HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
I'll be the first to say it. I'm done. This game just isn't progressing and I've quickly lost interest in it. The time between postings makes it hard for me to keep track of what is happening. So I am going to withdraw. Thanks everyone for playing.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib walks up to Tessamine and the others at the doors. Glancing in, he says, "Don't open the door. It's a lock." He then proffers the two new potions to the group at large, "Anyone need a healing potion? For now or later."
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib sits back, resting on the floor. He is examining these two unknown potions, comparing them to the healing potion he has in his pack. He figures he's screwed up enough stuff this run, best to let the others have their chance to screw up.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib looks down at the new corpse at his scaly feet. He mutters to himself before shaking his head slowly. "Why does this always happen?"
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib approaches carefully (step action, step action) and then swings with his sickle...
Obviously, I'm only hoping that this is a critical hit....
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Grunyar Surefoot wrote:
It does not require an attack roll.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Seeing the battle escalting against them, Kib knows they have little choice but to battle it out since these new enemies are between them and the exit. So he steps up next to BK and attacks...
Attack: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
After hooking his sickle around the fish-man's ankle and then cutting him, Kib holds his fist up to BK for a bump.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Checked out the map this time. So this should work out correctly.
Step, attack (badly), step. "Hey, you all realize these things travel in schools?" Kib snickers to himself, probably more than that jokes deserves. (Definitely more than that joke deserves.)
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Laying on his back, Kib takes a deep breath, then twists his little body to angle his strikes at this creature's ankles. The prone condition doesn't seem to have any penalties to attacks anymore. If I'm wrong, please adjust as necessary. Sickle Attack 1: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Sickle Attack 2: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Sickle Attack 3: 1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Crit Confirm 1: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
As he spins on the ground, You know, I'm really having a good time on this adventure. You're all very nice.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib, now back on the 2nd floor, runs into the battle.
He swings with his final action....
"Did I mention there were more? Coming up the stairs, probably."
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib just says, "NOPE!" as he closes that door. 3rd action, move across the room to the other door while muttering.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
I would like to apologize for my absence. Perception/Initiative: 1d20 + 7 ⇒ (16) + 7 = 23 Kib hears Tessa shout and looks up the stairs, gives a quick consideration ... "Let me know if any more show up!, he shouts up to her and the others. Kib then opens the door. And the rest of his turn will be dependent on what is on the other side. Western is perfect as it is the one closest to the bottom of the stairs, that's the one I pictured him at.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Perception Check: 1d20 + 7 ⇒ (20) + 7 = 27 Kib is also half listening to the conversation upstairs, more to have warning if it starts moving his direction than anything else. As he's listening, Kib checks for traps and locks on the door.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Nah! You'll be fine. I'm sure Marius can fix you right up. I've seen worse wounds from bigger weapons. Kib goes back to inspecting the control mechanism. Why, I remember this one time when my cousin, dingus that she is, was going to try and steal a great big sword from a giant. The story rambles on and takes many tangents.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib finally wipes the tears from his eyes as the mirth runs its course. He scurries over to Grunyar to begin pulling on the bolt.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib is breathing heavily and turns to look at the group with wide eyes. He immediately breaks out laughing. Laughing so hard he can barely breath. That.... that one doesn't count! He roars with laughter. NO! NOT MY BEARD! Kib has his scaly hand on the wall as he doubles over, the other arm clutching his ribs as he starts to cry because he's laughing so hard.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib will also help. Presuming Marius points out the panel, and presuming Grunyar forces it open, Kib runs over to it and starts trying to wreck it (but you know, carefully).
Thievery: 1d20 + 9 ⇒ (16) + 9 = 25 Kib's goal is just to shut these things down.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
As Kib bobs and weaves to avoid the crossbows form getting a bead on him, he still finds time to look at Grunyar incredulously. "What do you think I've been trying to do!? It's not like I can reach them up there!"
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Tessamine Oceancalled wrote:
I rarely find a reason to legit laugh, but that was one.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
As people begin to leave the room, Kib shouts to Tessamine, "Tessa! The others are running. Are you going to run or stay?"
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib peaks his head around the edge of the door frame, quickly takes stock of the room, then fires more acid at the nearest crossbow. Acid Splash: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Go get 'em, Tessamine. He says before ducking (mostly) back around the doorframe.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
(I don't know what happened to my original roll, but GM Nayr's is way better than mine so I'll take that one.) Kib jumps a bit in surprise and then instinctively flings some acid at the one closest to him (west side, I believe). Acid Splash: 1d20 + 8 ⇒ (1) + 8 = 9
Without even looking to see if it hit (which is probably why it didn't), Kib hustles out of the room. "I don't know how I didn't see those doors. But I don't want them to see me. Like the time I worked at a haunted house. It wasn't actually haunted, we just got paid to pretend it was....."
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib slides in, keeping one hand on the wall, the other on his weapon. He's just waiting to see if/when his claws slip thorugh the solid stone again into another secret room. I think that would be Perception? Searching?
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib opens the door. ..... and enters a loading screen. Picture if you will, a small bronze scaled kobold frozen in place and spinning ever so slowly while helpful hints appear periodically on the screen. Did you know that stabbing creatures usually kills them?
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib moves up to the double doors leading out of the room and rests his scaly hand on the handle. He turns his eyes back to the rest of the party and asks, "Everyone ready for some more adventure?" before opening the doors.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Arcan: 1d20 ⇒ 5 Kib steps through the wall, slightly shoved by all those who are making their way forward to look. Knowing how crafty his own people are, he is undeterred and continues his search.
I don't know what that ring is, but I know a secret room when I see one. And if they're smart, they'll have hidden another secret room inside the first. Most people stop looking when they find one secret. That goes for more than just physical things like this. If you want to disguise yourself, have an innocuous secret to tell if you get caught, but that one hides a bigger secret. Kinda like having two secret identities. Or so I've heard anyway. No practical experience on that front. None at all. His usual chatter rolls as he works around the others, feeling the walls and examining the niches.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib straightens his arm, then moves it around to test the bandaging.
Perception Check: 1d20 + 7 ⇒ (12) + 7 = 19
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
@Banterknell: Grunyar has not yet been injured in this combat. ____________ Kib hisses out at Marius, "We spent time setting up this flank. Hit the other one!" Kib tries to hit the prone one a whole bunch before moving,
Sickle Attack2: 1d20 + 5 ⇒ (16) + 5 = 21
After missing with the first strike but cutting flesh with the second (presumably), Kib gtfo's to the corner to, leaving a smattering of blood as he moves.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib moves around the enemies to gain the advantage on the one attacking Tessamine. Reading Acrobatics and lit looks like I can only use it to not provoke while moving through their squares (which I don't have to do). But I also know that Attacks of Opportunity aren't automatic in this edition, so here's hoping they don't have them.... Presuming Kib reaches the space, he lashes out with his Sickle on the one he is flanking (Which I think no longer gives me a bonus but instead gives the enemy a penalty....) Sickle Attack 1: 1d20 + 9 ⇒ (10) + 9 = 19
Sickle Attack 2: 1d20 + 5 ⇒ (16) + 5 = 21
Wow. Kib canNOT roll damage worth a f-ing damn.
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