Kothrin Shadowstone
Male dwarf spiritualist 1 (Pathfinder RPG Occult Adventures 72)
LN Medium humanoid (dwarf)
Init +5; Senses darkvision 60 ft.; Perception +5 (+7 to notice unusual stonework)
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Defense
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AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 10 (1d8+2)
Fort +4, Ref +1, Will +4; +2 vs. poison, spells, and spell-like abilities, +4 bonus vs. mind-affecting
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee kukri +1 (1d4+1/18-20) or
. . warhammer +1 (1d8+1/×3)
Special Attacks hatred
Spiritualist Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, shield
. . 0 (at will)—detect magic, message, read magic, telekinetic projectile[OA]
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Statistics
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Str 13, Dex 13, Con 14, Int 14, Wis 14, Cha 12
Base Atk +0; CMB +1; CMD 12 (16 vs. bull rush, 16 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Skill Focus (Sense Motive)
Traits artisan, highlander (hills or mountains)
Skills Acrobatics +1 (-3 to jump), Appraise +2 (+4 to assess nonmagical metals or gemstones), Craft (glass) +10, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Linguistics +6, Perception +5 (+7 to notice unusual stonework), Sense Motive +9, Stealth +6 (+8 in hilly or rocky areas); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, highlander (hills or mountains), +2 Perception to notice unusual stonework
Languages Common, Dwarven, Gnome, Terran, Undercommon
SQ etheric tether, phantom (Phantom, remorse), shared consciousness
Combat Gear healer's kit; Other Gear leather armor, kukri, warhammer, masterwork glassblowing tools, 15 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Phantom (Shared Consciousness) Phantom can manifest as a separate creature or provide bonuses while sharing your mind.
Shared Consciousness (1/day) (Su) Gain skill focuses and +4 vs. mind-affecting when not manifesting a phantom.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Phantom:
Delgren Shadowstone CR –
Male phantom (Pathfinder RPG Occult Adventures)
LN Medium outsider (phantom)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 6 (1d10+1)
Fort +3, Ref +2, Will +2
DR 5/slashing
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Offense
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Speed 30 ft.
Melee 2 slams +2 (1d6+1)
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Statistics
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Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13
Base Atk +1; CMB +2; CMD 14
Feats Antagonize[UM], Cry Challenge
Skills Perception +4, Sense Motive +4, Stealth +6
Languages Common
SQ ectoplasmic phase lurch, long-suffering strike
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Special Abilities
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Antagonize Use Diplomacy or Intimidate to goad creatures
Cry Challenge After 5 ft step provoke AoO from all who threaten, and gain +4 to AC vs. these attacks.
Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Ectoplasmic Phase Lurch (Su) Bypass solid obstacles (but not creatures) at half speed, must end turn in clear space.
Long-Suffering Strike (DC 11) (Su) When you hit with slam atk, all atks target that creature gain +1 (Will negates).