Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 "Hey! Why did you guys attack me? I was just sleeping. " The fact that I don't speak auran, nor have a spell to enable it makes the talk option rather tricky. The fact that my armor is sitting on the ground next to my bedroll, makes retreat unappealing as well. Perhaps you don't realize how boned I actually am.
Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 "Oh great, now I'm in trouble. " and he will drop the bow and take out his sword once more. Then he will engage the adjacent air critter (I assume it is adjacent if it is attacking me, it's the 'blu imp' that is 80' away) power attack, rage
Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 Sheathe my cutlass, and ready my bow. Then smite on the imp. to hit: 1d20 + 11 ⇒ (6) + 11 = 17 damage: 1d8 + 10 ⇒ (2) + 10 = 12 Evil outside so double smite damage on the first hit
Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 I do have an adamantine weapon if that matters. Keep hacking at the doll
Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 fort save: 1d20 + 11 ⇒ (6) + 11 = 17 Crap, I need better security. I'll pick up my sword and head for the doll. It seems to be the source of the problem. rage, power attack
Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 Campfire and no security measures. He can't cast alarm and he's by himself. Not a lot of options there. Obviously this isn't good. At best he can set up some snares around the camp to make noise if something approaches.
Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 "Hmm, still hungry? What have I domesticated you or something? well at least you're not bad company. Now. You started off a bit rude you know. " and he will rummage for some more jerky to share with the weasel.
Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 "Good thing all those ruffians got me some extra supplies. You're quite the mouth to feed. Ok, well I've got things to do. You keep yourself out of traps, and don't eat people. " and he will move on. If it follows, it follows.
Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 Kjel will dig out some more jerky from his pack, and eventually raid the pack horse until the critter is sated. Then he will work on trying to make it understand he's not a threat. handle animal: 1d20 + 7 ⇒ (19) + 7 = 26 "Ok, easy now, I'm not trying to hurt you. I don't imagine you're good eating anyway. And don't look at the horses like that, you're not eating them either. " He will examine the wounds on the critter to see if it needs more healing (could be internal damage) heal: 1d20 + 6 ⇒ (20) + 6 = 26
Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 Ok, I have a wacky idea. I took the Divine Bond option on my weapon, but have never used it. Could I swap that over to mount, but take the weasel even though I'm not going to be riding it?
Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 Now I'll take care of healing myself. healing: 3d6 + 6 ⇒ (4, 6, 2) + 6 = 18 all better. Kjel will rummage in his pack for some jerky to offer to the weasel. Might as well feed it to keep the good will.
Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 "Great, now I have to play with the hunter's weasel. " He's going to try to calm it down with handle animal. Not sure if that can world since I don't have wild empathy. Just don't see a point in killing it. handle animal: 1d20 + 7 ⇒ (5) + 7 = 12 If that doesn't work, he will try a lay on hands to see if it will calm it down by healing the wound. touch: 1d20 + 9 ⇒ (2) + 9 = 11 heal: 2d6 ⇒ (3, 6) = 9 OK, need better rolls.
Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 to hit: 1d20 + 8 ⇒ (5) + 8 = 13 damage: 1d6 + 11 ⇒ (3) + 11 = 14
confirm: 1d20 + 8 ⇒ (1) + 8 = 9 damage: 1d6 + 11 ⇒ (1) + 11 = 12
Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 "Heh, guess his mother never taught him not to play with his weasel. " and noticing the horses looking at him funny -"Hey, someone has to keep me amused!" Doesn't seem to be any of my business hunting down weasels, so he will continue on.
Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 Kjel will perform last rights and give the man a proper burial. He will then pack the equipment onto one of his pack horses and add the arrows to his quiver. Then he will do a survival check to see if he can figure out what killed the man. survival: 1d20 + 9 ⇒ (20) + 9 = 29
Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 same set up to hit: 1d20 + 8 ⇒ (2) + 8 = 10 damage: 1d6 + 11 ⇒ (2) + 11 = 13
wow those are some really awful rolls
Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 Just to note, I've been forgetting to use one of my traits which boosts damage when I'm the only person who threatens a target. Hence my damage will be 1 higher now. He will try to break them without expending too many resources.
to hit: 1d20 + 8 ⇒ (3) + 8 = 11 damage: 1d6 + 11 ⇒ (2) + 11 = 13 meh
Male
stats: Gestallt Paladin/Blood rager
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9 OK, so I'm too late anyway. Resting overnight will help with his wounds, then he will spend a day getting everything together, and healing up fully. He's not willing to head out to a possible major threat without all his abilities available. Once he is fully healed, and the horses are loaded up with the loot, he will head for the site of the ritual to see what is amiss there.
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