kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki is quite startled by being thrust around. She can't see in the total darkness but she can hear the demon. She then casts sonic scream, aiming her voice upward towards the demon.
attempting to cast sonic scream in the general direction with a 10ft radius. Negative levels included. If succeeds needs fort save v. being stunned.
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki gives thought as to what to do. She decides if you can't make it you better fake it.
intimidate: 1d20 + 9 ⇒ (16) + 9 = 25 She then tightens her grip on shawa and proceeds to move back.
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki is tired but continues on she sees shawa unable to move next to her. She grabs him and carries him over several feet and places him behind her to keep him safe and out of combat. She says to shawa,"Hang in there friend."
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki seeing this creature decides to inspire competence. She does an extra special dance with graceful movements and sweeping of her arms. A very traditional tian xia dance. This timely dance gives her the energy to cast oppressive boredom.
Kosaki uses the timely inspiration boon with the boosted ability. +3 to all allies attack and damage for three rounds. I'll remind all when three rounds are finished. DC:19 for oppressive boredom
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki moves up and stops before reaching the rubble. She then prepares to cast. She casts unnatural lust at the closest demon attempting to make it lust for the other demon.
DC Will save 18. Casting on number 2.
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
She shouts again at the enemy. Screaming this time with the power of gulgamohd. The echo of her voice being amplified.
damage: 4d6 ⇒ (5, 2, 1, 1) = 9
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki grins enjoying the view and being inside Gulgamodh. She shouts at Gulgamodh. "You will never destroy us!" shout attack(intimidate): 1d20 + 9 ⇒ (16) + 9 = 25
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki is sitting up in the voice. Ok Gang lets do this! Form feet and legs; form arms and body; and head and I'll form the voice! encourage(diplomacy): 1d20 + 14 ⇒ (12) + 14 = 26 +2 on attack rolls.
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
"Thanks Chou. I cannot swim well or ride easily. I'm afraid I don't remember much about this area."knowledge history: 1d20 + 1 ⇒ (17) + 1 = 18
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki does not want to be right next to the Minotaur and sizing up his stature she takes the risk of just moving back away. Once she is farther back kosaki begins to cast a spell. She casts unnatural lust at Minotaur #1, attempting it to desire the other Minotaur.
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
"Alright. I'm ready to move out."
If anyone still needs healing let me know.
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki takes a moment after that blast. She clears her throat and then begins to twirl around in an detailed dance. She uses her bardic performance targeting zero with an enrapturing performance of inspire competence.
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki moves next to chou. She then uses her voice to sing a loud screeching song unleashing a sound burst upon her enemies. sound burst(creature 1): 1d8 ⇒ 5
I'm targeting both oozes. Making sure not to hit zero by centering it away from him. If you want me to draw it out let me know. Also if you saw my character moving around on the map earlier. Was an accident from the baby. :D
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki moves up to get a good view of the creatures. She then casts grease in the hopes of a little slip n slide action. Kosaki states, Lets hope this combat goes smoothly. The white box is where I placed the grease. Feel free to change anything if necessary.
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
sense motive:Arpador: 1d20 + 4 ⇒ (11) + 4 = 15
Arpador:
I doubt you have traveled as extensively as I. As a member of the society and having entertained many families such as yours I can assure that you, will *not* find any place to rebuild. Absalom is a wealth of land for cattle farmers and a high demand for goods. You will loose your fortune.
Attempts to growl with her teeth at the Arpador family.
al-Hadir:
Ah I see that you a religious person. I myself find truth in the words of Sarenrae. For she values compassion, patience and justice. There are fiends out there, undead and I know Sarenrae would want swift justice for the evil out there. bluff: 1d20 + 10 ⇒ (20) + 10 = 30 Kosaki tries to look menacing and growls.
Caperinas:
Kosaki smiles at the Caperinas family. I have spent some time in cheliax. It is resourceful and magnificent land and I only hope that by saving Absalom, families such as yours could better shape it's future and laws.
Kosaki shows her fangs.
It's ok. I've been sick as well.
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
My bluff is +10 and intimidate is +9. If anyone else has better or wants to try to lead the checks go ahead. Otherwise I'll probably go ahead in a little bit. We still need to make bluff and intimidate for each family.
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Arpadors(Diplomacy):
Kosaki approaches the Arpadors. I hear that many nobles are leaving Absalom. I am here to tell you that leaving is a big mistake.
Al Hadirs (Diplomacy):
Kosaki bows graciously before the house of Al Hadirs. I come here to plead with you good nobles to not abandon our fair city. Leaving Absalom would ruin it's name, history and the legacy that goes with it. Your family is a noble family rich with history and all of that would be lost if Absalom is destroyed. Prove once again that the Al Hadirs ability to provide great warriors. diplomacy: 1d20 + 14 ⇒ (4) + 14 = 18
Caperinas (Diplomacy): Kosaki goes to the Caperinas and bows formally. I come here today to ask you to help the city of Absalom and not to abandon it in its time of need. As you are of cheliaxian you know how important it is that noble families remain to maintain order. We need your guidance and power to restore order otherwise Absalom will be lost. diplomacy: 1d20 + 14 ⇒ (16) + 14 = 30
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki casts cure light from her wand.
touch attack: 1d20 + 5 ⇒ (14) + 5 = 19
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki sees her chance and quickly moves up to zero. With the wand of cure light in her hand she goes to heal him. She then continues her bardic performance.
Healing dance powers activate.
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki sees Zero drop to the ground. Then quickly changes tactics again. She pulls out her wand of cure light wounds. Then begins her bardic dance again this time for all allies nearby. Lastly she steps up next to Shawa and the undead creature near her. Hang on Zero! I'll try to get to you asap. Might have to heal a few undead first. I'm giving inspire courage +2 to all allies in 30ft.
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
As the undead converge on Zero Kosaki changes tactics. She begins her bardic dance an enrapturing performance of inspire courage. She then pulls out her bow and arrow in preparation for her attack. Using lotus geishas enrapturing performance giving a +3 to zero only on attacks and damage, charm and fear effects.
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki listens to the information El and Chou give.
She then turns her attention back to the main goal at hand.
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki takes a 5ft step to get into a better fighting position with zero. She continues her dance and then tries to bite down once more. bite attack: 1d20 + 4 + 2 + 2 ⇒ (2) + 4 + 2 + 2 = 10
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki once again moves into battle. She moves in to the closest enemy #5 and proceeds to attempt to bite into it. She then continues her bardic dance. She gives a little sigh knowing her spells would not be very effective against undead. bite attack: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki moves in to join her allies in the fray of battle. She moves next to undead 1 and proceeds to bite it. All the while she continues her bardic dance. bite attack: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki jumps down off the wall. acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Surprise Volley:
Seeing them open fire on the group, Kosaki quickly darts out of volley.
quick reflexes: 1d20 + 7 ⇒ (16) + 7 = 23 Run for Cover:
As the arrows rain down Kosaki runs through zig zagging and trying to help the Muckruckers do the same.
Zig Zag: 1d20 + 7 ⇒ (2) + 7 = 9 Safe Route:
"shh follow me." she says as she attempts to lead them quietly through.
As a shadow: 1d20 + 7 ⇒ (1) + 7 = 8 Coordinated Movement:
Kosaki looks at the Muckruckers and says,"wait for our signal." Gives a little salute. "If we signal then run to the next location." She carefully signals and helps them move across. On my Mark: 1d20 + 14 ⇒ (11) + 14 = 25 Obstacles:
"Argggg" She attempts to break through barriers. Break Through: 1d20 + 5 ⇒ (14) + 5 = 19 Over the Wall: Kosaki is a girl who never leaves her goods at home. She pulls out a rope and tosses it over to help climb the wall.
Use Rope: 1d20 + 7 ⇒ (15) + 7 = 22
kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5
Kosaki watches Chou unlock the door with a zombies hand. She stares at it.. with slight disgust and backs up. She thinks for a moment. "I have an idea. If that invisible lock is an illusion of some sort, I can try to counter its effects."
Attempting to use the distraction bardic performance to counter any illusions on the invisible lock.
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