Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
-Use any pack tactics, maybe?- says Knutr while taking a good spot from where to charge in case the monster appears close to any of his comrades. I don't have my books here, can't remember which squad modes we have avaliable lol
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
Dodge 65%: 1d100 ⇒ 29 Knutr swiftly jumps and avoids the rolling mass, then proceeds to use his claws again, hoping to be more effective this time. Not sure how you're finally handling the Double Team talent and the Gang rule, so I'll just Attack normally without Two-Weapon combo, to avoid the penalties. Lightning Claws 60 +10 Size =70%: 1d100 ⇒ 76
Lightning Claws, Swift Attack 60 +10 Size =70%: 1d100 ⇒ 72
Bah.
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
remember that Double Team does add a +10 on top of the regular ganging bonus, and an extra +10 if both combatants have Double Team. As Vorenthar speaks and lunges in, Knutr howls and clinks his claws together, making the static energy clasp, then he wildly attacks the same monster as Vorenthar did. -For Russ!!! Weapon Skill 60 +10 Size +10 Gang +20 Double Team -20 2-Weapon = 80%
Damage, LC R: 1d10 + 18 ⇒ (4) + 18 = 22 E Pen 8 (Powerfield)
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
Knutr doesn't stop even for a second. He faces his opponent and fiercely strikes once and again, like a hungry wolf. Every time he delivers a blow, though, he moves his eyes in the direction the hand is going to come from. -I hope he understands. With every attack, Knutr spits, shouts, swears and growls. He drinks blood, rages and frenzies. He tries to be the focus of the people's attention. He'll be in the light, offering a show and letting his other brothers communicate in the shadows. If you think there's any roll needed, feel free to roll for me to speed up.
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
Knutr charges recklessly against the nearest enemy, eyes red in fury. Will go into solo mode and activate Burst of Speed, which increases his AGI bonus in +2. This gives him a Charge Movement of 27m., which I hope is enough to hit the enemy at 28m. since the remaining metre can be covered by my arm length. If you rule against it, then I'll just run and engage the one running towards me. And shout and spit a lot. Charge attack, Lightning Claws, 60+10=70% 1d100 ⇒ 27 => 27 Left Arm (Sure Strike)
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
Knutr's eyes turn red as he faces the Hellions leader. All his rage and frustration discharge at once, trying to punish him for all that the Eldars have being doing to Knutr and his battle brothers. The leader tries to knowck out Knutr, but he notices just in time and steps aside swiftly. Parry roll 60% 1d100 ⇒ 58 (Powerfield)
Knutr moves out of the weapon's way and profits from the gap in the Dark Eldar's defence, raking him with one of his claws. Counterattack roll 60-20=40% 1d100 ⇒ 36 => Body Damage 1d10 + 18 ⇒ (5) + 18 = 23 E Pen 8 Powerfield Tasting blood for a second time, Knutr falls deeply into a killing frenzy and attacks reiteratively, letting all out for good. -For Russ, for the Emperor and for everything! -DIE!
-YOU!
-SCUM!
Knutr's hair and beard are all red, and he is standing on the eldar's body, trying to catch his breath, when he suddenly raises his arms and shouts at everyone. -YEAAAHHHHHHHHH!!!!
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
Knutr charges wildly, itching to try his new claws (pun intended) -Dieeeee!!!!!! Charge action as Full. Charge w/ Lightning Claws 60+10=70%: 1d100 ⇒ 75
Damage if successful: 1d10 + 18 ⇒ (7) + 18 = 25 Pen 8
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
Knutr swears in silence at the xenos avoiding his grenade. The he realises he's the target of a stratagem to grapple him in a net, and tries to avoid it using his reflexes. Dodge roll 65% 1d100 ⇒ 20 It seems Knutr is successful, but he's aware that the eldars have many tricks up their sleeves. In case Dodge is not allowed or there's any trick, here's the WS roll 60% 1d100 ⇒ 57 Now, how far are they and specially how high? Am I able to charge? Man, how I miss my jump packs :P
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
Dodge 65%: 1d100 ⇒ 99 Knutr tries to roll away from the shooting but, as he is getting accustomed to his new appendixes, he fails to do it in time. However, he doesn't seem to feel any pain - either his armour is too thick or the projectile is too subtle.
Actions: ready action or overwatch, triggered by the Hellions entering range. Damage is not enough to penetrate soak, so idk if I still need to roll vs the poison, but just in case, here it is: Poison Resistance 40%: 1d100 ⇒ 90 Bear in mind Unnatural Toughness
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
Knutr bends on his knee, trying to wear the just found weapons without the Hellions noticing. His plan is, when they're close enough, to throw the grenade and blind them, and then use the lightning claws to harvest death and gore among them. Actions: put on the lightning claws and then ready action to throw the grenade when they enter reach.
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
-Search. More. Sod the grenade. Sod the Librarian, he could have done the power earlier. Sod the grenade again. These bastards are flying, I need something solid with which to push them off of their skimmers. Search, for Leman's sake! Search, you bastard! Something proper! Wait... something... the grenade... Mmmmm, I might have a plan... Knutr's mind works at high speed to construct the plan. He doesn't even want to say, just in case their comms are tapped. Ok, let's search anyway, that'll give the impression that I'm desperate. They could act over confidently... Search more 25+10+10=45%: 1d100 ⇒ 24 => 2 DoS +1 Fate = 3 DoS You said Half Action? Search more! I have a plan for the grenade, but a grenade is one use only... Search 45%: 1d100 ⇒ 36
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
Knutr responds to Cato. -That is a good tactic, but we can twist it a bit. Let us not stay all together in a small ground. We can cover a wider area, and then let them less room to manoeuvre (yes, I used that spelling :P). If I stay here, as the point of the formation, I can charge their best ranged and neutralise it. Initiative 1d10 + 7 ⇒ (6) + 7 = 13
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
Knutr walks to the centre of the arena, kicking dead bodies on his path. He poses defiantly, helmet in hand so that everyone can see his face. After picking some weapon from the sand, he stands in the centre, puts his helmet on and adopts an offensive stance, ready to charge anything that enters his range. Knutr wants to apear as if he's going to charge at first sight, but he is going to evaluate instead and maybe retreat to let the ranged marines soften the resistance. It will depend also on how much Cohesion we have who0s the leader and what weapons he could find. Speaking of weapons: Knutr is looking for something resembling a sword or anything that's balanced enough to parry. A Power Sword would be ideal... ;) 2 weapons would also be fine, since he now has the Two Weapon Wielder trait. Search 25% (+10 if Heightened Sight kick in): 1d100 ⇒ 68
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
-And to think that these sacred relics are here, dessecrated by these... these... arrgh! Knutr receives the psychical message of the witch and, unable to speak, reacts both with anger and pride. -We Space Marines are always ready to die, you scum! I assumed we are paralysed or something like that. If we're not, that last sentence will be yelled, not just thought.
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
-Fools, we're only slaves to the Emperor's will... He won't let us down! 1d10 ⇒ 5 => A Fury Like Lightning (+5 Agi, +1 Init) -This armour... is talking to me. It's telling me about the great heroes that have donned it. I feel proud... I think the armour has chosen me.
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
Feliks wrote: Knutr for MVP in this one. Awww, man... I feel flattered. Wanna make puppies tonite? ;) Just kidding, thank you. I love the Tactical Modes, I think it's a fantastic mechanic that adds a lot of flavour and I try to use it every time I can. Sadly, as Gathrix said, the rulebook is sooo poorly written...
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
Knutr, beard and chest covered in blood, raises his arms and growls. -Yeaaaahhhhhhhhhh!!!!! He looks at the crowd with hatred and bloodlust, giving them a moment for rejoice and hiding his real feelings. -Enjoy your show for now, scum... let's see who's the last one to laugh.
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
-Die, Xenos scum! Chainsword Attack 60+30(gang up+double team)=90%: 1d100 ⇒ 60 => Head (06)
Chainsword Swift Attack 60+30(gang up+double team)=90%: 1d100 ⇒ 60 => Head (03)
Hey Cato, nice trait that which lets you roll 1d1 ;)
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
Str 50%: 1d100 ⇒ 34
-Yeaaaaaahhhhhhrrrrllll!!!!! With a mighty battle cry, Knutr throws himself into melee. Chainsword Charge 60+10=70%: 1d100 ⇒ 52=> 25 or 52, will chose 25 (Left Arm) unless he seems to have more armour there.
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
After disbanding the Razorwings, Knutr looks down and searches for the power maul. -It will be useful if we find another big group of... Hey! Feliks! Don't leave me here alone! Knutr runs to Feliks and quickly follows him, as it is clear his elder Brother has better senses, sharpened by the experience. -It was a smart move to have brought a knife, Feliks. Can you locate the others?
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
Knutr Gunhildsson wrote: So it's +10 instead of+15, and a -10 I forgot to deduce due to using a chainsword. That's 1 less hit per attack, so 5 hits total. Actually I forgot to add another +20 for Ganging Up, so it was indeed 7 hits, but I guess it doesn't matter much now...
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
Since I was close to Feliks, and given the actions, I'm going to assume I'm at melee range of the Razorwings. Also, since a Mag 30 Horde gives a +30 to Hit, I'm going to assume this one gives a +15. Just assuming for posting agility sake, please feel free to adjust as needed. Knutr tries to grab the power maul, but then realises he let it fall before, when it overheated. -Damn! Full Melee Attack Chainsword Attack 60+15=75%: 1d100 ⇒ 8 1 hit + 6 DoS (3 hits) = 4 hits
Chainsword Swift Attack 60+15=75%: 1d100 ⇒ 31 1 hit + 4 DoS (2 hits) = 3 hits
If all damage rolls surpass armour, that's 7 magnitude damage.
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