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*** Pathfinder Society GM. 5 posts (9 including aliases). No reviews. No lists. No wishlists. 15 Organized Play characters.


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Lantern Lodge

For my four choices, I would like to see:

1. An Arcadia AP. Either Seven Cities of Gold (ancient Azlanti colonies or a Mound Builder archetype) or the Spirit World. Native American folklore so rich and untapped. Each book could have a mini-campaign feel.
Exploration, voyageurs trading, and raccoon-people PCs.

2. Distant Worlds. An Dark Tapestry invasion of Golarion foretold by the Doomsday Clocks. The PC group must travel to different planets to stop the invasion.

3. Multiplanar/Planescape AP. Travel to distant planes. For a different feel than the 'stop the bad guy from ruining everything' plot; why not a treasure hunt. Acquire the missing pieces of an artifact to become new gods. There will be competition.

4. Shadow World AP. A dark campaign where the kytons attempt to bring the Shadow World into the Material Plane. Go back and forth between these two worlds. DKeep your heart pure; lest you become a kyton. I got this idea from Kingdom Hearts.

Lantern Lodge 3/5

Thank you, DesolateHarmony. They forgot to mention that in the Additional Resources.

Lantern Lodge 3/5

Check out the Additional Resources for Pathfinder society to see what is legal in Animal Archives and what is not.

In the Additional Resources is a strange rule that says that an animal companion can only equip items on one of those slots if you have the companion take the Extra Item Slot feat and select that slot. So have you wolf take the Extra Item Slot for neck and you can put on an amulet of natural armor. And it does not have to be a special collar.

Since Amulet of Natural Armor provides an enhancement bonus to natural armor, and not a natural armor bonus in itself, to AC; it should stack with your wolf's natural armor. But I've had some GMs argue with me on this one. Yet they are cool with enhancements to your armor and shield stacking with the armor and shield you put them on.

As long as your wolf has the armor proficiency feats, you can keep piling on the armor. Having the barding enchanted is a very cost-effective way of increasing your wolf's AC.

Sorry, permanency is not allowed in Pathfinder Society. But Amulets of Mighty Fists are (expensive).

Or you can feed potions to your wolf and carry around scrolls/wands of shield of faith and put ranks into Use Magic Device. The Eldritch Claws feat from Advanced Player's Guide will allow your wolf to bypass some of those pesky damage reductions.

If a Paizo developer says otherwise, go with what he said.

You can also have you wolf learn the Dodge and Toughness feats.

Lantern Lodge

I have a few, both as player and as GM.

Player:

1. We are high level(ish) heroes facing off against an invisible cultist. My bard is the only one who can see the cultist. "I can reveal him with Glitterdust," I say, "But I'll get everyone else in the team!"

"Do it!" the wizard orders.

"Okay...," I answer. I cast Glitterdust at the rest of the team, save DC was around 22, blinded the wizard, fighter, and cleric; cultist saves. Don't worry, the barbarian-tank killed the cultist.

2. A rakshasa detonated a fully loaded Necklace of Fireballs type VII in my barbarian's face. Character got mad. Rakshasa cast two fear-type spells. Barbarian got very mad. Rakshasa decides to teleport before barbarian kills him.

3. Learning that PF Enlarge Person lasts a minute per level and it takes only a standard action if you drink it as an extract.

The pirates are bringing a prisoner into a seaside cave. The lock up the prisoner in a pillory. We rappel into the cave commando style and begin slaughtering pirates. Using this new found knowledge, I turn into giant Tengu Alchemist of Terror and start chopping pirates in half with a giant bastard sword.

GM

1. We were short on players for the beginning of Reign of Winter, so the two PC's (a human inquisitor and a ratfolk witch) hire a brave warrior (Warren Peace), a sweetheart adept (Ada Nother), and a sneaky kobold fighter. They also made friends with a Half-Orc Rogue.

They get beaten up and almost killed by the bad guy death priest, thanks to his freezing skeletons and bad die rolls. Rather than inflict the dreaded TPK on the party, I did the classic "capture then for later." The witch's familiar, the rogue and the adept escape. The familiar (under the player's control) convinces and leads the the two NPC's back to the base.

In the basementThe PC's improvise clubs and light wooden shields out of barrels. The kobold fighter sets up a Macguyver rig and kills the last remaining skeleton with an apple barrel swing. The NPC warrior keeps the trapdoor open, slips on the ladder rung and lands on his crotch.

The party, reunited, proceeds to beat the crap out of the Death priest. After he goes down to fusillade of crossbow bolts and homemeade clubs, the party beats him to a bloody pulp. "You see that!" the inquisitor says, "You should have done that to us!"

Bad die rolls don't have to be a disaster, but a opportunity for great fun.

2. A superhero game. Doctor Lovenut, an alchemically mutant squirrel, stole one of the vending machines (the whole thing!) from a player character's factory and buried it in his front lawn. This character was so popular another player character based his character off of Docter Lovenut. Even made acorn cluster grenades.

Lantern Lodge

Another source of modern (and futuristic) firearms is the Starfarer's Handbook for the Dragonstar campaign setting by Fantasy Flight. If you can find this book, it has a variety of modern weapons, including assault rifles, grenades, and modern-style bows and crossbows.

The rules for burst-firing, sprays, and suppression I found to be simple and fun; without being broken (the energy weapons are another matter). They build of the old 3.0 SRD; so there should be little if any need to convert. It also has a lot of feats for gunplay. The ranges are considerably longer than the ranges in UC. You could attribute this to rifling and other technological breakthroughs.

Yes, it is aimed at space opera-type roleplaying, but the slug-thrower presented should have the basic framework for 20th/21st century firearms that you are looking for.

I hope this helps.