Rust Monster

Kizan's page

Goblin Squad Member. Pathfinder Adventure, Adventure Path, Rulebook Subscriber. Organized Play Member. 67 posts. 6 reviews. No lists. 1 wishlist. 4 Organized Play characters.


RSS

1 to 50 of 67 << first < prev | 1 | 2 | next > last >>

Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I'm sure this exists and I'm not seeing it (much like my hunting through the fridge for something, but my wife can find it easily). I've used Archives of Nethys for many years and liked it. Looking at it I don't see any of the new Player/GM Core material. Is there an option to show that on the site or a new site that I should be referencing?

Thanks,
Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I was mashing that in my head with "Known Weakness" for the Nature Check. You are both correct!

Thanks for the info!


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Playing an Investigator using the "Devise a Stratagem" action, trying to interpret "use the result of the roll you made to Devise a Stratagem for your Strike’s attack roll instead of rolling". For example:

Bob the Investigator has Nature +7 and an Int of 18 (+4)

Rolls a Nature check for his "Devise a Stratagem" action

d20 = 15

Nature Check result is 22 (15+7)

Would that mean Bob would add his Int bonus to the 22 (total result) or the 15 (die result) for the strike?

I could see a number of ways that I've misinterpreted this.

Thanks,
Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Thanks for the info!


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I was at Origins 2023 a playing PFS slot and this discussion came up at a table. The bard had cast Inspire Courage (https://2e.aonprd.com/Spells.aspx?ID=386) "You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects."

Then the Sorc cast a high level magic missile (i.e. multiple missiles) thus began the discussion. Does the +1 to damage count either:

Once for the whole spell

OR

+1 damage per missile as they could be targeting different targets?

The DM ruled that since each missile was a different source of damage (his words not mine) that each missile should get the +1.

None of us wanted to argue, as it benefited the players, but I'm curious. So after a bit of searching I didn't come across anyone discussing this idea.

Thoughts?

Thanks,
Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

In the interest of being clear. This sentence seemed a little vague.

"If a redcap sees a creature brandish a holy symbol of a good deity or use one for the Material Casting of a divine spell...."

I'm think the intent is that a PC could make a "brandish" action or cast a divine spell using the holy symbol (i.e. either would work). But another reading of it could be the redcap using a holy symbol as while casting the divine spell. It's not defined clearly. I had to re-read the sentence a few times to get the feel for intent.

Signed,

Capt Pedantic
(sorry)

4/5

Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Jeff Morse wrote:
i did same. it is a starfinder interactive

Hmmm, thanks for the info. Was there a post about this somewhere? I'm not really a big Star Finder fan. Seems like on the other nights when there are big PFS specials they have a few other scheduled non-PFS events running for people that are PFS fans. Bummer, I guess I'll either pickup a pre-gen and pay to play something that I'm not interested in or go home early. I'll have a look around maybe I can pick up True Dungeon then.

Thanks,

Kizan

4/5

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I'm not sure where else to ask this. I've searched the GenCon website and thought maybe where would be knowledgeable people to ask.

Normally there's a large PFS event on Saturday evening of GenCon. I don't see ANY PFS events listed for Saturday after 2pm.

https://www.gencon.com/event_finder?day=4&game=Pathfinder&host=Paiz o+Inc.

What am I missing? I would have thought that they would be posted by now as event reg is in a bit less than 48 hours.

Thanks,

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Dear Customer Service and Pazio Shipping Dept,

You do a wonderful job of picking, packing and shipping my orders without making mistakes and on-time. I'm always excited when the "Golem box" shows up at my house (so are my kids).

I have a request and I feel a little sheepish about asking for it. Is there another option for another packing material? Opening my Golem box feels like I'm trying to disarm a bomb. Trying to get the package open, the contents removed, the box searched for anything hiding at the bottom of the pile of green static charged chips is quite a challenge. It should be documented as a real-life AP. I usually have to open it in the driveway over the trash can as my wife doesn't want the green peanuts and green peanut debris (the little pieces that are crushed and SUPER sticky) in the house.

Maybe I don't know the secret of the green packing chips. Is there a way to de-static charge them and easily work with and clean them up?

Thanks,

Kizan
(still picking green peanut parts off of all of me)


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I just downloaded. Files are all there. The corrected file MP3 is in it's own directory. Not sure if that's the way it's supposed to be or not.

Thanks!


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I got the email that an updated version of part 1 had been posted. This was fine with me as I hadn't gotten around to downloading it yet. I went and downloaded part 1 and part 2. However, the part 1 download is only one track "1-06 The Half-Dead City Part 1 Track 06 v2.mp3" and is only 7.16MB. Part 2 is 477MB and is still downloading.

Am I missing something? How do I get all of part 1?

Thanks,

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

So the Summoner in my group summoned a celestial dolphin to rescue the group of swimming (some drowning) PC's (summoner is on shore 80' away). She tells the dolphin, "Go help my friends." As the GM my response was that type of command would confuse the dolphin as it's to vague for something with and Int of only 2.

The spell Summon Monster I is fairly vague about other types of actions you can give a summoned creature. After an argument about it I allowed the types of commands that you might give a trained dog. Example: sit, stay, fetch, (I would allow others but I don't want to make an exhaustive list).

What are the RAW limitations on actions that summoned creatures can take? If there aren't any "hard and fast" rules can anyone suggest some guidelines for the future. A little checking shows that most of the lower level summoned creatures are not the brightest bulbs in the box most of the time. So I'm assuming that this issue will come up again.

Thanks,

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

As I was frozen into my home today I decided to take a poke at the first chapter of what I was looking for. This is all the minis used in the first chapter of RotRL and what set they would be found in.

The table is laid out by "Mini set" - "Amount Needed" - "Name"

An "X" means there isn't a mini currently made for that character/creature.

Not used in a specific combat encounter
RR - 1 - Aldren Foxglove
RR - 1 - Ameiko Kaijitsu
X - 1 - Gresgurt (Goblin Commando)
RR - 1 - Shalelu Androsana

Used in specific combat encounters
RR - 8 - Goblins
RR - 1 - Goblin Warchanter
We Be Goblins - 1 - Goblin Commando
RR - 1 - Goblin Dog
Undead Horde - 2 - Human Skeletons
X - 1 - Ven Vinder
X - 1 - Tickwood Boar
RR - 1 - Tsuto Kaijitsu
RR - 2 - Sinspawn
D&D - 1 - Vargouille
Lost Coast - 1 - Koruvus (Goblin Mutant)
Heroes & Monsters OR Undead Horde - 11 - Human Zombies
X - 1 - Erylium
X - 1 - Tangle Tooth
X - 1 - Gogmurt
X - 1 - Shadowmist (horse)
RR - 1 - Warchief Ripnugget and Stickfoot
X - 1 - Bunyip
RR - 1 - Bruthazmus (Bugbear)
RR - 1 - Orik Vancaskerkin
X - 1 - Tentamort
RR - 2 - Yeth Hounds
RR - 1 - Lyrie Akenja
RR - 1 - Nualia
X - 3 - Shadows
X - 1 - Giant Hermit Crab
RR - 1 - Malfeshnekor (Greater Barghest)

Have a warm one!

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I'm looking for a break down of which minis go with which chapter.


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I'm the primary GM for my group. I'm starting RotRL AP in the next month or so. I don't always run all the chapters. We pass the GM duties around usually for any AP there are 2-3 GMs. But as the "head" GM I usually purchase the minis and stuff like that.

I'm looking through the AP and comparing it to the list of Pathfinder Battles minis. Is there a list of NPC/Monster minis by chapter? That way I can buy the minis I need as I need them. I usually just by the singles.

With a case(s) there are too many left over at the end. In some cases even if there are five bugbear-ooze-slimes in chapter 1 (a made up example) I still only buy one to show the players what they look like. Then I can use something else for the rest. How many bugbear-ooze-slimes does one really use anyway other than that one encounter?

Thanks,

Kizan

4/5

Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Hope these pregens come out soon. I'd really like to have them for my players. I just downloaded the current version of the pregens and it's not in the packet.

Thanks,

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Assuming no Improved Trip. If you attempted to trip an adjacent target with combat reflexes would you get AOO'ed twice? Once for using the whip and once for starting a trip CM?

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Thanks for all the information and explanation!

This almost seems like the perfect weapon for a wizard or other non-combatant type person. You don't have to use it just holding it would provide TONS of threatened squares to provide flank or force creatures to make tumble checks (though taking the AOO's really aren't that bad). It seems like it might make someone a great flank-buddy.

Thanks again,

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I have a player using at first level with a whip reach weapon that has the trip feature. If he makes a reach attack with the whip to trip a creature and he is outside the threatened area of the creature being attacked, what happens? Does the player need to make a touch attack? Is it just a Trip CMD? What happens to the creatures AOO? Without an AOO (either against the PC or the weapon) it seems like the player is getting Improved Trip for free?

Could someone please walk me through this?

Thanks,

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Myriade wrote:
It's not a quote but an interpretation that has been confirmed on others discussion threads and demonstration videos.

Thanks I guess that'll have to do until there's an official FAQ!

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Myriade wrote:

I will try to answer those I can.

Kizan wrote:

A buddy of mine and I played through two scenarios at eight locations last night and had a few questions. I read through the manual and these were the ones that I couldn't find an answer for. It's likely that for most of these I just missed the rule in the book somewhere. If someone can point out where that would be great. Thanks.

1. Summoning and Adding Cards - pg 12
The last line of the first paragrph "-ignore any such text on those cards" contradicts the Golden Rule from pg 2 "card should be considered correct". So which is it? This came into play with summoned Skeletons that upon defeating them you were allowed to close a location.

When you summon a henchman you cannot close a location after dedeating it. It has to be a henchman from the scenario that was already in the location deck. You have to banish any summoned monster after the encounter wether you defeat it or not.

Kizan wrote:
2. Is a bastard sword a two-handed weapon? The standard bastard sword has the word "two-handed" on the card, but the Bastardsword +1 does not. Can I use a Wooden shield with the Bastard sword +1, but not with a normal Bastard sword?

I don't know

Kizan wrote:
3. If a draw the Spyglass Item card or Cure Spell card during my reset phase can I play it immediatly? If I can play it should I then consider it played and fill that spot as part of my interuppted reset phase?

No. Once you reset your hand, your turn is over and you cannot play anymore cards. (P.9)

Kizan wrote:
4. During Reset phase can I discard card(s) that I just drew as part of my reset phase in order to keep drawing through my character deck? While this might draw down my deck (aka avalible HP, and other resources) it would allow me to search for a card that I want. If say I knew we had the villian cornered and I thought we could take it out with the right stuff. I wouldn't be worried about living one more round I'd want to burn through my deck to
...

I see that for a few of them you listed a page number. I don't want to be offensive, but do you have rule citations for these quotes or is this your interpretation of the rules?


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

A buddy of mine and I played through two scenarios at eight locations last night and had a few questions. I read through the manual and these were the ones that I couldn't find an answer for. It's likely that for most of these I just missed the rule in the book somewhere. If someone can point out where that would be great. Thanks.

1. Summoning and Adding Cards - pg 12
The last line of the first paragrph "-ignore any such text on those cards" contradicts the Golden Rule from pg 2 "card should be considered correct". So which is it? This came into play with summoned Skeletons that upon defeating them you were allowed to close a location.

2. Is a bastard sword a two-handed weapon? The standard bastard sword has the word "two-handed" on the card, but the Bastardsword +1 does not. Can I use a Wooden shield with the Bastard sword +1, but not with a normal Bastard sword?

3. If a draw the Spyglass Item card or Cure Spell card during my reset phase can I play it immediatly? If I can play it should I then consider it played and fill that spot as part of my interuppted reset phase?

4. During Reset phase can I discard card(s) that I just drew as part of my reset phase in order to keep drawing through my character deck? While this might draw down my deck (aka avalible HP, and other resources) it would allow me to search for a card that I want. If say I knew we had the villian cornered and I thought we could take it out with the right stuff. I wouldn't be worried about living one more round I'd want to burn through my deck to get my best gear.

4. How many times per round can use the Cure card on myself? We were playing with the Bard (Lem?). He can trade spells in-hand for a card in the discard pile. If I have two Cure Spells in my character deck I could get into a situation where I use one and have to discard it, then I can trade a spell in hand for the Cure in the discard pile. Lem could do this until he runs out of spells in his hand?

This situation could also come up as part of the reset phase and could also become part of the discussion about question 4. This could lead to nearly infinite cycling through your deck until you get the cards you want in your hand?

6. Spiked Chain question. Blessings of the Gods card states I should "add one die" by RAW I should only add 1d4 if I pick the spiked chain as the die to add to my check. Is this as intended?

7. Characters trading items POST villain defeat - When can players trade items they have recived? After the group has defeated the villain but BEFORE the "Between Games" card reset can players trade items? This would be the point where they have the maximum stuff and would likely want to trade/give stuff to other players that is better suited to their character.

Thanks,

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Hope these come into stock sometime soon. I'd like to pick up a complete set.


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Darn I missed that. It's broken over two columns and my eyes much have skipped over it.

Thanks!

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I've been reading through the rule book and setting up a solo game to learn the ropes. I've also been watching some great YouTube play demos online. Is there a complete listing with definitions of game vernacular for things like discard, banish, etc? I like to have a reference while I'm reading the manual, watching the videos. Also I'd like to give it to my players when we are playing for quick reference.

Thanks,

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Since I couldn't find any better pictures of the boat I decided the best way to view the boat was to build a 3D model. I'm not really a "master" with foam core, but I did my best.

Kaijitsu Star in 3D

Thanks,

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Does anyone have an image of the side view of the boat? While I think I understand it well enough a very nice side view or 3D isometric view would really help players to understand the boat as they approach. I did a some searching and didn't find any pictures.

Thanks,

Kizan

Edit: Sorry I should have been more specific. Art that is better than the small picture included in the mod.


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Played this mod at PaizoCon12 and really enjoyed it. I'm prepping it to run for my home group. The map however is messed up. Not in the way that most of the other people have complained about. (I agree with most of the other people complaining about the map in that respect).

The final encounter isn't listed on the map ANYWHERE. In the middle of the left side of the map there is an arrow from a set of double doors that points to a little map note that says "to [squiggle]". Just now I re-downloaded the mod to make sure that I have the newest version and sure enough "to [squiggle]" is still there. In addition the cut away map doesn't list it there either. The only way you know that the boss creature is part of this map is by looking at the map provided for the boss. That map has a map note stating "to H [arrow]" so you at least have a clue where to start the PC's into the room.

I remember playing the boss creature at PaizoCon12 and I know what came into that room in the wrong direction. We came in from the south between to statues. I'm guessing that's because he couldn't decipher the map.

I will agree with others that I don't really understand the map. The cut away helps, but I get the feeling that the players aren't really supposed to "have battles" in the halls. PC's just linearly move from encounter to encounter. I'm not complaining about the linearity, just that with the map it made impossible to have a hall battle or even understand what the author intended for the hallways and their function(s).

Kizan

4/5

Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Congrats Wes! To a most deserving guy! Great games and great fun.

Kizn


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Love the mod. Lots of dungeon crawling goodness. Encounter 5 needs to have a map marker for the GM to know (not guess) where the scepter is found.

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I have a Ninja PC in my group that's using poisoned shuriken. After a combat in which she missed with all poisoned shuriken thrown she asked if the shuriken she retrieved (and there were some) still had poison on them? I'm not sure. I did some searching and found lots of rules about applying poison and adjudicating poisons but not much about retrieving poisoned ammo. I guess this question could apply to poisoned arrows and thrown weapons as well?

Thanks,

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I've created several battle maps using the method described above. And while very work intensive it's worked pretty well. I guess my question to Paizo is why isn't this style of image available as part of the map pack? I have had to jump through these hoops for many many PFS slots (although many use the flip-maps and map packs which is great albeit a tad generic).

I like the interactive portion of the map pack, but would be MORE interested in PDFs that came setup for printing battle maps. Perhaps just including a JPG that is squared with the grid and correctly sized (I know it would be large). Most of the battle maps are ones that have no room numbers or secret doors on them anyway.

Thanx,

Kizan

Goblin Squad Member

My Disney World Pathfinder MMO video!

Goblinworks and Paizo Publishing, LLC(R) have my permission to use the video as they see fit.

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I guess it's possible that no one has reported this, but the Chronicle at the end is in error. The title states it's for Part I not Part II. I'm guessing that the rest of the cert is correct?

Kizan


9 people marked this as FAQ candidate. Staff response: no reply required. 1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber

d20Pro v3.0 just came out with a Marketplace to give/sell maps, tokens and content. Is there any plans to release Paizo content on that Marketplace.

This would be especially nice for Pathfinder Society slots.

Thanx,

Kizan

4/5

Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Drogon wrote:
There are lots of options. Don't tie yourself down by thinking there is a "secret story" that you *HAVE* to follow.

Thanx for the links. I'm not looking for a story that I HAVE to follow but I DO want to make an informed choice about which mods/slots have which plot arcs as part of them.

While I agree the Blackros mods are not story dependent they are clearly linked if only in the minds of the players (and therefore are considered fun). The fourth Blackros Museum mod (Pathfinder Society Scenario #3-07: Echoes of the Overwatched) was announced because its a fan fav even though there is no strict plot arc.

I'm interested in info on official metaplot arcs like Year of the Shadow Lodge and "unofficial" arcs like Blackros Museum.

I'm guessing based on the silence on this topic that no such resource exists?

Thanx,

Kizan

P.S. Maybe I'll see what I can compile. I was hoping to not recreate the wheel.

4/5

Pathfinder Adventure, Adventure Path, Rulebook Subscriber

This might be heresy asking this here, but I couldn't find it anywhere else.

Is there a listing of all the metaplot arcs and the adventures that make them up? I know that some plot arcs are more linked than others. For example, the Shadow Lodge is a more clearly linked arc. While all of the adventures that take place at the Blackros Museum are much less linked but none the less have a arc or are at least linked in some way.

I looked at the various wikis and searched here on the forums looking for any kind of listing of the various larger and smaller plot arcs.

In this and other "organized play" systems I've played in it always seems like the authors/publisher wants to keep this a secret for some reason. I don't understand why. It makes it difficult for people that want to get involved just are afraid of jumping into the middle of a plot arc. I any others I've talked to would like to start at the beginning of a plot arc to get the whole story.

Thanx,

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber
GM Weynolt wrote:

Looks great!

Any chance of seeing this as a mobile App like the Critical Hit/Miss decks?

A chase app with in-app purchase of additional chase card sets and additional chase types! Maybe some custom card types!

Very cool idea!

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

My players LOVE these cards during a chase. Much better than the 3x5 cards I was using. Gives a nice visual to the obstacles.

Need more types of chases! And expand the selection of cards for the existing chases!

Hope they come out with an expanded line of these soon. That way we could shuffle all the urban cards (if there were enough to do that) together and get a random chase! Challenge for the player and DM if the NPCs roll too!

Kizan

4/5

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I work at a university and will be volunteering my time to run PFS slots every Saturday night during the academic quarter for the universities gaming club student organization.

At the beginning of the year (and sometimes again at the beginning of each quarter) people that are running games are asked to stand up in front of the group and explain the type of game that they are going to run. There are some 30 to 50 student members in the club. Most are students in the room although I'm sure we'd take anyone that wanted to run or play.

Most are RPG players or board game players or minis players of some kind. We rarely get anyone that doesn't have a background in gaming of some kind. I have yet to run into any students (in the club or out) that don't have some background in gaming because of the prevalence of MMO, Facebook games and the like.

Oddly there are few if members that have gone to conventions of any kind and have no conception of an "organized play" style. Most of the RPGer crowd has played home-games (high school level stuff) and some of the PVP conversions for D&D. The structure and constants of "organized play" are sometime alien to them and seem very restrictive.

If someone at Paizo or anyone else has an "elevator pitch" (2-4 min speech sales pitch) to explain PFS in a positive light and to some degree an organized play experience I would love to hear it.

Thanx,

Kizan

P.S. I love organized play and have played at cons and at home for the past 15 years.

4/5

Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Mark Garringer wrote:
W E Ray wrote:
Or will the other novels have Chronicles added at a later date?
This.

I'm sorry I don't understand.

This. What?

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I have used and own both PCGen and Hero Lab. The comments and suggestions that other people have made on both sides of the issue are very true.

I have a long history with PCGen and find it "easier" to use. I put that in quotes because of the steep learning curve that PCGen has. I really like the custom output sheets that PCGen provides or allows me to create. I really really like custom data that I can create. That all said it wasn't easy to learn to do that and it wasn't fast. Data sets are community created so they are slow at best and have some omissions or errors at best. Most redeeming value is that it's free! Second most redeeming value is custom sheets and data.

Hero Lab I have less experience with, but datasets are quickly created and seem to be fairly accurate (within normal reasonable limits... bugs always creep in). I looked into custom content and was surprised that it was as difficult as it is. I really looked into custom output sheets and was very bummed that it was that hard.

My needs and POV:
I could care less what's "offical" unless it means that there will be less content for one program over another. I really dig the custom output sheets and the fact that I can create custom content if I really want it.

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

We have been playing Pathfinder for almost three years now and have been using these rules.

ARPS Pathfinder House Rules

Some we put in place to speed up combat some just to make it more fun.

We have also started using the Critical Hit deck, but only on named monsters and only against PC's from named monsters. The Critical Failure deck wound up being not very fun and the Crit Deck was only fun when used sparingly.

Kizan


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Please post some pics of your creation. I'd love to see it.

Cleanthes wrote:
That looks great! What a labor of love. Having recently finished a 3D version of the Lucky Monkey Inn, I can appreciate the time and care that goes into these things. I couldn't really make out the figure, though; what did you use specifically? I've worried about what I'll use to represent Adimarchus (when we get that far years from now :-P)


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I recently completed 2.75D map creation. It's the culmination of my longest running campaign ever. We started Pathfinder 24 months ago playing The Shackled City AP.

Skullrot 3D is the final encounter map in that AP. I used cardboard for the levels (free from Lowes appliance department) and some 7/8 wood rods to create the legs. I printed to scale the actual maps from the AP (Photoshop and Acrobat Pro tile printing). I used a carpentry pencil to create the 5ft squares (the map only had 10ft marked). The cage is a donation/borrow from my childrens ImaginNext toy and the figure is from WotC.

Skullrot 3D
Picture 1

Picture 2

Picture 3

Picture 4

Picture 5

A Video too!

Hope you like the pics and video.

4/5

Pathfinder Adventure, Adventure Path, Rulebook Subscriber
teribithia9 wrote:
It's a lamentable but well known fact that most of the pre-gens (at all levels) have errors and paizo staff have indicated it's on their to-do list to fix them at some point.

I actually did some Google searching and messageboard searching before I posted this hoping to find a list of errata. When I didn't find one I posted my questions.

Kizan

4/5

Pathfinder Adventure, Adventure Path, Rulebook Subscriber

It appears that Kyra the Human Cleric also has the same issue. I think she should have 3 skill points, but only 2 are spent.

Kizan

4/5

Pathfinder Adventure, Adventure Path, Rulebook Subscriber
AdAstraGames wrote:


The Spell Focus (Evocation) is the substitution for Scribe Scroll. Item creation feats aren't allowed in PFS.
I'm guessing he's human, and so gets two feats at 1st level, and 1 extra skill point per level.

Yup that's got to be it with the feats. However, I think the pregen has an unspent skill point. He should get 2 + Int Mod + Human = 2+4+1 = 7 Skill points. On the sheet he has Know(Arcana) +8, Know (Geography) +8, Know (History) +8, Know (local) +8, Perception +3, Spellcraft +8. That leaves him with one skill point left. Yes?

Thanx,

Kizan

4/5

Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Would someone please check me? I played with a group of college students over the weekend. They had never played Pathfinder or Pathfinder Society so to make it easy I printed up the official pregens from the website and we played.

Had a ton of fun and we'll be doing to again. A couple of the guys knew a bit about 3.5e and asked about the PC's. We didn't get into any real discussion about it because everyone wanted to play.

But I went back and I'm trying to put the pregen PC's into PCGen so I can use them again and either PCGen is busted (which happens all the time) or the sheet is bogus.

PCGen is claiming that Ezren has 1 skill point that I can't account for (total is 7). Also his sheet gives him three feats Combat Casting, Great Fort and Spell Focus (Evocation). I can't figure out where the third feat comes from.

Thanx for correcting my stupidness.

Kizan

1 to 50 of 67 << first < prev | 1 | 2 | next > last >>