Bard Worshipper of Desna

Khrysti Elfsong's page

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The Naga Aspirant archetype grants you Naga Shape (Su) at level 6. It notes that this functions in a similar manner to Shapechange. Nagas are aberrations, and none of the spells that Shapechange mimics handle aberrations or their abilities.

1. Are we to assume that any of the abilities that the spells that Shapechange can mimic, are fair game for this? For example Shapechange can mimic Beast Shape IV, which allows one to make use of grab if the form has it, or for instance darkvision (critical since you lose and vision abilities of your base form). I assume as with all polymorph effects the natural attacks of the form come with it, as stated in the transmutation/polymorph rules. This would of course be necessary for special abilities to be of use.

2. The Naga Shape spells out specific ability score changes as well as some other changes. It appears that these are granted due to size mostly. (Namely the following are granted: +4 size bonus to Strength and Constitution, a –2 penalty to Dexterity, and a +2 enhancement bonus to her natural armor bonus. She gains a +10 enhancement bonus to land speed and a bite attack that deals 1d6 points of damage )

3. The Naga Shape grants an enhancement bonus to natural armor. As a polymorphic effect, what natural armor would the shapechanger be coming with as typically you lose the natural armor, if any, of your base form? I am guessing this should just be a natural armor bonus and not an enhancement?

4. I assume it changes the type of the druid to Aberration?


I decided to make a druid/monk/witch.


I have a question about the mongrelman race.

For the race types, do they only qualify for feats and traits, or also for archetypes, weapon proficiencies, racial traits. Can the race types chosen be ones not in your list? Can I have elf as one of my race types and then cast some of the elf only spells for example, and have orc and qualify for Witchdoctor?


CaveToad wrote:
Newbonomicon wrote:
By RAW, a creature with 0 ft reach generally gains nothing by using a reach weapon-- zero times two is still zero.

This is RAW, as noted under the weapons rules, but likely written with small/medium/large PCs in mind. Creative Director James Jacobs had a forum post explaining that tiny creatures using reach weapons have a 5' reach. You can see it here.

Frankly it makes logical sense to me.

Things get a little trickier with whip, which specifically spells out a 15' reach. Applying some logic here as well, we can assume 10' for Tiny, and 20' for Large, extrapolating up and down the scale.

To me this is comforting, I was hoping to create a spiderling whip user. Crunch is still being crafted. Thank you.


Long time forum lurker here. I made a profile for this to see if I could join in. I have read all of the rules.

I will roll abilities:

stat1: 5d6 - 2 ⇒ (5, 1, 2, 3, 1) - 2 = 10
stat2: 5d6 - 5 ⇒ (5, 5, 1, 5, 4) - 5 = 15
stat3: 5d6 - 6 ⇒ (4, 3, 3, 4, 4) - 6 = 12
stat4: 5d6 - 10 ⇒ (5, 5, 5, 6, 6) - 10 = 17
stat5: 5d6 - 4 ⇒ (4, 2, 4, 2, 6) - 4 = 14
stat6: 5d6 - 5 ⇒ (3, 5, 2, 4, 4) - 5 = 13
stat7: 5d6 - 7 ⇒ (3, 6, 6, 6, 4) - 7 = 18