Tarrasque

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Organized Play Member. 50 posts (519 including aliases). No reviews. No lists. 2 wishlists. 2 Organized Play characters. 6 aliases.




The requirements for pack flanking make it so that I could never see using it. If anyone has any suggestions, I would love them as the benefit this feat grants is amazing.

This feat is obviously designed for the hunter. I know there are a handful of archetypes that would also qualify, but the fact that the only way it works is if you can grant a feat to an animal companion makes it pretty hunter focused. My problem then becomes that I could never see being able to build a hunter with an intelligence high enough to meet the prerequisite 13. I mostly play pathfinder society, but even when I dont, my GMs always base ability scores off of point buy. If I'm a melee oriented hunter, the only time I could see using this feat, I'm going to need a high strength to be effective, a high constitution to stay alive, and I may or may not throw a few points into dexterity to kep from getting hit to often. I need to have a decent wisdom if I want to be able to cast spells and I can't dump my charisma if I want to be able to handle my companion reliably at low levels. Really, the only stat I don't need is intelligence. Except for this one feat. This is the only reason. Does anyone else see this as a problem? Am I missing something or over exaggerating an issue? If anyone has any thoughts on this I could use the help.


So I'm playing a Shoanti barbarian for a Rise of the Runelords campaign and I am taking advantage of the Thunder and Fang feat from the Pathfinder Player Companion Varisia Birthblace of Legends. It reads

VBoL pg 10 wrote:
Benefit:You can use an earth breaker as though it was a one-handed weapon. When using an earth breaker in one hand and a klar in your offhand, you retain the shield bonus your klar grants to your Armor Class even when you use it to attack. Treat your klar as a light weapon for the purposes of determining your two-weapon fighting penalty.

My first question is, considering that Thunder and Fang provides the same benefit (and then some) as the Improved Shield Bash feat from the Player's Guide, should Thunder and Fang count for the prerequisite for Shield Slam or would I have to take Improved Shield Bash even though it would provide me no additional benefit?

Secondly, when using Thunder and Fang, I would take a -2 penalty to attacks made with both the earth breaker and the klar. If I later take the Shield Mastery feat from the Player's Guide, would that alleviate the penalty on attacks with the earth breaker as well, or only the klar?

Thirdly, if the Shield Mastery feat allows an enhancement bonus on a shield to apply to weapon attack and damage rolls, does that enhancement bonus count as the required weapon enhancement to give a weapon special properties?

Thank you in advance and I apologize if any of this has already been answered somewhere else.