Imrijka

Khazmia Makuhuzdia's page

1,037 posts. Alias of verdigris.


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SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"I...I'm not sure, Kyson, but I think it must be." Khazmia breathes deeply for the first time in ages,

"Linah, is there anything else we need to do to cleanse the area before we get the heck out of here?"

As ready as she is to head home, Khaz stands ready to do whatever is needed first.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Motte, thank you so much for running this campaign and pulling together an ending worthy of your hard work and dedication.

While life changes have significantly changed my play time and focus, I enjoyed playing with all of you and wish you great gaming in the future.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia continues her flight around the fog, casting enervation on the Aspect if she gets a chance.

spell penetration: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
ranged touch attack: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22

negative levels: 1d4 ⇒ 1

sigh... That was underwhelming


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia, hearing Kyson finishing his prayer just before the emergence of the giant earth elemental, casts heroism on the rocky monstrosity. I sure hope I understood that right, and he's on our side. She then edges up to the fog, skirting the side.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Kaz glares at the ugly monstrosity that was once Vanthus, her tongue twisting around the sharp edges of a spell.

Spell penetration: 1d20 + 13 + 2 + 2 ⇒ (7) + 13 + 2 + 2 = 24
casting feeble mind (Successful DC22 Will negates, otherwise Vanthus' intelligence and charisma drop to 1)


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round 2, Init 20

Khazmia moves forward five feet and casts heroism Ztelian.

"Come on, you got this."

spell stuff:
Bloodline Spell-Like Abilities (CL 13th; concentration +20)
. . used 0/10/day—acidic ray (1d6+8 acid)
Sorcerer Spells Known (CL 13th; concentration +20)

. . 6th (used 4/ 5/day)—disintegrate (DC 23), sirocco[APG] (DC 23), veil (DC 23)
Disintegrate
Disintegrate
quickened scorching ray
Disintegrate

. . 5th (used 1/ 7/day)—baleful polymorph (DC 22), feeblemind (DC 22), overland flight, teleport
overland flight

. . 4th (used 2/ 7/day)—ball lightning[APG] (DC 21), bestow curse (DC 21), black tentacles, enervation, greater invisibility, unbearable brightness[ACG] (DC 21)
ball Lightning
Greater Invisibility

. . 3rd (used 2/ 8/day)—dispel magic, fly, heroism, lightning bolt (DC 20), tongues
dispel magic
Heroism (on Ztelian)
.

. . 2nd (used 0/ 8/day)—burst of radiance (DC 19), create pit[APG] (DC 19), false life, scorching ray, see invisibility, touch of idiocy
.

. . 1st (used 4/ 8/day)—color spray (DC 18), corrosive touch[UM], enlarge person (DC 18), expeditious retreat, magic missile, touch of gracelessness[APG] (DC 18)
magic missile
magic missile
lost spell
magic missile

. . 0 (at will)—acid splash, breeze[UM], detect magic, ghost sound (DC 17), haunted fey aspect[UC], mage hand, prestidigitation, ray of frost, read magic


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Oops, sorry a bout that.

spell resistance: 1d20 + 13 + 2 + 2 ⇒ (3) + 13 + 2 + 2 = 20

sigh


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"Finally, your exterior matches your soul!" Khamia's face twists in disgust as she looks upon the vile creature.

Khazmia flying, if necessary takes aim and let's loose a sickly green ray at the horror that once was Vanthus.

disintegrate: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 range touch

damage for disintegrate (DC23 Fort success: 5d6 ⇒ (4, 6, 3, 2, 4) = 19 failure adds: 21d6 ⇒ (5, 4, 2, 6, 6, 6, 5, 1, 5, 5, 5, 6, 3, 1, 4, 1, 2, 6, 5, 1, 2) = 81

taking plus 2 to attack rolls, AC and reflex saves


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack
Sekathral wrote:

"If it's like those other pearls we saw, it'll be ****ing trouble", remarks Sekathral, grimly.

"Don't suppose anyone can turn me invisible again? I ain't going toe-to-toe with a ****er like that"

fort: 1d20 + 7 ⇒ (2) + 7 = 9

"I can, just... Let... me... catch... up..." Khazmia offers, a little worse for the heat. I've been away from home too long if this wears me out so...

but she will cast Greater Invisibility on Sekathral when she can.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia continues to herd her spheres of lightning in with them, keeping them between themselves and whatever creatures might try to follow.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round 8

Khazmia flies to the right of Kyson, and moves her lightning spheres up 20 feet to follow, while making sure not to touch any of her companions.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Sorry all, I thought I'd left a little better message before I disapeared. :(. I'm back now, at any rate and uhh, I shoot the darkness? Or, you know, the magic missile the Koppru

Khazmia moves to where Linah points If possible, is she still grappled? and readies to throw another round of magic missiles. [ooc]

Magic missiles: 5d4 + 5 ⇒ (1, 4, 4, 1, 4) + 5 = 19


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

I don't suppose Khazmia's SR (27) helps her with this, huh? If not,

Will save: 1d20 + 9 ⇒ (8) + 9 = 17

spellcraft: 1d20 + 17 ⇒ (6) + 17 = 23

If possible, Khazmia will cast dispel magic in hopes of freeing one of her companions from the effects of the spell if necessary.

dispel magic caster level check: 1d20 + 13 ⇒ (11) + 13 = 24

spell stuff:
Bloodline Spell-Like Abilities (CL 13th; concentration +20)
. . used 0/10/day—acidic ray (1d6+8 acid)
Sorcerer Spells Known (CL 13th; concentration +20)

. . 6th (used 3/ 5/day)—disintegrate (DC 23), sirocco[APG] (DC 23), veil (DC 23)
Disintegrate
Disintegrate
quickened scorching ray

. . 5th (used 1/ 7/day)—baleful polymorph (DC 22), feeblemind (DC 22), overland flight, teleport
overland flight

. . 4th (used 1/ 7/day)—ball lightning[APG] (DC 21), bestow curse (DC 21), black tentacles, enervation, greater invisibility, unbearable brightness[ACG] (DC 21)
ball Lightning

. . 3rd (used 1/ 8/day)—dispel magic, fly, heroism, lightning bolt (DC 20), tongues
dispel magic
.

. . 2nd (used 0/ 8/day)—burst of radiance (DC 19), create pit[APG] (DC 19), false life, scorching ray, see invisibility, touch of idiocy
.

. . 1st (used 2/ 8/day)—color spray (DC 18), corrosive touch[UM], enlarge person (DC 18), expeditious retreat, magic missile, touch of gracelessness[APG] (DC 18)
magic missile
magic missile

. . 0 (at will)—acid splash, breeze[UM], detect magic, ghost sound (DC 17), haunted fey aspect[UC], mage hand, prestidigitation, ray of frost, read magic


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia sends a barrage of magic missiles at the nearest monster.

magic missiles: 5d4 + 5 ⇒ (1, 4, 4, 2, 4) + 5 = 20

And moves her balls of lightning 20 feet to anywhere that might be helpful.

Sorry all, home issues may interrupt my already sporadic posting. Please DMPC as necessary and I will try to get back as soon as possible.

spell stuff:
Bloodline Spell-Like Abilities (CL 13th; concentration +20)
. . used 0/10/day—acidic ray (1d6+8 acid)
Sorcerer Spells Known (CL 13th; concentration +20)

. . 6th (used 3/ 5/day)—disintegrate (DC 23), sirocco[APG] (DC 23), veil (DC 23)
Disintegrate
Disintegrate
quickened scorching ray

. . 5th (used 1/ 7/day)—baleful polymorph (DC 22), feeblemind (DC 22), overland flight, teleport
overland flight

. . 4th (used 1/ 7/day)—ball lightning[APG] (DC 21), bestow curse (DC 21), black tentacles, enervation, greater invisibility, unbearable brightness[ACG] (DC 21)
ball Lightning

. . 3rd (used 0/ 8/day)—dispel magic, fly, heroism, lightning bolt (DC 20), tongues

.

. . 2nd (used 0/ 8/day)—burst of radiance (DC 19), create pit[APG] (DC 19), false life, scorching ray, see invisibility, touch of idiocy
.

. . 1st (used 2/ 8/day)—color spray (DC 18), corrosive touch[UM], enlarge person (DC 18), expeditious retreat, magic missile, touch of gracelessness[APG] (DC 18)
magic missile
magic missile

. . 0 (at will)—acid splash, breeze[UM], detect magic, ghost sound (DC 17), haunted fey aspect[UC], mage hand, prestidigitation, ray of frost, read magic


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia tries again, calling up three balls of crackling lightning to throw at the same creature she targeted before. Successful reflex save against DC21 negates

Ball lightning, 3 spheres
Ball 1: 3d6 ⇒ (5, 3, 6) = 14
Ball 2: 3d6 ⇒ (6, 5, 6) = 17
Ball 3: 3d6 ⇒ (5, 5, 2) = 12


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia takes aim, leveling a thin green Ray at the northern enemy.

disintegrate, ranged touch attack: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
disintegrate: 5d6 + 21d6 ⇒ (4, 1, 1, 1, 4) + (4, 3, 3, 1, 2, 6, 4, 4, 3, 1, 5, 6, 3, 4, 2, 6, 6, 5, 3, 1, 1) = 84
Successful DC 23 Fort Save takes only the first 5 D6
Quickly, she follows this up with 3 fiery rays.

quickened scorching ray 1, ranged touch: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
fired damage, Ray 1: 4d6 ⇒ (3, 1, 4, 1) = 9

quickened scorching ray 2, ranged touch: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
fired damage, Ray 2: 4d6 ⇒ (6, 6, 3, 5) = 20

quickened scorching ray 3, ranged touch: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
fired damage, Ray 3: 4d6 ⇒ (3, 4, 1, 5) = 13


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia flies above and behind Linah, taking aim over her head at the first sign of the enemy she sees.

magic missile: 5d4 + 5 ⇒ (4, 2, 1, 1, 2) + 5 = 15

spell stuff:
Bloodline Spell-Like Abilities (CL 13th; concentration +20)
. . used 0/10/day—acidic ray (1d6+8 acid)
Sorcerer Spells Known (CL 13th; concentration +20)

. . 6th (used 1/ 5/day)—disintegrate (DC 23), sirocco[APG] (DC 23), veil (DC 23)
Disintegrate

. . 5th (used 0/ 7/day)—baleful polymorph (DC 22), feeblemind (DC 22), overland flight, teleport

. . 4th (used 0/ 7/day)—ball lightning[APG] (DC 21), bestow curse (DC 21), black tentacles, enervation, greater invisibility, unbearable brightness[ACG] (DC 21)

. . 3rd (used 0/ 8/day)—dispel magic, fly, heroism, lightning bolt (DC 20), tongues

.

. . 2nd (used 0/ 8/day)—burst of radiance (DC 19), create pit[APG] (DC 19), false life, scorching ray, see invisibility, touch of idiocy
.

. . 1st (used 1/ 8/day)—color spray (DC 18), corrosive touch[UM], enlarge person (DC 18), expeditious retreat, magic missile, touch of gracelessness[APG] (DC 18)
magic missile

. . 0 (at will)—acid splash, breeze[UM], detect magic, ghost sound (DC 17), haunted fey aspect[UC], mage hand, prestidigitation, ray of frost, read magic


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"Thanks Kyson. This heat was a little more than I'm used to.". Khaz offers to cast fly on any of the land bound before she casts Mage armor from her dwindling wand, and follows Linah and Kyson.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Alas, khazmia hadn't cast her overland flight yet. :(

swim vs DC15: 1d20 + 5 ⇒ (18) + 5 = 23

"Linah! Quick, grab my..." but alas, the holy woman is swept away before Khazmia can grab her.

Belatedly, she casts her overland flight spell and prepares to chase after Linah and whoever else is swept away.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"Sure, I can get us through it. I think." Khazmia picks a nice looking 10 foot cube to disintegrate and let's loose.

spell stuff:
Bloodline Spell-Like Abilities (CL 13th; concentration +20)
. . used 0/10/day—acidic ray (1d6+8 acid)
Sorcerer Spells Known (CL 13th; concentration +20)

. . 6th (used 1/ 5/day)—disintegrate (DC 23), sirocco[APG] (DC 23), veil (DC 23)
Disintegrate

. . 5th (used 0/ 7/day)—baleful polymorph (DC 22), feeblemind (DC 22), overland flight, teleport

. . 4th (used 0/ 7/day)—ball lightning[APG] (DC 21), bestow curse (DC 21), black tentacles, enervation, greater invisibility, unbearable brightness[ACG] (DC 21)

. . 3rd (used 0/ 8/day)—dispel magic, fly, heroism, lightning bolt (DC 20), tongues

.

. . 2nd (used 0/ 8/day)—burst of radiance (DC 19), create pit[APG] (DC 19), false life, scorching ray, see invisibility, touch of idiocy
.

. . 1st (used 0/ 8/day)—color spray (DC 18), corrosive touch[UM], enlarge person (DC 18), expeditious retreat, magic missile, touch of gracelessness[APG] (DC 18)
.

. . 0 (at will)—acid splash, breeze[UM], detect magic, ghost sound (DC 17), haunted fey aspect[UC], mage hand, prestidigitation, ray of frost, read magic

assuming that works.... " Great, let's be off then." She says, snagging one or two more bites of the heroic feast along the way.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khaz has been using overland flight, so if that counts, no damage, but if not, then...

I'm reflex: 1d20 + 8 ⇒ (5) + 8 = 13

Khaz surfaces, sputtering rock and sand. "Yes, let's do that. I'm so tired, I can hardly see straight." or, she has rubble in her eyes.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"Shouldn't we take those skins down...but perhaps maybe afterward. So we can take them out to the sun." She follows Linah and Kyson to the room with the tracks.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia would like the other empower wand, unless someone else would like it more. I don't think the cape will stack with the headband of alluring charisma, so she'll leave those for others.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"There's a fair bit of usefulness things here. We should take them with us. How is everyone?" The Princess, while a bit dusty, seems otherwise as good as new.

I didn't make spellcraft checks for the items in the spoiler, though I can if needed. It sounded like Motte just wanted to move on.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia does her best to drop the escaping caster where he stands

quickened magic missile: 5d4 + 5 ⇒ (1, 2, 2, 3, 2) + 5 = 15

intensified magic missile: 5d4 + 5 + 2d4 + 5 ⇒ (2, 1, 1, 2, 4) + 5 + (4, 2) + 5 = 26


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia growls, frustrated at the complete uselessness of not one, but two spells. IWhy did I go ahead and try after I missed with the touch of idiocy????

Still, she tries again with another quickened spell.

quickened magic missile: 5d4 + 5 ⇒ (4, 1, 1, 2, 3) + 5 = 16

regular magic missile: 5d4 + 5 ⇒ (2, 3, 2, 1, 3) + 5 = 16

She sends all the missiles at the nasty spell caster that is trying to escape.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Furious at such an attack, Khazmia reaches through the sirocco to touch the closest caster with her displeasure.

check for the sirocco to overcome Khazmia's aberrant nature (spell resistance): 1d20 + 13 + 2 + 2 ⇒ (5) + 13 + 2 + 2 = 22 fails to over come SR.

quickened touch of idiocy melee touch attack from 15 feet: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
damage from ToO: 1d6 ⇒ 6 damage to Int, Wis, and Charisma

She immediately casts again at the same one, this time with something hopefully a little more mindwarping. Feeble mind, DC 22 will negates.

Meanwhile, the sirocco still rages. sirocco: 4d6 + 13 ⇒ (3, 1, 1, 1) + 13 = 19 fire damage, and fall prone. DC 23 fort halves the damage and negates being knocked prone. Any creature that takes damage is fatigued, or exhausted if already fatigued.

Round 2 of 13 of the sirocco


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia flies back towards her friends, then calls upon the winds of the desert to attack the two clustered together behind her. 20 ft radius blistering wind storm, centered on 9 and 10, hoping they are the spell casters.

casting sirocco
sirocco damage: 4d6 + 13 ⇒ (3, 1, 3, 5) + 13 = 25 fire damage from the blistering winds of Khazmia's homeland.
DC 23 Fort save halves the damage and negates being knocked prone
Any creature that takes damage is fatigued, or exhausted.

sirocco spell:

School evocation [air, fire];

EFFECT
Range medium (100 ft. + 10 ft./level)
Area cylinder (20-ft. radius, 60 ft. high)
Duration 1 round/level (D)
Saving Throw Fortitude partial, see text; Spell Resistance yes

DESCRIPTION
A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point per caster level to all creatures in the area and knocking them prone. A successful Fortitude save halves the fire damage and negates being knocked prone. Flying creatures forced into the ground by the powerful downdraft take damage as if they fell unless they make a DC 15 Fly check, in which case they remain at their original altitude.

Any creature that takes damage from a sirocco becomes fatigued (or exhausted, if already fatigued, such as from a previous round of exposure to a sirocco spell).

round 1 of 13


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Shoot, forgot all the rolly stuff

black-tentacles

grapple attempt by tentacles: 1d20 + 13 + 4 + 1 ⇒ (1) + 13 + 4 + 1 = 19 Plus 2 if Heroism applies

tentacle damage if successful: 1d6 + 4 ⇒ (3) + 4 = 7


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia takes aim into the deepest corner above the balcony, casting black tentacles .

Targetting the top right corner of 9, please.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

There's a bit of most of us in the slow down, and a bit of summer and a bit of high level. I'm ok with whatever works best for you, Motte.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

kaz health:
-39 of 104

spell stuff:
Bloodline Spell-Like Abilities (CL 13th; concentration +20)
. . used 0/10/day—acidic ray (1d6+8 acid)
Sorcerer Spells Known (CL 13th; concentration +20)

. . 6th (used 2/ 5/day)—disintegrate (DC 23), sirocco[APG] (DC 23), veil (DC 23)
disintegrate
disintegrate

. . 5th (used 3/ 7/day)—baleful polymorph (DC 22), feeblemind (DC 22), overland flight, teleport
overland flight
teleport
teleport

. . 4th (used 3/ 7/day)—ball lightning[APG] (DC 21), bestow curse (DC 21), black tentacles, enervation, greater invisibility, unbearable brightness[ACG] (DC 21)
greater invisibility
black tentacles
enervation

. . 3rd (used 2/ 8/day)—dispel magic, fly, heroism, lightning bolt (DC 20), tongues
fly
lightning bolt

. . 2nd (used 2/ 8/day)—burst of radiance (DC 19), create pit[APG] (DC 19), false life, scorching ray, see invisibility, touch of idiocy
Burst of Radiance
scorching ray

. . 1st (used 5/ 8/day)—color spray (DC 18), corrosive touch[UM], enlarge person (DC 18), expeditious retreat, magic missile, touch of gracelessness[APG] (DC 18)
magic missile
corrosive touch
magic missile
magic missile
magic missile

. . 0 (at will)—acid splash, breeze[UM], detect magic, ghost sound (DC 17), haunted fey aspect[UC], mage hand, prestidigitation, ray of frost, read magic

Khaz howls from the insult of the arrows, but still manages to turn her attention to the caster that just ruined her spell on Sekathral.

spellcraft: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30 "Hey! Leave my spells alone!"

So stressed is she by their obvious evil, (and the dismissal of her spell), she casts with all of her rage at the caster, wishing him gone from her sight.

ranged touch attack for disintegrate: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 DC23 Fort takes only the first 5 d6 of damage

damage for regular disintegrate: 5d6 ⇒ (3, 2, 5, 1, 5) = 16 +if he fails the fort save: 21d6 ⇒ (6, 3, 3, 5, 5, 1, 3, 3, 6, 6, 6, 6, 5, 2, 4, 1, 5, 2, 3, 3, 1) = 79

possible crit for disintegrate: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
damage if the crit confirms: 5d6 ⇒ (1, 5, 3, 5, 4) = 18 +if he fails the fort save: 21d6 ⇒ (5, 3, 6, 5, 6, 4, 6, 4, 1, 6, 2, 5, 2, 6, 1, 6, 2, 4, 4, 1, 4) = 83


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round 3
Khazmia flies above and behind where she assumes Sekathral is (up fight feet, back five feet, over five feet.), then looses a trio of scorching rays at the skinwalkers on the other side of the room. (8,9, and 10)

spell resistance: 1d20 + 13 + 2 + 2 ⇒ (10) + 13 + 2 + 2 = 27
scorching ray 1: 1d20 + 10 ⇒ (19) + 10 = 29
damage, scorching ray 1: 4d6 ⇒ (4, 4, 5, 6) = 19

spell resistance: 1d20 + 13 + 2 + 2 ⇒ (2) + 13 + 2 + 2 = 19
scorching ray 2: 1d20 + 10 ⇒ (6) + 10 = 16
damage, scorching ray 2: 4d6 ⇒ (2, 2, 6, 4) = 14

spell resistance: 1d20 + 13 + 2 + 2 ⇒ (18) + 13 + 2 + 2 = 35
scorching ray 3: 1d20 + 10 ⇒ (2) + 10 = 12
damage, scorching ray 3: 4d6 ⇒ (2, 3, 2, 3) = 10


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Sorry sorry sorry. Between work and company I just lost track of how long I'd been away.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round 2
"I can't see to cast. I'm going in, anyone want to hitch a ride?" Khaz readies to cast teleport taking Seka and Kyson, if they so choose.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khaz reaches out to cast Greater Invisibility upon Sekathral. I think that's 3 out of 7 for the day, but will double check at home.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"Should I disintegrate it, Linah? That thing is awful!"
Khazmia readies to follow Linah's instructions. Though she tries not to look at the thing head on, she keeps it in her peripheral vision, just in case.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia scans for anything magical, but unless anything is just overwhelmingly interesting, she too is ready to move on. "This is all very pretty, but I don't think these are for us."


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"I think we go on. I'm sure there must be more to do beyond this." Khazmia nods at the hallways as yet unexplored beyond this room.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"Woahhhh" Khazmia stands within the winds, listening to the voices in her head and gazing in awe at the lights. These are not her gods, and yet, somehow, she thinks The Lady would approve, though of course she is no religious scholar. She waits to see what Linah will do.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Yay, Linah!!!


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"By all the Fires of Heaven, I can't make this make sense." Khaz studies the spheres, but can't seem to make heads or tails of them.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"Do they need to be in different rings? Like the one for the sky closest, the one for the moon next, and then the one for the stars? Something like that? Or should we roll them around in their 'orbit's?" Khazmia continues to ponder the balls and the statues.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia tries to see what everyone else does in the disc. "huh, if you say so." She'll move to the help Sekathral move the balls in front of the statues, hopefully getting the right one with the right one.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"Yes, you destroyed that like a professional, Kyson." Khazmia shakes her head, still awed by such violence by the normally quiet scribe.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack
Linah Jamil'Kaid wrote:
"I sincerely hope that we will not find any damsels, maidens or any prisoners for that matter. I hate to think what such unfortunate souls would have to go through", Linah says as she takes the lead through the secret door, using the light from her scimitar to illuminate her way.

"Agreed. None should be forced to endure such things." Khamia nods grimly and falls in line with the others.

"But if there are, let us find them quickly."


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia casts breeze summoning up a gentle wind to blow on the elf to help him dry.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia sends yet another flurry of magic missiles at the remaining demon.

mm: 5d4 ⇒ (1, 3, 3, 2, 4) = 13

spell stuff:
Bloodline Spell-Like Abilities (CL 13th; concentration +20)
. . used 0/10/day—acidic ray (1d6+8 acid)
Sorcerer Spells Known (CL 13th; concentration +20)

. . 6th (used 0/ 5/day)—disintegrate (DC 23), sirocco[APG] (DC 23), veil (DC 23)

. . 5th (used 1/ 7/day)—baleful polymorph (DC 22), feeblemind (DC 22), overland flight, teleport
teleport

. . 4th (used 2/ 7/day)—ball lightning[APG] (DC 21), bestow curse (DC 21), black tentacles, enervation, greater invisibility, unbearable brightness[ACG] (DC 21)
black tentacles
enervation

. . 3rd (used 1/ 8/day)—dispel magic, fly, heroism, lightning bolt (DC 20), tongues
lightning bolt

. . 2nd (used 1/ 8/day)—burst of radiance (DC 19), create pit[APG] (DC 19), false life, scorching ray, see invisibility, touch of idiocy
Burst of Radiance

. . 1st (used 5/ 8/day)—color spray (DC 18), corrosive touch[UM], enlarge person (DC 18), expeditious retreat, magic missile, touch of gracelessness[APG] (DC 18)
magic missile
corrosive touch
magic missile
magic missile
magic missile

. . 0 (at will)—acid splash, breeze[UM], detect magic, ghost sound (DC 17), haunted fey aspect[UC], mage hand, prestidigitation, ray of frost, read magic

regardless, Khazmia uses BoF for the +2 to attack rolls, AC and reflex


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"By the Lady and her Light!!!" Khazmia murmers in awe.

burst of radiance it is! Unless of course the other demon falls as well.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

If Linah (or anyone else) finishes off the tottering demon:
Khazmia screaches at Kayle's attacker, "You let her loose!" as she sends a burst of radiance at the vile creature.

burst of radiance: 5d4 ⇒ (3, 1, 2, 2, 4) = 12
DC: 19 reflex decides whether or blind or dazzle for: 1d4 ⇒ 4


spell penetration: 1d20 + 13 + 2 + 2 ⇒ (18) + 13 + 2 + 2 = 35

if the tottering demon still stands on her turn:
Khazmia sends a flurry of magic missiles to finish him off. (Please use the 5d4 from the burst of radiance in this case, and the spell penetration.

spell stuff:
Bloodline Spell-Like Abilities (CL 13th; concentration +20)
. . used 0/10/day—acidic ray (1d6+8 acid)
Sorcerer Spells Known (CL 13th; concentration +20)

. . 6th (used 0/ 5/day)—disintegrate (DC 23), sirocco[APG] (DC 23), veil (DC 23)

. . 5th (used 1/ 7/day)—baleful polymorph (DC 22), feeblemind (DC 22), overland flight, teleport
[ooc]teleport

. . 4th (used 2/ 7/day)—ball lightning[APG] (DC 21), bestow curse (DC 21), black tentacles, enervation, greater invisibility, unbearable brightness[ACG] (DC 21)
black tentacles
enervation

. . 3rd (used 1/ 8/day)—dispel magic, fly, heroism, lightning bolt (DC 20), tongues
lightning bolt

. . 2nd (used 1/ 8/day)—burst of radiance (DC 19), create pit[APG] (DC 19), false life, scorching ray, see invisibility, touch of idiocy
Burst of Radiance (or magic missile, will fix when finalized)

. . 1st (used 4/ 8/day)—color spray (DC 18), corrosive touch[UM], enlarge person (DC 18), expeditious retreat, magic missile, touch of gracelessness[APG] (DC 18)
magic missile
corrosive touch
magic missile
magic missile

. . 0 (at will)—acid splash, breeze[UM], detect magic, ghost sound (DC 17), haunted fey aspect[UC], mage hand, prestidigitation, ray of frost, read magic


regardless, Khazmia uses BoF for the +2 to attack rolls, AC and reflex