KidBash95's page
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Thanks for the support guys!
Edit 2: I didn't make a point buy for this campaign, instead, we all threw dices, so don't worry about modifying stats, because it's impossible to do so xD
Hello guys,
I wanted to ask you all some advice to build a very strong in-combat unchained monk. Stats are the following:
STR 16
DEX 16
CON 13
INT 13
WIS 16
CHA 11
Its a Human, and in the stats I've already used my racial stats add plus the 4 levels one (Dex was 15 originally, +1 from levels got it to 16; wis was 14 originally, +2 from human got it to 16).
I have 10500 GP to spend and I can buy virtually anything that I Need. I would also like some feat advice to get it even stronger (atm i should have 6 feats to choose: 1 from human race, 1 as a lvl 1 bonus feat from monk class, 1 as a normal lvl 1 feat, 1 as a lvl 2bonus feat as a monk, and then 1 as lvl 3 and 5 feat).
No traits allowed
Favored class option allowed
Do your worst! >:D
P.S: lvl 1 and 2 class bonus feats must been chosen from its class feats list on his character Page.
Edit: this campain should get our characters around level 20, so a full progression till that point would be very welcome :)
TheMonkeyFish wrote: I have no idea what an AP is... but have you considered Barbarian? If a Barbarian has any problems with someone/something, they smash that person/thing until the problem doesn't exist anymore.
(Edit) Can you clarify what you mean by "AP"?
I think that by AP she means"Ability Points", like the grades that you can put on abilities like diplomacy, etc...
Wonderstell wrote: ** spoiler omitted **
** spoiler omitted **
Alright, the build above should be a strong enough chassis for any 'Lycanthrope' character, while also being decent in social encounters with Diplomacy.
A transformation, Damage Reduction, a minimum of four natural attacks, regrowth of lost limbs, and the ability to speak to your chosen...
Anyways not bad!

Wonderstell wrote: KidBash95 wrote: Guys I think that what she meant is that She wanna make a lvl 5 PC with Lycanthrope archetype and she wanna know the best class/race/feats/gears/objects combination for a lvl 5 Lycanthrope fighter starting with 10500 GP. I hope that my explaination Is clear:) Sorry, still not completely sure what you mean.
You're implying that the character in question is the [Fighter] class with an archetype named [Lycanthrope], but unless it's from a new book I've never seen a 'Lycanthrope Fighter'.
I'm under the impression that both you and OP may be misusing Pathfinder terminology, as 'Archetype' is a clearly defined term.
While I'm still not sure if OP's character actually starts out as a Lycanthrope or not, I'm guessing that the build is supposed to be a Were-creature.
Yeah, I explained myself wrong. I think that OP wants a were-creature (I think werewolf, by the way she asks for Lycanthrope, which is almost everytime a wolf), with a martial class (like fighter, monk, barbarian, etc) and a race that fits toghether, and along with these, also the combination of feats/gears/objects that fits the most with It.
And I also think that the GM said that the Lycan was the only 3pp he was willing to accept, so just try to do your best with these infos:)
Guys I think that what she meant is that She wanna make a lvl 5 PC with Lycanthrope archetype and she wanna know the best class/race/feats/gears/objects combination for a lvl 5 Lycanthrope fighter starting with 10500 GP. I hope that my explaination Is clear:)

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Magda Luckbender wrote: Here's an offensively hyper-optimized over-the-top broken build for Pathfinder. It's a combined no-multiclass Hangover Cleric/Reach Cleric/Animal Companion/Monster Summoner. It's even PFS legal. Please verify this build is acceptable to your GM because, while it's perfectly legal, it's absurdly broken. It utterly shuts down nearly all foes, controls the battlefield, whilst also inflicting massive damage.
The above version is at 9th level, but it works equally well at 5th level. This build is broken from level 1 onward but really comes online (with full animal companion) at 5th level. One can use the above suggested Broken Wing Gambit but I prefer Paired Opportunists instead. You don't have the feats to combine these (and it works better for an Inquisitor with Solo Tactics), but the combination leads to mass carnage.
Choosing to share this build in these forums is sort of like sharing the recipe for atomic weaponry. Please only use this build, or elements of it, with respect and caution. Improper use can destroy your campaign and ruin everyone's fun.
Suggested Feats: Combat Reflexes (H), Selective Channel (1st), Extra Channel OR Paired Opportunists (3rd), Boon Companion (5th)
Worship either the Ossyrian deity Horus or the archdevil Dispater. Choose the Cleric Archetype Variant Channel (Rulership) for AOE daze. Profit.
Your axe-beak animal companion takes the feats Combat Reflexes and Paired Opportunists (or something else, if you don't also take P.O.)
P.s. If you expect to face Outsiders then instead take Alignment Channel as your 3rd level feat. It's not possible to do everything, and Dazing Channel is your most powerful offensive weapon.
I never thought that a cleric could be a DPS beast o.o thanks for sharing this, you're awesome:D

Scott Wilhelm wrote: I wrote: I've worked out a way to be a very good archer with small investment.
So, play a half orc and use an Orc Hornbow. Those arrows will do 2d6.
Take 1 level in Ranger, and you can use a Wand of Gravity Bow, so your arrows will do 3d6....
KidBash95 wrote: This build looks exetremely interesting. Thanks for your help! :D Another way to go with this is a Natural Attack Build. Play a Tengu with the Claws Alternative Racial Trait. A Bow is a 2 handed Weapon, but it is a Free Action to remove a hand from a 2 handed weapon to do something with it, so you can shoot people all you want or Full Attack with your Claws and Bite while you are in melee, and after the enemies in front of you are dead, you can go back to shooting. You can't do both at once, but you can switch between 1 and the other, no problem.
After taking your levels in Ranger, take levels in Warpriest. Take Weapon Focus for every Natural Attack you get. You will start doing Sacred Weapon Damage instead of your regular Natural Attack Damage, 1d6 for starters. You can get more Natural Attacks:
Acquire a Helm of the Mammoth Lord or an Animal Mask, and you get a Gore Attack.
Take a level in White Haired Witch, and you get a Hair Attack. If you hit with your Hair, you get a Free Grapple. If you are wearing Armor Spikes, you get to do your Armor Spike Damage, which you can also take Weapon Focus for.
So Bite, Hair, Grapple, 2 Claws, Bite: 6 attacks/round which will do 1d6 each at first + bonuses, but will do 1d8 once you take 5 levels in Warpriest. If you acquire a Wand of Strong Jaw, you will do damage as if you were 2 sizes bigger, and that adds up. When your BAB gets to +7, you can take Hamatula Strike: Every hit with a Piercing Weapon--Bite and Gore--will let you get a free Grapple and do that Armor Spike Damage I was telling you about, so 2 more attacks/round. There are Feats that let you do Piercing Damage with your Claws--a combination of Snake Style and Melee Weapon Mastery comes to mind,... Thanks! Now I have many builds to look into!

Scott Wilhelm wrote: The coolest level 5 Feat I can think of is Broken Wing Gambit. It's a Teamwork Feat, so if you get it by dipping 3 levels in Paladin with the Divine Tactician Archetype or 1 level in Cavalier, you can make it so that whenever anyone in your party is attacked, everyone gets an Attack of opportunity.
I worked out a Grappling combination that is devastating., but I don't think that will be good until level 7. Also I worked out a way to grapple multiple oppoenents quite well.
I've worked out a way to be a very good archer with small investment.
So, play a half orc and use an Orc Hornbow. Those arrows will do 2d6.
Take 1 level in Ranger, and you can use a Wand of Gravity Bow, so your arrows will do 3d6.
Take another level in Ranger, and you get Precise Shot.
Take 2 levels in Monk, and you get Combat Reflexes and Improved Grapple.
So, right now you have a Ranged Capability where your arrows do 3d6 Damage.
You can Grapple. You're not great at it, but sometimes it's awesome.
When you are in melee, whenever any of you are attacked, all of you get Attacks of Opportunity.
Your base saves are very high: 2 levels in Ranger give you +3 Fort and Reflex. 2 levels in Monk give you +3 in all Saves, and the level in Cavalier gives you a +2 Fort, so your base saves are +8 Fort, +6 Reflex, and +3 Will. A level 5 Monk (good saves on everything) would have +4 Fort, Reflex, and Will at level 5. I would take the Sacred Tatoo Alternate Racial Trait for another +1 on all saves, maybe indomitable Faith for +1 Will.
Take a 2nd level in Cavalier, Order of the Penitent. Take a level in Fighter, taking Greater Grapple. Greater Grapple lets you Grapple as a Move Action in addition to as a Standard Action. Expert Captor lets you Tie Up a Grappled, not Pinned, opponent, and you don't take the usual -10. That means if you begin your round adjacent to any opponent, you can have it Tied Up in a single round if your GMB is high enough, and You can plausibly have a GMB of 30 by level 9, and I figured out...
This build looks exetremely interesting. Thanks for your help! :D

666bender wrote: KidBash95 wrote: Human Barbarian w/ Dual Talent (Str/Dex, or Str/Con) and Titan Mauler Archetype (start with PA feat, so you instantly gain a+3 dmg bonus and a -1 hit penalty). As a weapon use the Scythe and later in the game buy a one size larger One (the archetype allows you to ignore penalties and use 1.5x force as usual). Scythe is useful because it has a X4 crit, so when you hit, you hit hard. Plus the archetype gives you various bonuses versus creatures larger than you, and complete it by using the suggested rage powers of the archetype and other feats like focalized weapon, glory or death, come and get me rage power (level 12). Expecially at high levels you're gonna 1-hit most of your enemies. With a 20 pts buy I would do
Str 16 (+2 =18) - Dex 12 - Con 16 (+2 = 18) - Int 10 - Wis 12 - Cha 7
You don't need to dodge hits, expecially when using the come and get me feat, but you need a large amount of HP instead. As soon as you can buy a belt of physical might (Str and Con) and boost them all the way up. Also remember to get as soon as you can the focalized crit feat or make it Sharp and you're done. If you make everything right you should get a 3D6 + 40/50+ damage with each Attack at level 20 (at that lvl your crit should be x5, so you should make around 15D6 +250 (or more) damage with each attack (at lvl 17 the archetype lets you use the spell enlarge person as you enter rage and the weapon you're carrying will enlarge even more, giving you a 6m range and a 3D6 total damage per Attack), and using the come and get me feat you'll attack twice if the enemy would attack you). Sorry if I forgot anything, but it seems fine this way to me. Feel free to tweak this build to your preference! Let me know if I was able to help you! Good luck! :)
another Q:
whats the benefit of Titan mauler other than a reach weapon + shield to a Invulnerable Rager X + 1 Titan fighter ?
the later can have DR of 1/2 lvl AND use a large size giant weapon with ease AND use a mithral full plate .
the titan... As I said (you're probably reading it right now), if you multiclass you lose a lot of bonuses both from rage, rage powers and archetype bonuses, a that's why I would stick to a pure barbarian. And as I repeat, you won't need AC. It would be hard for the enemy to survive one round from you, even at low levels, but expecially at higher ones:)

666bender wrote: also, for a druid - goliath a 1 level dip is almost needed.
either "Titan Fighter" or "ranger" .
Ranger with 1 feat gives :
1. trapfighting
2. several skills
3. all weapons
4. full favite enemy progresion (+2 orcs, +4 giants at lvl 5..)
a fighter level give:
1. all weapons
2. heavy armor
3. tower shiled (made of wood, nice for a druid at times) .
4. ability to use (with -4) a giant weapon ... so a base great sword = 3d6, then the druid grows to Large, weapon to huge >>> 3d8 base damage.
not bad really as a 1 lvl dip . (after lvl 4, when you can wild shape ofc).
I understood what you meant. Anyways for ranged attacks I would suggest you a composite longbowbow (adding as much strenght as you have, to deal massive damage). And for the DR and AC lack you need very high HP, combined with a healer PC to keep you alive. For multiple enemies you can use feats such as cleave and great cleave that grant you additional attacks as long as your enemies remain in your reach.
If you multiclass you're probably gonna lose all your greater rage, tireless rage and mighty rage class abilities, plus all the bonuses that the archetype gives you. I'll suggest you to remain a pure barbarian. Remember that this class throws the highest HD possible, the D12, which makes him a tanking Beast, and you shouldn't worry to resist over one round, otherwise this build would be useless. The purpose of this pure barbarian build is to destroy everything and everyone in 1 round. Try to create a sheet and make a full progression till level 20. Of course you're gonna need a healer in your party, but if that's the case, then you probably have then strongest character in your whole party in terms of DPS, both from close and far range (the range of a composite longbow Is 33 meters).
Let me make you an example. A lvl 2 barbarian has 2 BAB, 4 on Str (multiplier), 28 HP (average 6,5 throws that becomes a 6, plus the first one that is fulled by default) 15 AC (+4 armor and +1 Dex), PA (-1/+3), and a scythe. When he enters rage he grows Str to 6 and Con to 6, giving him 32 HP (my level 5 parapsychic has 21 HP, just to let you know) and a -1 on AC, but we don't give a damn! :)
So with a Scythe an average attack would be a +5 (with -1 PA) on your hit throw (+7 on rage) with an average damage of 2d4 (average 5) +9 damage (+12 while raging). With a crit it becomes 8d4 (average 20) +36 (+48 while raging) damage, for a total of 68 damage with only one attack. I haven't added the archetype bonuses nor I have used a larger scythe. This means that if you crit and confirm It, at level 2 you could almost one shot a Bullette (one of the deadliest CR7 monsters that you can meet, it is really OP, does a lot of damage, has high AC and has a fair amount of HP, 84 to be exact).
Let me know if you need more help:)

Human Barbarian w/ Dual Talent (Str/Dex, or Str/Con) and Titan Mauler Archetype (start with PA feat, so you instantly gain a+3 dmg bonus and a -1 hit penalty). As a weapon use the Scythe and later in the game buy a one size larger One (the archetype allows you to ignore penalties and use 1.5x force as usual). Scythe is useful because it has a X4 crit, so when you hit, you hit hard. Plus the archetype gives you various bonuses versus creatures larger than you, and complete it by using the suggested rage powers of the archetype and other feats like focalized weapon, glory or death, come and get me rage power (level 12). Expecially at high levels you're gonna 1-hit most of your enemies. With a 20 pts buy I would do
Str 16 (+2 =18) - Dex 12 - Con 16 (+2 = 18) - Int 10 - Wis 12 - Cha 7
You don't need to dodge hits, expecially when using the come and get me feat, but you need a large amount of HP instead. As soon as you can buy a belt of physical might (Str and Con) and boost them all the way up. Also remember to get as soon as you can the focalized crit feat or make it Sharp and you're done. If you make everything right you should get a 3D6 + 40/50+ damage with each Attack at level 20 (at that lvl your crit should be x5, so you should make around 15D6 +250 (or more) damage with each attack (at lvl 17 the archetype lets you use the spell enlarge person as you enter rage and the weapon you're carrying will enlarge even more, giving you a 6m range and a 3D6 total damage per Attack), and using the come and get me feat you'll attack twice if the enemy would attack you). Sorry if I forgot anything, but it seems fine this way to me. Feel free to tweak this build to your preference! Let me know if I was able to help you! Good luck! :)
Thanks to all of you for the precious advices! I'll go and test them out:)
Scott Wilhelm wrote: Can you use character building options from other d20 games? I'm assuming it's a medieval fantasy game, and you wouldn't be able to use an AK-47 from d20 Modern, but could you used Improved Combat Throw from d20 Modern or take levels in the Smart class or something? I assume you can't use a Light Sabre, but can you use the Force? Nope Sorry, only PF official rules and stuff :/
Scott Wilhelm wrote: Do you have to use the most current version of the rules, or can you use rules that existed prior to certain updates? Most recent rules, unfortunately xD
VoodistMonk wrote: Meirril, I know that it doesn't make much sense, but if the template is available to them upon character creation it is definitely worth considering. Nope, can't use any D&D rule, neither convert It, only official PF stuff
doomman47 wrote: You would be level 1, and a commoner but you would have regeneration, really high dr and a ton of immunities plus mytic abilities. Thanks! I'll go and look at It! :)
Hi all!
First of all I would like to introduce myself to this wonderful community. I'm KidBash, and I play PF since 2014. I came here to seek some help and advice because I've heard that these forums have plenty of acknowledged people, who know every single minimal aspect of this game. Enough with the introduction, let's go to the interesting part. I'm looking for the most broken build possible for this oneshot that a friend of mine is creating. It's a level 5 one shot,but I would like also a progression till level 20, so that I could possibly use it somewhere else. Everything is admitted (all races, archetypes, classes, prestige classes, and even beast archetypes, like Vampire, Lich, Zombi, Lord of Shadows, ecc... from all PF manuals and also from the site Archives Of Nethys).
Enough with talks, I've annoyed you enough. DO YOUR WORST!!!
Thank you! >;D
P.S: You can use money from the creation tab, so 10500 GP at lvl 5, and 880000 GP at lvl 20.
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