I've put together my [zefig's] entry for Kleio Alekto, Liberator in service to Falayna. Still a few details to iron out in equipment but nothing major.
I've put together my [zefig's] entry for Kleio Alekto, Liberator in service to Falayna. Still a few details to iron out in equipment but nothing major.
An introduction:
A rigged pinnace sits at dock as sailors scurry about, making preparations to set sail. Beyond the ship lies a city of graceful spires intermingling with nature, notable in that almost every single roof is yellow. A young woman strides down the dock towards the ship. She’s dressed in colorful finery, hair perfectly coifed, with dagger-like ears just slightly shorter and more rounded than you’d expect of an elf. Her smile rivals the sun as she spies what she’s looking for and she skips up to the ramp. “Pater!” She calls out and waves.
An older man on deck turns from examining the manifest and smiles back at her. He’s sun-weathered from decades of travel, swarthy and strong. “Kleio! Come aboard my child, I’m glad you made it.” He waves her on and embraces her as she ascends the ramp. “I’m surprised your mother let you come. But glad, glad.” At her father’s statement, Kleio looks away, chagrined. The man straightens his arms to hold her out and his eyes drill straight to the truth. “She doesn’t know. My child, I pray I don’t end up with a bounty on my head for this.”
-
Kleio, several years younger, swings a sword with a smile. Her sparring partner is an adolescent elf, looking younger than Kleio although they are about the same height. They dance around a large balcony near the center of the city with a beautiful view of Lake Encarthan over many of the yellow rooves of Greengold. "Careful, you wouldn't want a bruise to ruin your perfect makeup." The elf taunts her and swings at her low; she realizes that she’s too slow to dodge but boldly takes the opportunity to retaliate while her brother is overextended. The crack of the wooden swords on bare flesh draws a gasp from their mother, Mallen, who had been poring over a pile of scrolls. “My children, are you injured? Do be careful.” Kleio rolls her eyes as she rubs the fresh red welt on her leg, but her brother Heledir speaks up.
“Kleio's actually gotten good at swordplay. The hitting bit at least. She still needs some work on the dodging," he says with a grin as he massages his own quickly rising welt. "Soon she may even be good enough to join the Lantern Bearers like she keeps talking-" his eyes go wide and his mouth snaps shut as he realizes he's said too much. Their mother raises an eyebrow.
"The Lantern...those mercenaries and killers? Did your..did the Iblydan Ambassador give you those ideas? Cugunind, you have been growing idle here at home." Kleio grimaced as her mother, as always, used her private Elven name. "I shall set you up as a page at the ministry then, or I have heard that Ivuen has need of an apprentice to help as she designs the new wing of the cathedral. Although normally I would wait another lustrum or so." Mallen's eyes drift to Heledir and he returns his mother's glance with one of jealousy at his younger sister receiving a posting before he did, but she cuts him off as he begins to speak. "And I will hear no more of this Lantern Bearer talk. You are both lucky that I let you roam our district on your own, where it's safe."
Kleio's temper flares. "Mother, I'm nearly twenty. I can take care of myself! I'm more mature than he is," she says, pointing her wooden sword at Heledir. He glares at both of them and starts to complain when Mallen holds a hand up and cuts him off again. "This behaviour is not supporting your argument. You are a child, and you are going to continue your education in a safe and structured environment. If you still have these reckless desires to get yourself killed in a half century, we can discuss the Lantern Bearers."
Spurred on by the sting in leg, Kleio snarled and said things that she would later regret.
-
Hours later, when the dust had settled and she had cried until she had no more tears, Kleio knelt in her room and prayed. She prayed, not knowing who listened, to get her out of this ivory tower, this prison, this city, this life. She prayed to be seen for the woman she was becoming rather than the child she had been. She prayed for the strength to fight for what she believed in. To fight for herself.
Her prayers were answered.
-
Kleio reaches out to pat her father's shoulder and gives him a reassuring smile. "If I had told her, I wouldn't be here. But I needed to get out, to prove myself. To prove I can help people out there. I left her a letter, and I'll come back in a little while, once I've done things for her to be proud of. She'll forgive me."
The older man claps her on the shoulder and motions for her to walk with him on to the ship towards a well maintained but obviously well used sword and shield. "My daughter, I'm already so proud of you. I have something for you on your journey ahead. But first, tell me. Where are we going?"
Kleio looks to the west across the waters of Lake Encarthan. "I've heard rumors of an abandoned keep in a town in search of heroes. It would make a fine symbol, to turn an oppressive edifice into a beacon of hope and freedom. To Druma, I think, and from there I'll find my way…"
Description:
Kleio is a relatively young woman, mostly elven with a touch of Iblydan human from her father's side.
She's a poster child for Falayna's values: she's strong, tough, and she loves putting in work to look her best and make beautiful things. She strives to be the best she can be, so that she can protect and inspire others, but her privileged and sheltered upbringing has set her course for some rude awakenings. Her wardrobe consists of colorful and couture fashions, even over her armor.
She has her father's dark olive complexion and her mother's fair hair, but as often as not she's dyed part of it some wild color.
I'm experienced with both PF2 and PBP, including a regular, mostly RP-based campaign that's been running on these boards for over a year now. Feel free to check out any of my games, especially the Planescape one, for my playstyle.