Ki has always known he was different. He was raised by a loving halfling family that found him wandering a shadowy rift in outside their village near Nadal. Now grown, he has a strong bond with this halfling community and has sworn to protect them as best he can in his newly chosen profession of Halfling Outrider (Cavalier, Order of the Sword). He has dedicated his life to to halfling hospitality, a life of honor, valor, and fairness. He is sworn to the Mayor of this halfling burg and trusts him implicitly.
He was taken back when the mayor asked him to go and support a sister town threatened by Kobolds but did not question his liege. So, on his trusted mount, Ears, he has reported for duty.
KI ANOM SUROTO CR 1/2
Male Wayang Cavalier (Emissary) 1
LN Small Humanoid
Init +4; Senses Darkvision; Perception +4
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DEFENSE
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AC 19, touch 13, flat-footed 17 (+4 armor, +2 shield, +2 Dex, +1 size)
hp 12 (1d10+1)
Fort +3, Ref +2, Will -1
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OFFENSE
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Spd 20 ft.
Melee Heavy Shield Bash +6 (1d3+4/20/x2) and
Cestus +6 (1d3+4/19-20/x2) and
Kukri +6 (1d3+4/18-20/x2) and
Lance +6 (1d6+6/20/x3) and
Morningstar +6 (1d6+4/20/x2) and
Unarmed Strike +6 (1d2+4/20/x2)
Ranged Sling +4 (1d3+4/20/x2)
Special Attacks Sword's Challenge +1 (1/day)
Spell-Like Abilities Ghost Sound (1/day), Pass Without Trace (1/day), Ventriloquism (1/day)
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STATISTICS
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Str 18, Dex 14, Con 12, Int 10, Wis 8, Cha 11
Base Atk +1; CMB +4; CMD 16
Modifiers +4 Ride while riding your bonded mount., Sword's Skills
Languages Common
SQ Animal Companion Link (Ex), Light and Dark (1/day) (Su), Shadow Magic (Ex)
Combat Gear Bullets, Groaning (10), Bullets, Sling (20), Bullets, Softstone (10), Cestus, Chain Shirt,
Kukri, Lance, Morningstar, Shield, Heavy Wooden, Sling; Other Gear Pathfinder's Kit
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SPECIAL ABILITIES
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+4 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -4 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Light and Dark (1/day) (Su) As an immediate action can treat positive/negative energy as though undead for 1 min.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Pass Without Trace (1/day) (Sp) With Charisma 11+, cast Pass Without Trace once per day.
Ride-by Attack You can move - attack - move when charging mounted.
Shadow Magic (Ex) Wayangs add +1 to the DC of any saving throws against spells of the shadow sub-school that they cast.
Sword's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 to hit while riding your mount.
Sword's Skills +1 (Ex) +1 to Sense Motive opposing Bluff.
Valashmai Veteran: Perception +1 trait bonus on Survival in the jungle.
Ventriloquism (1/day) (Sp) With Charisma 11+, cast Ventriloquism once per day.
Mount:
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ANIMAL COMPANION CR 2
Male Wolf
NN Medium Animal
Init +2; Senses Low-Light Vision, Scent; Perception +5
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 20 (+7)
Fort +5, Ref +5, Will +1
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OFFENSE
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Spd 50 ft.
Melee Bite (Wolf) +2 (1d6+1/20/x2) and
Unarmed Strike +2 (1d3+1/20/x2)
Special Attacks Trip
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STATISTICS
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. Trip)
Feats Toughness +3
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend
[Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +6, Perception +5 Modifiers +4 to Survival when tracking by Scent
Languages
SQ Attack Any Target [Trick], Combat Riding [Trick]
Combat Gear Leather;
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SPECIAL ABILITIES
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.