Queen Ileosa Arabasti

Kjob's Silas's page

2 posts. Organized Play character for Kjob.


Full Name

Silas

Race

Human

Classes/Levels

Druid 1

Gender

M

Size

Medium

Age

23

Alignment

NG

Deity

Sarenrae

Languages

Common, Druidic

Strength 12
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 18
Charisma 10

About Kjob's Silas

Armor Class: 18 (10 + 4 Armor + 2 Dex + 1 Shield +1 Dodge)
Touch: 12
Flat-footed: 15

Perception - +8
Initiative - +2

Saves:
Fortitude: +3 (2 +1 Con)
Reflex: +3 (0 +2 Dex)
Will: +6 (2 +4 Wis)

Spells

Spoiler:

Prepared
0-(3)
Stabilize
Detect Magic
Light
1-(1+1 bonus) *Domain
Cure Light Wounds
Calm Animals
*Burning Hands

Height: 6'0"
Weight: 113 lbs
Eyes: Blue
Hair: Brown
Skin: Tanned

Description
Silas serves as a humble druid of the Sun-Goddess, Sarenrae. He seeks to bring her glorious light to all corners of this darkened world, and to use her righteous fire to burn the wickedness from the land. Although humans are often seen as the enemies of the natural world, Silas believes, in the vein of his deity, that they deserve a second chance at their relationship. Furthermore, Silas realizes that the true enemies are not humans, but the corrupting forces of the world. This is especially true in Silas's home nation of Cheliax. Her the devils of Hell have come and wrested power, and through their corruption, more damage has come the beautiful landscapes of Cheliax than ever would have happened through human interaction alone. Silas believes the nation deserves a second chance, but that Cheliax will only be free from infernal influence once the people are shown they do not need Hell's help. By joining the Pathfinder Society, Silas seeks to bring fame and stature to Cheliax without the assistance of Hell, showing the people they can be free again.

Durability:
Hit Points: 12
Initiative: +2
Armor Check Penalty: -4
Speed: 20 feet

Combat:
Base Attack Bonus: +0
Melee Attack Bonus: +1 (0BAB+1 Str)
Range Attack Bonus: +2 (0 BAB+2 Dex)
Combat Maneuver Bonus: +1 (0 BAB+1 Str) CM DC: 13 (10+ 0 Base +1 Str + 2 Dex)
Scimitar +1 (1d6 X2/18-20)

Feats
[spoiler]
1. Toughness
1. Dodge


Traits
Spoiler:

Master of Pentacles
Child of the Temple

Skills (Skillpoints gained per level 4+ 0 (int)+ 1 FC +1 Human= 6
Spoiler:

Acrobatics: -2 (0 ranks; +0 trained; +2 Dex; -4 armor)
*Heal: +8 (1 ranks; +3 trained; +4 Wis)
*Know (Nature): +6 (1 ranks; +3 trained; +0 Int+2 NS)
Know (religion) +5 (1 rank+3 trained +0 int +1 trait)
*Perception: +8 (1 ranks; +3 trained; +4 Wis)
*Spellcraft: +4 (1 ranks; +3 trained; +0 int)
Survival: +10 (1 ranks; +3 trained; +4 Wis+ 2NS)

Special Abilities
Spoiler:

Wild Empathy (+1)
Fire Bolt +2 (1d6) 7/day

Hide Armor
Scimitar
Morning Star
Shield, Light Wooden
2X Potion of CLW

Spoiler: