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Scarab Sages

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H2Osw wrote:

I emailed customer service about the map issue. I doubt anything will get done about it, however, I've clumsily erased the trap boxes off of the Calamity Cave map. I have 2 version. One I removed the land bridge area and included it as a asset. The other is just the map without the trap locations. Both version should seamlessly layover the pdf to foundry import. I'm not an expert at doing this sort of thing so my apologies for the novice level work with cloning and removing things.

Calamity Cave

You are the absolute GOAT. This is way better work than what I was able to do. Much appreciated!

Scarab Sages

benhimself wrote:

So I noticed that, in Abadar's Pillar, h37 is described as having two Tophets in it.

The tricky part of this is that h37 is basically a 10 by 10 room, and Tophets are large creatures.

How did other people who have run this bit resolve this?

This man raises an excellent question. Even with the adjustment of 1square = 10ft this room is inexplicably tiny.

Moving them into the other room raises problems with where to fight Avenna. What's the solutions other have ran? I would hate to have a cramped clogged fight where half the party is stuck on the stairs and unable to so much as see combat.

Scarab Sages

I've played a dorn-dergar build that was focused on cleaving. This weapon is most excellent for it because it is so easy to change your reach with it.

Here was my build.

If you are expecting giants go one further up the feat tree and get Giant Killer at level 11.

TL;DR: This feat line (Goblin Cleaver -> Orc Hewer -> Giant Killer) allows you to cleave non-adjacent targets. This means hitting multiple targets with full BAB attacks, also if you drop targets you get more free attacks. With some luck and using the reach of lunge + reach of dorn-dergar you can hit some really wide areas and knock down several opponents in a domino-like fashion as each drop grants more and more attacks.

Cheers, hope this helps.

Scarab Sages

"This spell has no effect in an area that is already dark." -- Darkness

Darkness cannot create a supermagical darkness (one step below darkness where darkvision turns off), meaning the prevailing area is still darkness. Now add in Daylight. Daylight is a higher level spell so as Darkness dictates, it still raises the light level. The light level is now dimly lit.

Both of these spells make concessions. Daylight says when brought into an area of magical darkness prevailing light conditions exist. But Darkness says if the light spell is a level higher, it still raises the light level by 1. Eirgo Daylight is going to actually take precedence here.

Perhaps the more interesting case is Deeper Darkness which lowers by 2 steps so it can create magical darkness were darkvision turns off.

However since Daylight and Deeper Darkness are of equal level, Daylight does not continue to raise the light level as it did before. However, Deeper Darkness also does not lower the light level by 2 steps in areas overlapping with Daylight because again from daylight: "Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect." Meaning the area is Darkness.

However, in the ever increasing spell level arms race of light you can one-up Deeper Darkness again with a higher level light spell. For example: Wandering Star Motes. Which will set light in a 30ft radius around the target to normal light (note it doesn't elevate, and cannot exceed normal light in this radius) and then elevates it by 1 step beyond that in the next 30ft. And why shouldn't it? It's a higher level light spell, darkness (and by proxy deeper darkness) state that higher level light spells still increase light.

It's worth mentioning that Daylight is special however, and so while it negates equal level darkness effects, others such as wandering star motes do not have this special quality.

Scarab Sages

Abraham spalding wrote:

2. Further attacks with a touch spell do not require a standard action -- you can make them as part of a full round attack action (say swing with the sword, touch attack with the off hand) but:

If you use a weapon in one hand and touch attack in the other it is two weapon fighting -- make sure you want those penalties before you do it.

You could simply full attack with touch attacks if you are using a spell like chill touch that gives multiple touches and get off more than one in a round provided you have the BAB for multiple attempts.

So what happens when you make a natural attack with the appendage the charge is on?(claw or what have you)

Or, similarly, if you're a monk caster hybrid you could hypothetically flurry using only that appendage correct?

In either case does a successful attack also mean successful touch delivery? I presume in both situations you would not be attacking their touch AC and a miss against their appropriate AC means a failure to deliver as well?

Scarab Sages

Lachlan Rocksoul wrote:


And there will always be exceptions to the rules. But, in normal circumstances, with no other powers or effects causing "flat foot", you can only use Sneak Spell in a round before the target has acted (should have said acted and not attacked). Which would be the Surprise Round and Round 1. So I was wrong in saying "only", it should say "normally".

Don't forget!:

At 9th level, an arcane trickster can become invisible, as if under the effects of greater invisibility, as a free action. She can remain invisible for a number of rounds per day equal to her arcane trickster level. Her caster level for this effect is equal to her caster level. These rounds need not be consecutive.

So it should say "occasionally".

Scarab Sages

So consider the following spell:

Target: Small line
Effect: Stone (Barrier)
Effect: Terror (Fear)

First some things of note here: Stone (barrier) requires the barrier to be placed in such a way that it can form a smooth uninterrupted area (i.e. cannot be placed on top of someone/something)

With that in mind what is the effect of the Terror on the barrier spell?

A)With other intangible barriers such as wind and fire the results might seem obvious, the terror is applied and so is the wall. They run out of the wall screaming for X rounds and that’s the end of the Terror effect, even on subsequent passes through the wall. Therefore since stone barrier cannot be placed on someone the terror is wasted.

B)The Terror effect becomes a consequence of interacting with the barrier in the same respect that passing through a fire barrier causes damage. Therefore interacting with the stone barrier by say, attacking it would cause the attacker to flee in terror.

If the spell functions in the manner that A does, then from my (so far limited) testing barrier words do not synergize well with other words. That being said I think they should be re-evaluated (give em some love!). I feel that the wordcasting mechanic gives a powerful and fun boost to sorcerers in particular and hope that the system does well and is a big hit. But I feel like barriers are a bit of a weak spot at the moment. This could easily be remedied by adding in a plethora of other would-be barriers starting with lower level ones with smaller word costs. If I may be so bold as to give examples:

Perhaps an entangle barrier? Just a line of difficult terrain, nothing too fancy.

Or how about a fog-cloud-esque barrier? (maybe even solid fog?)

Maybe even a web barrier?

And perhaps for a higher level one: A barrier that functions similar to cloak of dreams? A sleep barrier!

I had actually planned to make a barrier-centric wordcasting-sorcerer for a future home game so if any of you found neat barrier word combos I’d love to see them. If nothing else they serve as more playtest data. Or if you too are bold: post barriers you think should be added?

Scarab Sages

Hi all,

I'd like to direct your attention to some ambiguities I've come across in my preliminary reading of the text. First look at the top right of page 3:

"The durations of multiple effects are tracked separately."

Next look on page 6 on the bottom left under effect words' duration section:

"Duration: This is the duration of the spell. If a spell has
more than one effect word, the shorter duration is used."

Thoughts?

Scarab Sages

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Perhaps the word would be scrawled on a piece of parchment?