Shadowy Lurker

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Hi there,
One of my player made a Ghost character and he newly chose the Telekinesis (Su) special attack. Since it's a supernatural ability, he states that creatures spell resistance doesn't apply. The text does not indeed state that it's a spell-like ability:

Telekinesis (Su)
The ghost’s death involved great physical trauma. The ghost can use telekinesis as a standard action once every 1d4 rounds (caster level 12th or equal to the ghost’s HD, whichever is higher).

For a balance perspective, I think that this is very powerful and I was wondering if I should allow it or not. I wanted to ask here for your advice.

Thank you very much!