Zenobia Zenderholm

Khedon's page

50 posts. Organized Play character for Ramarren.


Full Name

Khedon

Race

Human

Classes/Levels

Wizard 1 (Conjuror - Bonded Ring)

Gender

Male

Size

M

Age

20

Special Abilities

Acid Dart (1d6, 7/day)

Alignment

N

Deity

Irori

Location

Absalom

Languages

Infernal, Celestial, Common, Aklo, Ancient Osiriani

Occupation

Itinerant Wizard, Historian

Strength 10
Dexterity 15
Constitution 12
Intelligence 18
Wisdom 11
Charisma 10

About Khedon

Combat:
AC:12 (16 with Mage Armor), HP:7, Initiative:+1
Quarterstaff (+0, 1d6. -2/-2 (1d6/1d6) as Dbl Weapon
Light Crossbow (+2, 1d8. -2 (+0 Ttl) if fired one-handed)
Acid Dart (+2 vs Touch AC, 1d6 Acid, 30' Range)
Ray of Frost (+2 vs Touch AC, 1d3 Cold, 25' Range)

Specialization:
Specialty School: Conjuration.
Prohibited Schools: Enchantment, Necromancy

Description:
With his black hair, brown eyes and olive skin, Khedon is a stereotypical Osiriani. He is of average height and unremarkable build, although perhaps a bit thinner than might be expected.

Feats:
Spell Focus(Conjuration), Augment Summoning, Two-Weapon Fighting

Traits:
Dangerously Curious, Tomb Raider (Perception)

Background:
Khedon is the product of a long line of Wizards, and grew up watching his father preparing the dead for internment (and later guardianship). Much to his family's disgust, he showed no aptitude for Necromancy, nearly destroying days of patient work on those few times he attempted to 'help'.
Unwelcome in his own home, he decided to concentrate on getting things out of ancient tombs, rather than making sure no one could survive getting in to new ones. So he has spent most of the last few years learning The Art from a conjuror who used summoned creatures to set off traps and cataloguing his finds.
Recently, Khedon has begun to re-think his course in life, feeling that his family squabbles should not result in him despoiling his homeland. He has decided to join the Pathfinder Society so that he can rob tombs of other nations, continuing his historical studies without a guilty conscience.

Religion:
Atypically, Khedon does not revere Nethys, instead looking towards Irori for inspiration. While he knows he can never approach physical perfection, he is somewhat more martial that the average wizard.

Gear:
Quarterstaff (+0, 1d6. -2/-2 (1d6/1d6) as Dbl Weapon
Light Crossbow (+2, 1d8. -2 if fired one-handed)
20 Bolts
Spell Component Pouch
4pp
6gp
8sp
Cold Weather Gear
Backpack
- Spare Spell Component Pouch
- Scroll Case
-- 3 Sheets Paper
-- Inkpen
-- 1 oz vial black ink
- Scroll: Endure Elements
- Spellbook
- Bedroll
- Hooded Lantern
- 3 Flasks Oil
- Flint & Steel
- 14 days Trail Rations
- Level 1 Spell Inks
- Winter Blanket

Gear Weight: 49.86# - Medium Load - Move 20


Skills:
Base 4/Level, +3 from Int, +1 from Favored Class at Lvl 1
Skiil............Ranks...Mod...Total
Appraise...........1.....+7....+8
Kn:Arcana..........1.....+7....+8
Kn:Dungeoneering...1.....+8....+9
Kn:History.........1.....+7....+8
Kn:Religion........1.....+7....+8
Perception.........1.....+4....+5
Spellcraft.........1.....+7....+8
Use Magic Device...1.....+4....+5

Spellbook:
0-(All non-Necromancy, non-Enchantment)
1 - Color Spray, Disguise Self, Grease, Mage Armor, Protection From Evil, Summon Monster I, Unseen Servant

Default City Memorization:
0-Detect Poison, Prestidigitation, Message
1-Disguise Self, Unseen Servant. Specialty Spell-Summon Monster I

Default Traveling Memorization:
0-Mending, Prestidigitation, Detect Magic
1-Mage Armor, Summon Monster I. Specialty Spell-Summon Monster I