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![]() Ah, I have actually heard of background skills. They're very cool, I think every campaign should use them.
That reminds me, I actually do have another question, but it's much less urgent: When we level up, do we gain a level in our of our classes as if we're multiclassing, or do we gain a "gestalt level"? If it's the latter, then how does that work? (We can discuss this later, if you want. It's just something that occurred to me.) Again, sorry for turning your recruitment thread into my personal tutorial. I promise there'll be less of this in the future. ![]()
![]() Sheesh, that sounds broke as hell. I'll have to make sure I'm keeping track then. Okay, I'm filling out a character sheet now. I have a question specific to the gestalt rule: When taking class skills, do we just take them from both classes simultaneously? (No favored class or anything like that?) And if so, do we do anything special for skills that overlap between the two classes? (For instance, Rouges and WIzards both share the Appraise skill. Do I take a bonus rank in that skill if I'm taking both classes?) Also, multiple classes have the Perform and Profession skills. Do we take each of those only once, or do we get multiple different performance/profession skills based on the combined total of the two classes? (I think Reckless may have answered these questions just now, but I'll ask anyway just to be sure.) I'm also curious what you mean by "Traits". I've scoured the Pathfinder Core Rulebook (The only reference material I have access to, unfortunately) and I can't find any mention of this. Are they like a personality quirk that alters your skills? Sorry if some of these questions betray my ignorance, learning this game means absorbing a lot of information. By the way, the character I'm shooting for is indeed a rogue/wizard. There's a character I've always wanted to roll stats for, and a gestalt format sounds like the perfect time to try it. (P.S.: What the heck are "Feat Taxes"?) ![]()
![]() Is this campaign still open for applicants? I'm a brand-spankin new player, and I've been looking around for a campaign to join. Character concepts and backstories are easy; it's the other stuff I'm not so good at. So, if I'm reading this right, Gestalt is taking two classes as if you were multitclassing and treating them both as starting classes (All applicable class bonuses) right? Okay, let's see if I can use this dice rolling tag... stats: 4d6 ⇒ (5, 2, 1, 6) = 14
Woah, neat. So, that puts me at 8 point buy. Lemme try that again... stats: 4d6 ⇒ (2, 5, 6, 1) = 14
Aaaaand... is that 31 point buy? Am I reading that right? Is... is that allowed? ![]()
![]() My advice is that if your group doesn't already have a Barbarian, be a Barbarian. Conventional wisdom would replace "Cleric" with "Barbarian" in that sentiment, but you'd be surprised how many tricky situations you can simply smash your way through. (Literally, you can just smash it. Trap, monster, whatever, everything tends to stop being a threat when it's in little pieces on the floor.) In a small group setting, having a high-damage melee class, especially if you plan on fighting in close quarters, is almost as important as having a good healer or ranged DPS. As long as you have a competent Cleric and a Rouge who focuses on ranged combat, you can keep your party formation arranged such that you are smashing from the front, the moderately armored Cleric is covering the rear, and the squishy skill monkey (Rouge) is protected somewhere in the middle. (Ideal for narrow hallways or rooms with tight corners.) Out in the open, you can put your backs to the wall or place your two melees firmly between your weakest party members and danger. I realize this puts your healer in an awful lot of danger, but that's the fire you play with when raiding in small groups. Anyway, you can never go wrong with a big bruiser, and the Berserker's reflex saves make him the perfect point man. Also, Berserkers can be utterly ideal tanks once you slap some good armor on them. I know this cuts into their mobility, but if you plan on entering tight quarters anyway then I'd say the trade off is totally worth it. (I realize you have a Ranger and not a Rouge, but this is more general advice and your Ranger sounds like he'd fill the role I described just as well.) But that's just how I'd approach the problem. I'm still a pretty new player, so take all of that with a large pinch of salt. It always SOUNDS cool when everyone decides to play a mage, right up until you get ambushed. If you're intent on going the arcane route, then absolutely go Summoner or Druid so you can get something, ANYTHING, that can take a hit for you. Since you mentioned you have average stats across the board, I would lean more towards Druid since their more varied skill set is better complimented by multiple competent stats. If you do happen to have high CHA and INT, I would say Summoner gives you more bang for your buck though. Again, this is coming from a place of limited experience, so make of it what you will. ![]()
![]() I'm a new Pathfinder player currently looking for an Online group. I don't have any idea about campaigns or adventures I might want to participate in, but I'm pretty good at creating new characters, so I'll adapt to whatever the group needs and fill the empty spaces in a party composition. I value spontaneity and thinking outside the box, so I'm always looking to play off the wall characters or using archetypes in new and interesting ways. (Ask me about my barbarian) I prefer simplicity, and like to keep things focused. When creating a character, I start with the WHO and WHY before figuring out the WHAT and HOW. (That is, I start with a concept and build the stats and skills around it.) While I have played tabletop games before, my groups never lasted long and I'm essentially a new player, especially to the Pathfinder format. I have an old sheet for a D&D character lying around, and would not mind adapting her to the Pathfinder format. She was a Half-Orc Barbarian, and her antics were legendary. (So much so that the group I used to play her with made her an unofficial demigod in their campaign's lore when I left.) Her name is Ulla the Indomitable. She likes hugs. Other than that, I have in mind concepts for two more characters: Charles Farthingworth - A human butler who served a powerful arch wizard before his master defaulted on a massive loan, causing all the wizard's assets to be seized. When they came to collect, the wizard vanished into thin air, and all the debt fell on poor Charles, who was forced to flee with nothing but an empty spellbook and the Farthingworth Family Crest, a signet ring with magical properties. The wizard kept a wide variety of mystical tomes, and Charles used to read them in his off hours, so it is the only occupation left to him if he does not wish to devolve into petty thievery. His aim is twofold: To pay back his enormous debt, and to find the wizard who abandoned him to his fate. (He would be a wizard/rouge hybrid with a focus on serving his team from behind the scenes, either with protective spells or well-placed back stabs. He is Lawful Neutral.) Bonnie Clyde - The self-proclaimed Queen of the Pirates, Bonnie began as a humble cabin boy. Her parents were taken by the plague, and her only living relative was her uncle Julius Blackbottom, the captain of The Bleeding Barnacle, a pirate ship of minor infamy. He dressed Bonnie up as a boy and cut her hair in order to "avoid complicatin' matters," and set her to task peeling vegetables and swabbing decks. They drove her like a slave for 5 long years, until one day a massive hurricane blew in, stripping the ship bare of crew and rigging; all except for Bonnie, who survived by tying herself to the mast. Now the last surviving person on board, she donned the captain's coat and fancied herself a true pirate while her emaciated ship drifted aimlessly along the currents. After weeks baking in the sun surviving on gruel and grog, she spotted a ship sailing closer on the horizon. Delirious from ale and isolation, she ran up the colors and stood upon the bow, waving a cutlass and wailing like a banshee. The approaching ship, a 12-gun galleon bearing a regiment of royal soldiers, gazed at the decrepit wreck and its single occupant with shock. They thought it must be a ghost ship, and fear quickly turned to panic when they realized it was bearing down on them without any sails or rigging. (In truth it was carried by the current, but no one realized it at the time.) Mass hysteria soon followed as the crew scrambled to abandon ship. Still quite mad, Bonnie drove her ailing ship straight into the galleon, sinking both vessels in the process. The next day, she awoke on the nearby shore, penniless, shipless, and nothing but wild tales to her name. Effectively land-locked, she now wanders from pub to pub, bragging about her exploits and looking to hire a crew of adventurers to share in her misadventures. (She would be a human Warrior, with possible levels in Rogue or Berserker, and her focus would be killing knaves, collecting treasure, and drinking ale, not necessarily in that order. She is chaotic neutral.) Like I said, these are just concepts, so I don't have character sheets for them yet and would need to discuss character creation with my GM. If neither of these sounds like something you want in your setting, then I can either tweak them or create entirely new characters as needed. (I like to stay flexible) Just send me a message, and we can compare schedules! ![]()
![]() Hello all, I'm new to the Pathfinder roleplaying game, but I've played a few tabletop games in the past. I have some free time in my schedule, and really wish I could sit down and play this game, but I live in Nowhere, Texas, and there's not so much as a video store within 30 miles of my house, let alone a game or comic shop that might host tabletop sessions. I'm also new to this area, so I don't exactly have any friends to play with. (Not that I had a lot of friends before I moved, but I digress) I'm wondering if there are any places online that I can go to hook up with a game master and participate in sessions via a program like Roll20? I only recently got my hands on the Core Rulebook, and I'm eager to discuss character creation for my very own Pathfinder character, but I'm too isolated. Does anyone have any leads? If you are personally looking to add to your group, then I have two character concepts I'm sitting on: A wizard/rogue male human who used to be a butler for a famous arch wizard, and a female human warrior who is a disgraced pirate captain. If either of these characters sound appealing to your particular setting, send me a message. Like I said, I only recently got my hands on the Core Rulebook, so there will be many things I need to discuss with a potential gamemaster before I present any character sheets. Thanks in advance for any help you guys can offer. |