Lamishal

Kobad the Sorcerer's page

425 posts. Alias of Edward Sobel.


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Oh well someday someone will need a fire wielding blaster for a reign of winter game.


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I personally think that Kobad and droguk are the perfect pair for this.

having been together already we can easily hash out a story to match the group.

Sorry... just trying to sell my submission a bit.


Hey Floe, you found your way over here as well...


Just a bump to be sure the slot is still open.

Kobad is ready as always I know the concerns over his lack of martial ability but a good blaster is also a good choice as well.


well if you have a burning desire to add me I'll be around. I keep the heat on for ya.

have fun


Well I was not selected in the other recuitment. So I submit kobad here.


I have submitted this character in another reign of winter game, If not selected there I would like to be considered here.

he was in another reign of winter game that fizzled somewhere in book 2 I think.


Jetro Clampett wrote:

Burn the non-good witches!

I see no problems

did someone say burn?


Ok here is what I got...

Kobad:

Male human (Keleshite) sorcerer 8
CG Medium humanoid (human)
Init +3; Senses Perception +6
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
hp 42 (8d6+8)
Fort +6, Ref +6, Will +8 (+2 vs. channeled negative energy and inflict spells)
Resist cold 2, fire 10, negative energy 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . scimitar +4 (1d6/18-20)
Ranged
. . Fire ray +7 ranged touch (1d6+5 fire damage/x2/range 30’)
Sorcerer Spells Known (CL 8th; concentration +14, +18 casting defensively, +4 melee touch, +7 ranged touch)
. . 4th (4/day)—frosty aura
. . 3rd (6/day)—dispel magic, fireball (DC 21), firestream[ARG] (DC 21), fly
. . 2nd (8/day)—burning arc (DC 20), burning gaze[APG] (DC 20), fiery shuriken[UC], flurry of snowballs (DC 18, DC 20 fire), levitate, scorching ray
. . 1st (8/day)—body capacitance[ACG], burning disarm (DC 19), burning hands (DC 19), enlarge person (DC 17), mage armor, magic missile, shock shield[UC], shocking grasp, snowball (DC 17, DC 19 fire)
. . 0 (at will)—acid splash, daze (DC 16), detect magic, disrupt undead, flare (DC 16), jolt[UM], message, prestidigitation, ray of frost, read magic, spark[APG] (DC 16)
. . Bloodline Efreeti
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 12, Wis 12, Cha 23
Base Atk +4; CMB +4; CMD 18
Feats Combat Casting, Dodge, Elemental Focus[APG], Eschew Materials, Expanded Arcana[APG], Great Fortitude, Greater Elemental Focus[APG]
Traits elemental pupil, heirloom weapon (proficiency)
Skills
Bluff +11
Craft (blacksmith) +4
Craft (weapons) +3
Diplomacy +8
Intimidate +10
Knowledge (arcana) +8
Knowledge (planes) +8
Perception +6
Sense Motive +2
Spellcraft +10
Use Magic Device +15
Languages Common, Ignan, Kelish
SQ fire ray, frost-forged steel
Gear
sorcerer's robe[UE]
+1 frost-forged steel haramaki [UC]
scimitar
belt of incredible dexterity +2
boots of the winterlands
cloak of resistance +1
dark life ring
headband of aerial agility (cha +2)[UE]
ioun torch ioun stone[APG]
backpack
bedroll
belt pouch
flint and steel
mess kit[UE]
pot
soap
trail rations (5)
waterskin
649 gp, 1 sp
--------------------
Special Abilities
--------------------
Combat Casting +4 to Concentration checks to cast while on the defensive.
Efreeti You were born with the power of fire genies, and the magic of the efreet is strong in you.
Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to fire. This also changes the spell's descriptor
Elemental Focus (Fire) +1 DC to spells that deal damage of the chosen energy.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Energy Resistance, Negative energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fire Ray (1d6+5 fire damage, 9/day) (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage + 1 for every two sorcerer levels you possess. You can use this ability
Frost-Forged Steel This material is the same substance as fire-forged steel with a subtle difference in the alignment of the metal during crafting. Instead of channeling heat away from the wearer, it channels heat toward the wearer. Frost-forged steel works similarly t
Greater Elemental Focus (Fire) +1 DC to spells that deal damage of the chosen energy.

story:

Kobad was born to a Qadirian military family. His father, Shamed was the army blacksmith making and repairing the men’s armor and weapons and keeping the quivers full. Kobad never really knew his mother, his father always said she died in childbirth and never would elaborate any further.

Kobad had an older brother named Hassiem. By the time Kobad was old enough to apprentice to his father Hassiem was already rising quickly in the Qadirian ranks having obtained the rank of Gond Sālār, in command of an entire infantry division.

Shamed was unable to fight due to an injury that cost him his leg but his talent at the forge made him a continued asset to the encampment.

Word came that additional troops were needed at the fortress of Omash in northern Qadir near the Taldorian border. Tensions were high in this region both enduring their uneasy truce waiting for any sign that the other side had broken the treaty and engage in open warfare.

The call for additional troops was unsettling to Kobad, is it possible that war was in fact imminent? Shamed and kobad journeyed with the division up to Omash. His brother in command, Kobad was given his father’s scimitar to wield and took his place as Hassiem’s squire.

Kobad never really took to melee combat like his brother, but he wielded the sword out of respect for his father; He had hoped he would never have to use it.

The troops arrived at Omash and set up camp. They were not there long when another small group of soldiers returned to the keep badly battered. After a short meeting Hassiem was ordered to gather a small division and lead them north to the mountains and track down a group of Ogres in the area.

Hassiem assigned Kobad as the leader of the expedition and was given the rank of Vasht Sālār. Kobad led the group up into the mountains to find the ogres but instead the ogres found Kobad’s Vasht division first and the entire division was nearly wiped out. Kobad realized that his small division was no match for the ogres and the commander had to of known as well.

Kobad escaped and managed to return to Omash to inform the commander. The commander, Argbadh Abdul, Abdul demanded that Kobad pay for the loss he should have died with his troops.

Kobad was sentenced to 20 lashes for incompetence on the field of battle. But as the punishment was to be administered, Shamed intervened demanding a proper trial be performed. Abdul refused and sentenced both to the same punishment.

Following the lashes Abdul ordered both Kobad and Shamed into exile from Qadira lands. Kobad’s blood began to boil at the news his eyes began to glow a fiery red. Shamed grabbed Kobad, “No, it isn’t possible. You were not supposed to be cursed.”

Kobad heard nothing what his father said and in an instant of rage unleashed a blast of fire form his hand burning a soldier and singeing Abdul.

Abdul flew into a rage and ordered the men to kill Kobad and Shamed, but Hassien stepped in between. Abdul ordered him to step aside but Hassiem refused. the following altercation gave Kobad and his father enough time to escape Omash.

Hassiem was captured and sentenced to death. Kobad and his father never learned about what happened to Hassiem but they knew enough to guess the most probable outcome. Now in exile Kobad and his father journeyed north to Taldor. During this time Shamed told Kobad about what had happened.

Shamed explained that long before Kobad was born it was discovered that his mother was sterile and unable to bear children. Hassiem was an adopted child and not a true relative yet he was raised and treated as their own. But it was custom that a true blooded heir to the family be born to carry on the family name. Shamed made a pact with an Efreeti to remove his mother’s sterility and to bear a son. The Efreeti granted that wish but as they say all magic has a price, Kobad was born with the blood of an efreeti. This made him no longer an heir to the family but instead the future property of the Efreeti that granted the wish. And to ensure that no other child be born the Efreeti killed Kobad’s mother right after his birth.

Now Kobad is of age and it will just be a matter of time before the Efreeti comes to claim his property. The fires of the Efreeti run in Kobad’s veins and fire come naturally to him.

Kobad and Shamed journeyed through Taldor until they finally settled in the tiny town of Helfren. Shamed assumed the name Samuel and Kobad assumed the name of Vors in order to blend in in the Taldorian culture.

As the years passed Shamed (AKA Samuel) became too old to continue farming. Kobad decided to seek work in town he had grown more confident in his Efreeti abilities and learned to manifest various powers. But he kept as much of that as he could secret. Kobad attempted to find work with Isker, the local blacksmith but it seemed that Iskar had figured out about Kobad’s Qadirian heritage and since he was a retired soldier of the Taldorin army he refused Kobad the oppurtunity to work in the smithy.

Kobad and taken a liking to Iskar’s daughter, Xanthippe, this only infuriated Iskar even more and he forbade the two from ever being together. Kobad agreed though reluctantly and he set up a small smithy out of the barn on his home. This second smithy provided competition to Iskar and he was not very fond of it. Iskar would look for every means possible to shut down Kobad’s operation but never met with success.

Today Kobad continues to work his small smithy on his farm and continues to care for is now bed ridden father. Occasionally Xanthippe would stop by to read to Shamed. Kobad liked to believe so she could be near him. But truth-be-told, she only comes by because her father said no.

The debt to be repaid to the Efreeti still lingers in his mind, perhaps the winter witches in the North could help but first, how to get there.


thanks I'll work with that for now to start.


I am not sure on my submission back story, as it was written to start this AP from the beginning.

Also I may have missed this but what is the starting wealth for equipment?


I do have a character that was in a reign of winter game that fizzled somewhere during book 2.

without knowing anything about the AP I can submit this character but the backstory will assume starting from the beginning.

Also being a full arcane caster there may be no need for him but I'll submit it anyway.

the info is in this alias but not at level 8 yet.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad quickly surveys the scene looking to find the best possible course of action.

He remembers that Trolls usually need fire to stop them from regenerating, at least that is the way they are back home well, actually what he read... well truthfully, from what he was told by his father.

anyway, fire is what he had.

Kobad makes some swirling motions with his hands as a line of flame starts to form following his hand motions.

he then launches the line at the Troll least injured striking the troll and burning him. the arc then leaps from that troll to the next standing troll (if there is one) burning that one as well.

fire damage on first troll (DC 19 reflex for half): 4d6 + 1 ⇒ (5, 5, 5, 4) + 1 = 20
fire damage on second troll (DC 17 reflex for half): 2d6 + 1 ⇒ (1, 5) + 1 = 7

burning arc spell, want to first hit the troll least damaged then arc to the next one least damaged


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

OK Kobad is gonna drop If he gets hits again. (probably be dead 2 rounds later)

cast defensively DC 17: 1d20 + 9 ⇒ (19) + 9 = 28

Barely able to stand Kobad waves one hand in an arc in front of him and the other clutching the wound.

a wave of fire erupts engulfing both troll in front of him.

burning hands cast defensively DC 18 reflex for half fire damage: 4d4 + 1 ⇒ (1, 2, 2, 4) + 1 = 10

He then takes a step back to avoid another hit.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

crap, I hate trolls, or whatever these things are

As the trolls approach, Kobad's hands start to heat up, small waves of heat can barely be seen but those next to him can feel it.

Once the Trolls are within 35 feet of the group, Kobad tosses that heat and it erupts into an arc of fire striking the first troll then it arcs to the next closest troll.

fire damage troll 1 DC 19 reflex for half: 4d6 + 1 ⇒ (3, 1, 6, 5) + 1 = 16
fire damage troll 2 DC 17 reflex for half: 2d6 + 1 ⇒ (3, 1) + 1 = 5


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad whispers

whisper:

well I probably stick out like a sore thumb around here. I'll hold here, if they seem to make any aggressive action I got some extra fire to use still


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad merely moves closer to the next building looking for some cover.

stealth: 1d20 + 2 ⇒ (17) + 2 = 19

He takes no offensive action holding to see what transpires with the trolls and the men.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad looks to the others and whispers, I will hold here to cover you guys that take vanguard to slip past the trolls, I still have a few more tricks up my sleeve.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

kobad is full health


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

I have a few more fire spells left:

3 burning Arc spells
2 more 1st level spells

then its fire cantrips only


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

perception: 1d20 + 4 ⇒ (13) + 4 = 17

Kobad kneels down to check the fallen man-wolves, They still breathe.

I agree, it is time to move on Kobad urges the others to move on quickly.

Kobad stops as he takes notice of the scene, My magic is getting low, I will conserve my fire as much as possible.

looking to Ringeirr, what do you suppose is going on up there? he asks quietly as possible.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

This changes things. Kobad says without much surprise.

Kobad forms another ball of flame and hurls it at the wolf that just let out the blast of cold.

ranged touch: 1d20 + 4 ⇒ (7) + 4 = 11
fire damage if it hits: 4d6 + 1 ⇒ (5, 3, 5, 4) + 1 = 18

also if it hit, DC 18 fort save or staggered for 1 round


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

We realy don't have time for this. Kobad mutters as the fight he had hoped to avoid is now unavoidable.

with a quick flick of the wrist two fiery bolts fly out one bolt on each of the drunks

magic missile damage 1: 1d4 + 1 ⇒ (1) + 1 = 2
magic missile damage 2: 1d4 + 1 ⇒ (1) + 1 = 2


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad does his best to help, he keeps pretty quiet, as he fears that his dialect may cause confusion.

but still he smiles as the children get to work, happy to seem them happy.

heading back out, the group encounters the drunks, best we avoid them, stay clear he suggest trying to look for a way around.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad assists in hiding the bodies. I could burn them if you would like he offers.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad rolls his eyes at the difficulty the others are having against this guy.

perhaps the cold has affected them more than they realize

Fire in the hole and two more fiery bolts strike the last mirror faced guy.

magic missile damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad withholds any more casting, no point is wasting magic when blade seems to work just fine.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad tries to get a bead on the second mirror man, but the chaos of the fighting prevents a clear shot instead he takes a shot from the hip (so-to-speak) as two small bolts of flame shoot at the mirror man and unerringly hit.

magic missile force damage: 2d4 + 2 ⇒ (3, 1) + 2 = 6

looks like fire, but is still same ole magic missile


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Once the new enemy is identified, Kobad moves to get a clean shot at him.

Once in range Kobad hurls another ball of flame, this time at the approaching mirror man.

ranged touch: 1d20 + 4 ⇒ (13) + 4 = 17
fire damage: 4d6 + 1 ⇒ (4, 5, 1, 4) + 1 = 15

cast another snowball converted to fire


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

GM, the bad guy needed a DC 18 fort save or be Staggered for 1 round from Kobad's fire attack


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

The Bird is the word


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad steps back to ensure that the creature is not to close. He then forms another ball of fire in his hand and hurls it at the creature.

ranged touch: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19

fire damage: 4d6 + 1 ⇒ (4, 1, 1, 6) + 1 = 13

needs a DC 18 fort save or staggered for 1 round

5' step back and cast snowball - converted to fire. -4 to hit for fire into melee


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad mumbles some arcane words summoning the fire within him and in a fluid movement he spins and a fan of fire engulfs the mirror man.

burning hands

fire damage: 4d4 + 1 ⇒ (1, 2, 4, 2) + 1 = 10 (DC 18 reflex for half)


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

just to be sure, Droguk knows that means for Kobad to blast this guy with fire right?


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad attempts to hide hi features from the mirror faced being.

he turns his back to it and he begins to produce a small ball of flame in his hand.

in a whispered voice, just give the word


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

same here


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad starts to back up a bit, best get out of sight, Its a mirror man. sort of a spy, or scrying method using mirror magic. if it sees us, then so does the rulers of this place.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

perception: 1d20 + 4 ⇒ (16) + 4 = 20

Kobad is a little curious as to what this creature is. the mirror is definitely something significant but he is immediately unsure how.

know arcane: 1d20 + 7 ⇒ (17) + 7 = 24
know planes: 1d20 + 5 ⇒ (15) + 5 = 20

I know you said local but I don't have it so I'll try this instead

as he watches it he tries to move as much out of sight as possible.

stealth: 1d20 + 2 ⇒ (19) + 2 = 21


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad winds up and hurls another ball of flame at the creature on the bridge.

ranged touch: 1d20 + 4 ⇒ (8) + 4 = 12
damage?: 4d6 + 1 ⇒ (1, 5, 1, 2) + 1 = 10 -- fire damage


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad advances toward the goblin on the bridge, his white yeti fur cloak doing it best to conceal his intentions.

You like to play with fire? my kind of fool.

As he says this Kobad's hand in engulfed in flame and he hurls it at the goblin on the bridge

ranged touch: 1d20 + 4 ⇒ (2) + 4 = 6

the ball of flame strikes the bridge sending cinders and burning planks all over.

as expected, the dice make me look inept, anyway snowball spell converted to ball of fiery missingness


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad is not so pleased at the pet comment. he almost is about the fry the woman, but refrains.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Just a note....

Hurricane Joaquin may have an impact in my area this weekend. not sure what will happen, may loose power may be completely fine. we shall see.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad step in at this point, he pulls a few coins from his pouch as he speaks. Perhaps, to save us all the time, lets just say that the search was complete, and you found nothing. Kobad give his most convincing voice.

Kobad lets the woman see the 10 gold coins that could be her's should she agree.

diplomacy: 1d20 + 5 ⇒ (15) + 5 = 20 -- go go 20 charisma?


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad keeps himself covered with his yeti fur cloak. feigning the effect of the cold on him.

he stays silent as Droguk speaks for now, but gauging the woman's responses.

What stuff did we bring again? fish seems to come to mind but I don't recall.

sense motive: 1d20 + 1 ⇒ (12) + 1 = 13


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad will store his Scimitar in the fish. he is also wearing the the yeti cloak, (not sure if that matters actually)


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad stays by the warming fire, watching the flames dance. there is something calming about watching the flames. something relaxing.

yet still he hears the conversation. I shall avoid using my fire as much as I can, may bring unwanted attention even more so than the animals.

He then plays with the flames, seemingly to pull a small flame out and letting it dance in his hand.

helping those in need is what my father and I have always hoped for. what do you need of me?


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

The lamest explanation meets a good roll.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

After the last one falls, Kobad breathes a sigh of relief. he turns to take stock of the gathering crowd.

you guys search or whatever, I'll do what I can out here.

He then moves to try and keep as many of the locals from getting to close.

There is nothing to see here, a minor accident. Please return to your homes.

diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

I enjoy it when jerkwads are kind enough to dress in such . . .flammable . . . attire.

with a wave of his hand the enemy's weapon suddenly glows cherry red as the temperature rises very rapidly.

burning disarm, DC 18 reflex to avoid damage. makes save=no damage but disarmed, failed save keeps weapon takes 4d4 + 1 ⇒ (4, 1, 2, 2) + 1 = 10 fire damage

cool thing with this spell it benefits us regardless of save.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad moves a little closer trying to get a better look at the remaining Thug.

You know what burns me up? people that just don't know when to surrender. So, what will it be, Surrender or burn

as Kobad makes the offer his hand ignites in flame.

ready action, if he continues to fight then he is blasted with a magic missile (will look like bolts of flame)

ready action magic missile damage: 2d4 + 2 ⇒ (2, 1) + 2 = 5