nondeskript wrote:
The only substantive difference is the second sentence of end your turn which states that you may play cards or use powers unless a power directed you to end your turn. I believe that is just there to be restrictive, not to tell you that you can play cards and use powers, since the default state in the game is that you can play cards and use powers. The next paragraph in the rules (under Playing Cards) starts with "Anyone can play a card whenever the card allows it."
I agree it's not overly a big deal (unless say the effect you jump to would kill you) as I said I could really see it going either way, just depending on how you look at 'at the start of your turn' and think that people should just play it whichever way they feel is more fun.
I just personally find that it feels better to me, to look at 'the start of your turn' as a thing that happen which triggers powers which are then resolved. I'm not AT the new location when I started my turn so it just didn't feel right to activate the 'at the start of your turn' power at the new location since, when the turn started you didn't qualify for it.
I was paying attention to the fact the sections are titled differently. If you read the intent of that second sentence in "end of turn" rules solely as restrictive, then yeah, the way you are looking at it makes more sense.
This is how I see it as different than Amiri moving at the end of the turn: in that case, I move to a location at the end of my turn, but the turn hasn't ended yet thus, I look at the location, see I am there at the end of my turn, so I do that effect, then the turn is actually over. While in the case of starting a turn: the turn has already started before I moved, the turn started, I advanced the blessing deck, then resolve start of turn powers and and am moved, I am now at a new location.
I wouldn't be opposed to doing it the other way, (if that's what my group decided or the rules were errata-ed) but it just doesn't feel as right.
Vic Wertz wrote:
All of this is correct. And the rules also say "if the game doesn’t specify an order for things, you decide the order." So if multiple things happen at the start of your turn, or at the end of your turn, you decide what order they happen in.
True, "If things happen at the same time the active player determines the order they happen in." but, that feels somehow an slightly inelegant solution, as it implies that you are activating the "at this location" powers of location even when not at them. Except of the case of location powers that state "if you are at another location" that feels like it breaks "cards don't do what they don't say" in the same way you can't play a card to examine an empty location deck, you can't just use a power 'just because' when you don't meet the qualifications to play it.
I'll totally roll with it though.
I had to go and search out what CD Seelah actually did, took some digging to find. She gets tricky since you get to pick the order things happen in if they would happen at the same time. You1 don't qualify as "at the location" to activate it's power if your not at it. Theoretically, the way you are looking at it the Faith Healer Role power could either encounter both 'start of turn powers' OR only the start of turn power of the location you were moved to. (If it is a step rather than a snapshot moment in time, I don't think you can choose to activate the location power before you are at that location, since: you can't play powers not related to your check.)
If 'start of your turn were just a trigger' for events rather than a step you are still in after an action resolves, then you avoid both locations 'at the start of your turn' powers simply by moving before the first resolved (thus you wouldn't qualify to active either one since you were not at that location, the other since it was no longer the start of your turn.) but again... it all comes down to interpretation.
Edit: totally noticed Vic's title AFTER my post. lol. got it.