Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
knowledge:local: 1d20 + 6 ⇒ (20) + 6 = 26
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Sir Folken look, we brought another one! Oh yeah and we met the high priest. It was awesome. I feel a bit foolish cause I didn't know what to say to him. I wanted to say something but when I opened my mouth nothing came out.....
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Frustrated, Kirk gets an evil little grin on his face, Perhaps we could get the sick little gnome some help..... if you first tell us what you know of the Bellflower Network.
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Kirk looks about the room for a moment, I belong to his wife and my mistress her lady Ileosa Arvanxi. By marriage I serve him by default even unto death. They purchased me fairly and treat me well. Much better than my previous master. May he never find Amadeus's favor in Hell.
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
sense motive: 1d20 + 8 ⇒ (5) + 8 = 13
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Kirk looks at the Doctor for a minute and then studies the gnome's reaction, Wait a minute. Doctor, are you working for the Bellflower Network?
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
perception: 1d20 + 8 ⇒ (10) + 8 = 18
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
initiative: 1d20 + 7 ⇒ (3) + 7 = 10 Kirk looks around the room, wide eyed, hands up to the sides, knees slightly bent and like he is about to "make ugly" in his britches. Who is the Doc telling to run!? perception: 1d20 + 8 ⇒ (12) + 8 = 20
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Actually a good point. Trying to be fair but giving the money plus a nice piece of equipment when everyone else just gets the money doesn't really balance out.
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Kirk walks in carrying a large bag of gold coins. He drops it in the middle of the floor with a large clank and a pointy ear to pointy ear grin. You won't believe how well I did selling used items in town! Something in the water maybe. I don't know! Everyone take your share....oops! Sorry Master, Mistress, and Razelago sir. Did not mean to interrupt you. Kirk is looking for a bag of holding.
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
This is what I have sold: 2 spears 4 gp
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
So I am keeping the following:
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Kirk drops the gear for the group to take what it wants. I will keep it on my character sheet for now. Please look at my character if there is something you want, take it! When we have a chance I will otherwise sell it.
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Kirk looks to the others for a moment with a confused look on his face. Mistress Ileosa has always been kind to her servant. I am confused what to do. But I think I will obey. Kirk unloads some of the gear. He still has 2 hide armors and spears from the wereboars.
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Kirk gets a quizzical look on his face as he sorts through the loot. He takes and puff of his pipe and turns to Izrail. I'm sorry master, but who is their mother again?
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Kirk walks over to one of the burning corpses and lights his pipe. Well now, that was great. Lets see what kinds of loot these guys have on them. He then quickly goes through pockets and separates the weapons and other stuff. When he gets to the cherub he stops and studies it for a moment.
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Kirk does have 2 points. I would like to thank our GM who has absolutely done a fantastic job. I would also like to thank everyone as well. Everyone is engaged and getting into their characters. Love it. But if I have to choose two: Best RP: Jerax gets my vote. When we begin to see the deeper (lighter?) side everyone got involved. It was like a weird group hug. MVP: Izrail. That speech floored me. Got us out of a potential riot situation. In fact, I seemed to remember a couple of situations where his words were invaluable. I don't think I could have done that.
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Round 2 Kirk continues to inspire courage in his allies. knowledge planes: 1d20 + 2 ⇒ (10) + 2 = 12 Uhm guys, please tell me I'm not the only one here that sees a flying baby wearing a diaper! What the heck is that thing?
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Speaking of teamwork, Kirk knows a grease spell which would compliment any of our fire attacks. Right now, the music boost seems to be working well.
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Kirk lifts his mandolin off his back and begins to Inspire the party. Everyone gets +1 to hit and do damage. Also +1 vs. fear based attacks.
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Kirk kind of scoffs and says to himself. Really, we find one dead demon spawn and everyone gets bent out of shape. How many Halflings died building Cheliax off our backs? This nation wouldn't even be here if it wasn't for us. He then rolls his eyes and continues to pack the two sets of armor and spears as we walk.
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Kirk picks up the following for the group.
We can sell this stuff later in the market. Then examining the note and shrugging the shoulders, possible evidence that could be used later.
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Kirk stops playing and says to himself, Too bad Margaletta decided to subdue it. With Alicia's grease and Meridian's fire I thought we would eat cooked bacon tonight.
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
More of them! initiative: 1d20 + 3 ⇒ (16) + 3 = 19 Kirk begins to play his mandolin, inspiring other to battle! Everyone gain +1 to attacks and damage.
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
initative: 1d20 + 7 ⇒ (11) + 7 = 18
Everyone look out! That plant is moving! Kirk will use his surprise round in an attempt to alert the party as he sees the plant begin to move. I don't have anything that would assist with a reflex check for the group. Hopefully using his surprise round to alert everyone will provide a small bonus to the reflex check for everyone. If not, that is okay.
Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17
Kirk goes wherever Master or Mistress tells him he should go. Probably somewhere in the middle so he can benefit everyone with his music should it come to that.
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