| Kreistor |
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Thank you all for the responses. I have my answers.
To address some of the insults:
I don't follow the "news" every day. I did at the beginning, but then the sheer weight of the delay to releasee caused me to just set the whole thing aside until there was an actual chance the "news" was relevant. I have no interest in reading massive amounts of tiny announcements that become irrelevant regularly because of arbitrary changes: coming in at release to find out what the product contains is the life of most people. You can let news on some product become your life cause... but I have games to run and no time for that.
I am not an utterly dedicated "Paizo can do no wrong" GM. Don't expect people to be. Most people are not.
I was not asking for everything in the first release. I wanted SOMETHING relevant in the initial release. There is NOTHING relevant in the first release. I listed all those questions because I needed to show how little new Paizo produced.
I don't need "settings": all of my comments are about missing rules. I want a RULES wrapper for my own settings. RULES require balance and testing, and one GM cannot reasonably do that. You should all have seen the grotesque failures that are home-grown classes that you can't let at your table. Those are easy... writing an entire system for interstellar combat is a whole world of difficulty worse. I've done it before.. I prefer not to because these take a team and group feedback.
All science fiction has an element of fantasy in it. Our real world physics currently strongly suggests that interstellar travel by awake humans is impossible because it has to be so slow (due to impacts along the way... interstellar space isn't a true void) that it would take 50 generations to get to the star that will approach to 1 LY in a million years or so. We suspend our disbelief to allow for pseudoscience to provide answers to question science cannot provide. Some fantasy is inherent in the beast of sci fi. But sci fi still has its foundation in science, with fantasy added where science fails. No science was added to Pathfinder with this release. It is just fantasy again.
But when we talk about STARfinder, it must be distinctly different or the STAR is just a grift to get you to buy something that otherwise you wouldn't bother with. And that is what this devolved to. The real work needed to be done on what I described above: something that makes common Sci Fi tropes available without massive GM effort to invent rules. Otherwise, this would just be a different way to portal between dimensions (or prime material planes) like the 1989 setting for a competing product. If there was an included method to get from one place to another... which it doesn't include.
That did not happen. At all. There is literally NOTHING in this book that justifies the STAR. Zero Sci Fi tropes have become available that weren't already available.
The entire Starfinder team should be embarrassed at this utter failure. I am sure most of you will buy it. They probably will not lose money. But the non-dedicated fans that are just looking for a useful product will not find it, and if they do buy it and find out how utterly useless it is... they won't continue with the system. The first product needs to represent what you will do with the system. All this represents is... that Paizo can't do a sci fi system at all because they have no clue what that is.
This will drive away the average GM. It shouldn't have been printed. It can do more harm than good to future releases.