Augmented Gearsman

Knack's page

21 posts. Alias of ignuspyre.


Full Name

Knack

Race

Human

Gender

Male

Size

Medium

Age

21

Location

New York, NY

Languages

English (Native), Italian, Japanese, Mandarin Chinese, Russian, Spanish

Occupation

Mechanic/Junk Salvager/Inventor/Super-Hero

Strength 10
Dexterity 18
Constitution 10
Intelligence 20
Wisdom 10
Charisma 10

About Knack

KNACK:

Secret Identity: Adalwolf Mallory Bertram (goes by "Mal")
Age: 21
Gender: Male
Height/Weight: 5'6"/150lbs
Hair/Eyes: Dirty-Blond/Green
Base of Operations: The Junk Mart
Group Affiliation(s):

Power Level: 8
Power Points Total: 120
Power Points Spent: 120

STATS

STR: 10 (+0)
DEX: 18 (+4)
CON: 10 (+0)
INT: 20 (+5)
WIS: 10 (+0)
CHA: 10 (+0)

ATTACK/DEFENSE

Attack: +4 (+6 with Staff Weapon)
Defense: +8

SAVES

Toughness: +0/8
Fortitude: +5
Reflex: +6
Will: +6

SKILLS

Acrobatics (Dex): 3(7)
Computers (Int): 8(13)
Craft-Chemical (Int): 3(8)
Craft-Electronic (Int): 8(13)
Craft-Mechanical (Int): 8(13)
Disable Device (Int): 3(8)
Escape Artist (Dex): 8(12)
Investigate (Int): 3(8)
Knowledge-Physical Sciences (Int): 8(13)
Knowledge-Technology (Int): 8(13)
Langauge: 5
Notice (Wis): 8
Pilot (Dex): 8(12)
Search (Int): 3(8)
Sense Motive (Wis): 9
Stealth (Dex): 3(7)

LANGUAGES

English (Native), Italian, Japanese, Mandarin Chinese, Russian, Spanish

FEATS

Attack Specialization (Staff Weapon)
Eidetic Memory
Equipment (Ranks: 1)
Grappling Finesse
Improvised Tools
Inventor
Jack-Of-All-Trades
Move-By-Action
Online Research
Precise Shot (Ranks: 2)
Well-Informed

POWERS

Power Armor (Hard-to-Lose Device/CPR: 4/Ranks: 6/Cost: 16 PP)
-Drawback: Power Loss (Suit must be recharged every 24 hours) (Minor, Common) (+2 PP)
-Drawback: Vulnerable to Electrical Attacks (Common, Moderate) (+3 PP)
-Drawback: Vulnerable to Magnetism (Uncommon, Major) (+3 PP)

Armored Suit - Power: Immunity (Life Support) (CPR: 1/Rank: 9/Cost: 9)
Armored Suit - Power: Protection (CPR: 1/Ranks: 8/Cost: 8)

Staff Weapon - Power: Blast (Force) (CPR: 2/Ranks: 6/Cost: 13)
-Feat: Alternate Power
-Alternate Power: Strike (CPR: 2/Ranks: 6)
-Extra: Penetrating

Goggles (Hard-to-Lose Device/CPR: 4/Ranks: 2/Cost: 8 PP)
-Power: Sensory Shield (Sight) (CPR: 1/Ranks: 3/Cost: 3)
-Power: Supersenses (Sight) (CPR: 1/Ranks: 7/Cost: 7)
-Direction Sense (1), Distance Sense (1), Extended Sight (1), Infravision (1),
Microscopic Vision (1), Ultravision (1), Uncanny Dodge (Sight) (1)

Earbuds (Hard-to-Lose Device/CPR: 4/Ranks: 2/Cost: 8 PP)
-Power: Sensory Shield (Hearing) (CPR: 1/Ranks: 3/Cost: 3)
-Power: Supersenses (Hearing) (CPR: 1/Ranks: 7/Cost: 7)
-Radar (4), Radio (1), Ultra-Hearing (1), Uncanny Dodge (Hearing) (1)

Grav-Board Boots (Easy-to-Lose Device/CPR: 3/Ranks: 1/Cost: 3 PP)
-Power: Flight (CPR: 1/Ranks: 4/Cost: 4)
-Flaw: Platform (-1)
-Equipment: Remote Control (Cost 1)

COMPLICATIONS

Arachnaphobia
Responsibility (Family Obligations)
Secret Identity

DRAWBACKS

Normal Identity (Full-Round)

EQUIPMENT

Smartphone (1ep) -can be routed through earbuds
Commlink (1ep) -installed in Earbuds
Laptop (1ep)
Masterwork Toolkit (various tools) (2ep)

POINTS

Abilities 18 PP + Attack 8 PP + Defense 16 PP + Saves 11 PP + Skills 24 PP + Feats 12 PP + Powers 35 PP - Drawbacks 4 PP

APPEARANCE:

Mal is a young adult, having only turned 21 this year - not that being of a legal drinking age has stopped him from fighting crime. He has dirty blond hair that is usually short and spiky despite his best efforts. His eyes are a forest green in color, and seem to usually hold either warmth or mischief in them, and sometimes both. He stands a few inches shy of six feet in height, and is not quite what you could "rail thin". He has a slightly athletic build to him, more grace than muscle to be sure. He often has a grin on his face, especially when he has just discovered something...or something has blown up on him! He usually wears street clothes, big boots, goggles and a backpack.

As Knack, he wears a futuristic looking armored suit that is made out of metal that is lightweight and flexible yet very durable, with a slightly mis-matched look to it that is only partially covered by paint and bolts. It also has a cyclopean look to it with the helmet. He carries a metallic staff that is almost as tall as he is that can open on either end to fire out blasts of force. He is able to fly around on what appears to be a metallic stylized hover-board. He also carries a variety of tools on his person.

BACKGROUND:

His grandparents were from Germany, originally, but they fled as the Nazi party began to take power there, fearing the worst. They came to America before there was too much problem with Germanic people immigrating. Aqilberto, began going by the name Bert. His mother, Wilhemina, started going by just Mina. The family settled in New York City, where his father got work where he could find it. They started a family and a life, full of back-breaking labor and barely making ends meet as it was.

Bert's son Peter was able to do a bit better than his father. He was good at mechanics and a quick learner. He met and later married a wonderful and kind woman named Yvonne. They were very surprised when Adalwolf was conceived and born since they had not been trying to have children at the time (they had already had a son and a daughter previously - Conrad and Heidi). They were happy, however, and gave their love to him just as they did their other 2 children.

Mal inherited his father's penchant for tinkering, but was never very good in school or learning. He didn't like school, sitting there all day, reading and listening to adults drone on. He wanted to be outside, playing and laughing - or better yet working on his ideas. Mal didn't know how or why he put things together or how they worked, he just know he liked doing it. He'd sneak parts from his father's small garage lab and make little toys to play with, gadgets to turn off the shower (usually when someone was in it), that sort of thing.

He eventually began to settle down a bit, and started learning the hows and whys of things. He found that he could read something one time and remember it. He could see something on the television or read it in a book and quote it perfectly. It helped accelerate his education, of course, and he graduated from high school and then college early. His father expected him to become some kind of great businessman and inventor. Well, he was half-right.

Mal had always liked superheroes and flying. So he was also trying to make some kind of flying machine, though it was most often a gliding or crashing machine in the end. He finally built a thing that looked like a large bulky surfboard that did that trick. He couldn't explain it himself, but he was told later that it was an anti-gravity generator, and he got it even a bit smaller over time.

Once he had that (after 3 straight days of mostly just flying around on it), he started putting together other things to help him with crime-fighting, much to the chagrin (and yelling) of his parents. But if he was going to do it, they wanted to make sure he did it right (since they knew they couldn't feasibly stop him short of physical restraints), so they supported him as best they could, even enrolled him in self-defense class.

Mal designed and built a few more gadgets, only some of which were to help him with fighting crime. To him, none were as fun or important as the hoverboard, but necessary nonetheless. Armor to protect himself...and later he learned the hard way to seal the armor and have it sustain him so he couldn't be gassed again. After watching a television show called Space Gate, he saw a character who carried around an oddly-named weapon that was both a staff and could fire blasts of energy. Mal worked feverishly for several months to make his own version of that, and a working staff weapon at that.

Things were starting to come together for him finally. Though he felt just as much like an outsider as he always had, at least he didn't have to care so much. He knew that he was helping others so that helped ease the pain of loneliness.