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I am extremely concerned about the Starfinder 2E Player Core. I just watched an early access review and... I am stunningly disappointed in what was not reviewed. I am praying that what I did not find in it was just the reviewer skipping past what he thought was not important.

1) Where are the starfighter rules?
I was planning to run a Battlestar Gallactica style campaign... but the review had no sign of any starfighter combat nor any available starships. I didn't even notice a single car or aircraft rule. What about Firefly? Star Wars? This is STAR related... where are the STARS?

2) Where are the computer hacking rules?
We are 40 years beyond the 3D hacking of the cyberpunk genre. Has computer hacking been minimized to a single die roll, and if I want something more complicated I have to write the rules myself?

3) Where are the 0-G combat rules? This very much looks like 1G earth worlds only. No spacesuits for asteroid hopping. No mining gear for asteroid mining.

4) Where is the SCIENTIST class?
Or are we supposed to continue to use the medieval style inventor and alchemist? I see mystics and spell lists and magic items... but nothing even remotely scientific. Why do I need more mysticism? I could already create Luke with regular Pathfinder.

Please help me understand how this is NOT the Pathfinder 2E ruleset reprinted with different races and classes and art that have vague sci fi tones, but are really just more fantasy.

Because right now, I see zero reason to buy this book. It adds nothing that I need to run an interstellar campaign. I don't need new classes and races. I need a futuristic galaxy to play in. FUTURISTIC, not more medieval. The review strongly suggests that this is just a mostly transparent skin on fantasy Pathfinder 2E.