Miyaro

Kosaki's page

59 posts. Organized Play character for Deranged penguin.


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Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

convention boon: 1d20 ⇒ 10

Boons: Sovereign Court, and Liberties Edge

Thank you for running for us. Thanks for everyone for making this a great game. I enjoyed this special.

I agree that last fight was tough. I'm not sure we could have handled it.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki moves to position herself into a decent spot. She then begins her bardic performance focusing her dance for zero.

boon ends but zero gets +3 attack and damage.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki is quite startled by being thrust around. She can't see in the total darkness but she can hear the demon.

She then casts sonic scream, aiming her voice upward towards the demon.
While doing so she attempts to cast defensively.
concentration check: 1d20 + 5 + 5 ⇒ (2) + 5 + 5 = 12
SR: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 ⇒ 8

attempting to cast sonic scream in the general direction with a 10ft radius. Negative levels included. If succeeds needs fort save v. being stunned.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki gives thought as to what to do. She decides if you can't make it you better fake it.
She yells into the darkness,"If your such a big tough demon come out and fight where we can see you. What kind of coward hides in the dark."

intimidate: 1d20 + 9 ⇒ (16) + 9 = 25

She then tightens her grip on shawa and proceeds to move back.
at least i can try to demoralize a demon.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki is tired but continues on she sees shawa unable to move next to her. She grabs him and carries him over several feet and places him behind her to keep him safe and out of combat.

She says to shawa,"Hang in there friend."

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Running slow. Our internet is being impacted by the fires here in southern California. So it may be spotty posting until things work again.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki seeing this creature decides to inspire competence. She does an extra special dance with graceful movements and sweeping of her arms. A very traditional tian xia dance.

This timely dance gives her the energy to cast oppressive boredom.
"Man this combat is lame. Wouldn't you rather just go get a few drinks and hang out with friends instead?"

Kosaki uses the timely inspiration boon with the boosted ability. +3 to all allies attack and damage for three rounds. I'll remind all when three rounds are finished.

DC:19 for oppressive boredom

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki decides to go ahead and start her bardic performance. She dances for her friends and allies. +2 to attack and damage rolls again

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki moves to get a line of sight on the demon and shoots her demon bane arrow at it.

attack(shortbow): 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
damage(demonbane arrow): 3d6 ⇒ (2, 5, 4) = 11

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki moves to get a line of sight on the demon and shoots her demon bane arrow at it.

attack(shortbow): 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
damage(demonbane arrow): 3d6 ⇒ (3, 3, 1) = 7

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Seeing the spell fail Kosaki attempts a new spell. She casts grease around the demons to make things a little slippery.

She then pulls out her bow and the demon bane arrow.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki moves up and stops before reaching the rubble. She then prepares to cast. She casts unnatural lust at the closest demon attempting to make it lust for the other demon.
She says in a calm tone,
"May true love prevail."

DC Will save 18. Casting on number 2.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

She shouts again at the enemy. Screaming this time with the power of gulgamohd. The echo of her voice being amplified.
attack (intimidate): 1d20 + 9 ⇒ (14) + 9 = 23

damage: 4d6 ⇒ (5, 2, 1, 1) = 9

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki seeing how much we have hit it stares at Gulgamodh. She says to him, "You are puny and weak against our combined strength."

taunt(bluff): 1d20 + 10 ⇒ (20) + 10 = 30

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki grins enjoying the view and being inside Gulgamodh. She shouts at Gulgamodh. "You will never destroy us!"

shout attack(intimidate): 1d20 + 9 ⇒ (16) + 9 = 25
damage: 4d6 ⇒ (3, 1, 4, 3) = 11
Reminder fort DC 19 for half damage

Sovereign Court

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kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki is sitting up in the voice. Ok Gang lets do this! Form feet and legs; form arms and body; and head and I'll form the voice!

encourage(diplomacy): 1d20 + 14 ⇒ (12) + 14 = 26

+2 on attack rolls.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

I will be happy to take the voice.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Ok lets rewind. I'm going to make a ride check. Take two and action.

Kosaki decides to ride the hippocampi. She mounts the beast and holds on tight. ride check: 1d20 + 3 ⇒ (10) + 3 = 13

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

"Thanks Chou. I cannot swim well or ride easily. I'm afraid I don't remember much about this area."knowledge history: 1d20 + 1 ⇒ (17) + 1 = 18
She decides to drink the water breathing potion and touch of sea. Kosaki braces for impact and jumps into the water.
swim + touch of the sea: 1d20 + 0 + 8 ⇒ (6) + 0 + 8 = 14

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

"thanks Chou. That should be helpful. Let's find these undead creatures. " if shawa needs it he can use mine. I vote undead.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki decides now is a good time to start up her dance. She begins inspiring courage with her dancing. +2 to all allies for attack and damage rolls.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Feeling lucky she decides to cast oppressive boredom on Nakkar. She thinks it's worth a shot and says, "Eh. Who wants to be here anyways?"

DC will save 20. Been a busy day.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki does not want to be right next to the Minotaur and sizing up his stature she takes the risk of just moving back away.

Once she is farther back kosaki begins to cast a spell. She casts unnatural lust at Minotaur #1, attempting it to desire the other Minotaur.
Kosaki, smirks and says,"Now kith and may love be with you."
Will save is DC 19. +1 for kitsune and +2 greater spell focus.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

I'll vote for the extra land speed.
Kosaki decides to move forward towards her foes. She positions herself behind a rock to give herself some cover.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

"Alright. I'm ready to move out."
Pulls her cloak out as well and covers her head. Then slowly makes her way to the Cairnlands.
stealth: 1d20 + 7 ⇒ (5) + 7 = 12

If anyone still needs healing let me know.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Seeing that the oozes are in bad shape Kosaki stops dancing. She then runs over towards Shawa and El pulling out her bow along the way.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki takes a moment after that blast. She clears her throat and then begins to twirl around in an detailed dance. She uses her bardic performance targeting zero with an enrapturing performance of inspire competence.
Inspire competence to zero only for +3

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki moves next to chou. She then uses her voice to sing a loud screeching song unleashing a sound burst upon her enemies.

sound burst(creature 1): 1d8 ⇒ 5
sound burst(creature 2): 1d8 ⇒ 4

I'm targeting both oozes. Making sure not to hit zero by centering it away from him. If you want me to draw it out let me know. Also if you saw my character moving around on the map earlier. Was an accident from the baby. :D

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki moves up to get a good view of the creatures. She then casts grease in the hopes of a little slip n slide action. Kosaki states, Lets hope this combat goes smoothly.

The white box is where I placed the grease. Feel free to change anything if necessary.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

sense motive:Arpador: 1d20 + 4 ⇒ (11) + 4 = 15
sense motive:al-Hadir: 1d20 + 4 ⇒ (14) + 4 = 18

Arpador:

I doubt you have traveled as extensively as I. As a member of the society and having entertained many families such as yours I can assure that you, will *not* find any place to rebuild. Absalom is a wealth of land for cattle farmers and a high demand for goods. You will loose your fortune.
bluff: 1d20 + 10 ⇒ (12) + 10 = 22

Attempts to growl with her teeth at the Arpador family.
Intimidate(aid): 1d20 + 9 ⇒ (13) + 9 = 22


al-Hadir:


Ah I see that you a religious person. I myself find truth in the words of Sarenrae. For she values compassion, patience and justice. There are fiends out there, undead and I know Sarenrae would want swift justice for the evil out there.

bluff: 1d20 + 10 ⇒ (20) + 10 = 30

Kosaki tries to look menacing and growls.
Intimidate(aid): 1d20 + 9 ⇒ (9) + 9 = 18


Caperinas:

Kosaki smiles at the Caperinas family. I have spent some time in cheliax. It is resourceful and magnificent land and I only hope that by saving Absalom, families such as yours could better shape it's future and laws.
bluff: 1d20 + 10 ⇒ (15) + 10 = 25

Kosaki shows her fangs.
Intimidate(aid): 1d20 + 9 ⇒ (16) + 9 = 25


It's ok. I've been sick as well.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

My bluff is +10 and intimidate is +9. If anyone else has better or wants to try to lead the checks go ahead. Otherwise I'll probably go ahead in a little bit. We still need to make bluff and intimidate for each family.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Arpadors(Diplomacy):

Kosaki approaches the Arpadors.

I hear that many nobles are leaving Absalom. I am here to tell you that leaving is a big mistake.
You are hard working folk and to leave would be a big mistake to your cattle industry and to your newfound wealth. I have traveled throughout the world and Absalom being a large city is one of the few with the resources and desire for cattle such as yours. Help fight to restore the land that is ours. For no other land is as rich and suited to the cattle as Absalom is.

diplomacy: 1d20 + 14 ⇒ (4) + 14 = 18

Al Hadirs (Diplomacy):

Kosaki bows graciously before the house of Al Hadirs. I come here to plead with you good nobles to not abandon our fair city. Leaving Absalom would ruin it's name, history and the legacy that goes with it. Your family is a noble family rich with history and all of that would be lost if Absalom is destroyed. Prove once again that the Al Hadirs ability to provide great warriors.

diplomacy: 1d20 + 14 ⇒ (4) + 14 = 18

Caperinas (Diplomacy):

Kosaki goes to the Caperinas and bows formally. I come here today to ask you to help the city of Absalom and not to abandon it in its time of need. As you are of cheliaxian you know how important it is that noble families remain to maintain order. We need your guidance and power to restore order otherwise Absalom will be lost.
diplomacy: 1d20 + 14 ⇒ (16) + 14 = 30

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki casts cure light from her wand.
She stops her bardic performance to conserve energy and then moves up to the final undead and unleashes her touch attack.

touch attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 + 1 ⇒ (4) + 1 = 5

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki sees her chance and quickly moves up to zero. With the wand of cure light in her hand she goes to heal him. She then continues her bardic performance.
wand of cure light: 1d8 + 1 ⇒ (7) + 1 = 8

Healing dance powers activate.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Do what you must.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki sees Zero drop to the ground. Then quickly changes tactics again. She pulls out her wand of cure light wounds. Then begins her bardic dance again this time for all allies nearby. Lastly she steps up next to Shawa and the undead creature near her.

Hang on Zero! I'll try to get to you asap. Might have to heal a few undead first. I'm giving inspire courage +2 to all allies in 30ft.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

As the undead converge on Zero Kosaki changes tactics. She begins her bardic dance an enrapturing performance of inspire courage. She then pulls out her bow and arrow in preparation for her attack.

Using lotus geishas enrapturing performance giving a +3 to zero only on attacks and damage, charm and fear effects.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki sees them drowning in the water and the group rushing up to save them. Kosaki runs in an attempt to keep up with the rest of the group.

Double move as well.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki listens. "I'm fine with the Tullians. You both make good points. Fleeing could be a big worry." She holds out the kiwi for stinker to eat.
I'll go with Tullians.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki listens to the information El and Chou give.
After much consideration, she smiles.
"I agree we will have to appeal to each family based on the information given. Also stinker is quite cute. In my home of Tian Xia we have kami. Sometimes the spirit takes form of the animal. Stinker reminds me of a kami. You treat him well."

She then turns her attention back to the main goal at hand.
"I get that the Tullians are fleeing but, we don't have much information on them. I would probably go with the Arpadors they seem like they are hardworking folk who would listen to reason. Or al-Hadiers as heroic warriors in the past they can surely understand the need for protecting Absalom."

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki takes a 5ft step to get into a better fighting position with zero. She continues her dance and then tries to bite down once more.

bite attack: 1d20 + 4 + 2 + 2 ⇒ (2) + 4 + 2 + 2 = 10
damage: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Me too. I'm terrible at remembering boons. In fact I tend to forget everything these days. It's called new mommy brain... I'm more than happy to use the boons as you guys see fit.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki once again moves into battle. She moves in to the closest enemy #5 and proceeds to attempt to bite into it. She then continues her bardic dance. She gives a little sigh knowing her spells would not be very effective against undead.

bite attack: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
damage: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki moves in to join her allies in the fray of battle. She moves next to undead 1 and proceeds to bite it. All the while she continues her bardic dance.

bite attack: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
damage: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki jumps down off the wall. acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25
She then continues her bardic performance. She takes her bow makes a shot at the undead not engaged in combat. attack with bow: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
damage: 1d6 + 2 ⇒ (2) + 2 = 4

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki sees the dart thrown go right past her. She quickly begins her dance to inspire courage. Then proceeds to draw out her bow.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Surprise Volley:
Seeing them open fire on the group, Kosaki quickly darts out of volley.
quick reflexes: 1d20 + 7 ⇒ (16) + 7 = 23

Run for Cover:
As the arrows rain down Kosaki runs through zig zagging and trying to help the Muckruckers do the same.
Zig Zag: 1d20 + 7 ⇒ (2) + 7 = 9

Safe Route:
"shh follow me." she says as she attempts to lead them quietly through.
As a shadow: 1d20 + 7 ⇒ (1) + 7 = 8

Coordinated Movement:

Kosaki looks at the Muckruckers and says,"wait for our signal." Gives a little salute. "If we signal then run to the next location." She carefully signals and helps them move across.
On my Mark: 1d20 + 14 ⇒ (11) + 14 = 25

Obstacles:

"Argggg" She attempts to break through barriers.
Break Through: 1d20 + 5 ⇒ (14) + 5 = 19

Over the Wall:
Kosaki is a girl who never leaves her goods at home. She pulls out a rope and tosses it over to help climb the wall.
Use Rope: 1d20 + 7 ⇒ (15) + 7 = 22

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki watches Chou unlock the door with a zombies hand. She stares at it.. with slight disgust and backs up.

She thinks for a moment. "I have an idea. If that invisible lock is an illusion of some sort, I can try to counter its effects."
With that said Kosaki uses her bardic performance to perform a distracting dance to counter any possible magical illusions from the lock.
perform dance: 1d20 + 14 ⇒ (16) + 14 = 30

Attempting to use the distraction bardic performance to counter any illusions on the invisible lock.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Kosaki draws out her bow as she takes a 5 ft step forward. She then begins her bardic dance inspiring courage to all.

Kosaki gives +2 inspire courage.

Sovereign Court

kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

Seeing the others rush up towards combat she decides to move herself into the best strategic location possible.

double move.

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