NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Looks good, great game. Thanks very much GM and my fellow players.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Oh crafting with assurance - result 24 (master)
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Looks good here too. Thanks for the game.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Seeing the doctor still struggling Khaul offers a sigh. He hoists Myrsa up for a good view of what is to come. "Now lass, I be offerin him a chance to be changin his wicked ways and he no be takin it. So the tough option it is gona be." strike: 1d20 + 18 ⇒ (13) + 18 = 31
◆ raise shield
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
"Enough of this." storms Khaul as he races forward and delivers a sharp blow to the doctor. strike: 1d20 + 18 ⇒ (12) + 18 = 30
◆◆ stride x2
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Would I be able to use Crafting to also block up a pipe?
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Khaul puffs along the floor. Then he puffs up the stairs. Then be puffs along the stage. "How'd yer all git up there so fast?" he further puffs. ◆ stride
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Khaul stalks the last giant, working his way eastward. Shield raised to allow Myrsa to see, he directs a heft blow into the knee of the last zombie. strike: 1d20 + 16 ⇒ (14) + 16 = 30
◆ raise shield
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Correct, just the one reaction, sadly - apart from Myrsa, who will only help an ally, not Khaul. Khaul seems to relish being in the center of the action, ducking blows left and right, until one of the giants gets in a lucky strike, knocking him sideways. The follow-up blow then catches him as well. Growling he raises Myrsa again and directs his attention onto the red zombie. strike: 1d20 + 18 ⇒ (13) + 18 = 31
strike,MAP: 1d20 + 18 - 5 ⇒ (2) + 18 - 5 = 15
◆ Raise shield
↺ (Myrsa) Shield block if an adjacent ally is hit.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
I don't think Khaul has been hit yet has he?
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Red should show as enfeebled-1 still I think. Also, Tiger should have taken two less damage as red was enfeebled-2 when it landed that second attack. Khaul eyes up the situation and then steps forward, hoping to attract as much zombie attention as possible. Raising Myrsa he offers a quick blow to the giant zombie in yellow. strike: 1d20 + 16 ⇒ (19) + 16 = 35
◆ raise shield
↺ (Myrsa) Shield block if an adjacent ally is hit.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
"Yer will have plenty to see in this battle Myrsa." says Khaul as he hoists Myrsa into a good position on his arm. Stepping forward, he swings his hammer at the zombie in a blue coat. strike: 1d20 + 16 ⇒ (19) + 16 = 35
◆ Raise shield
↺ (Myrsa) Shield block if an adjacent ally is hit.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Sounds good to me.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
will DC24: 1d20 + 14 ⇒ (20) + 14 = 34 Khaul sighs. "I be hearin worse than that since the day I be born." He steps forward and heads into the hall. Do we get another chance to quiese the haunt?
(Strides forward, but I've not moved on the map as it is still hidden.) Myrsa, keep yer eyes open. * quieten haunt (if allowed)
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
I passed my reflex save above. Khaul finds a quiet corner to throw up in. Will retch until the sickness goes away. After recovering, and while the team starts its interrogation, Khaul will work on treating the wounds of the team. He can treat wounds with assurance on everyone, restoring 2d8 damage a time. I'll try to save battle medicine for an emergency in combat. Assuming we have time, feel free to roll-your-own. With so many medics in the group this shouldn't take long. And I can LoH if required then refocus. Again, prefer to save that for emergencies, but if anyone really needs healing right away..
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
"Everyone deserves a chance at redemption." states Khaul flatly. "How you use that chance is up to you." he adds almost coldly. "But few get more than one chance." He makes sure to remove any flasks, powders or other items of apparent alchemical preparedness from her before any questioning happens. "Who be yer an assistant for?" he finally asks.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
ref,sickened: 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24 "Ouch, that nar be polite of yer lassie. Hey... come back!" Did she not take any damage from the strike?
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
With the red hand gone, Khaul hurries over toward the dwarf, swinging his hammer at her as he does so. strike,sickened: 1d20 + 16 - 1 ⇒ (9) + 16 - 1 = 24 Sigh, I must have used up all my good rolls earlier on.
◆ Stride
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
No worries, Khaul will use reactions the first time they are available to him. Taking the strategic route, Khaul steps back for a moment to try and deal with the final hand. strike, sickened vs OG: 1d20 + 16 - 1 ⇒ (4) + 16 - 1 = 19
strike, sickened,MAP vs OG: 1d20 + 16 - 1 - 5 ⇒ (1) + 16 - 1 - 5 = 11 Fumble :-(
◆ stride (provokes from red hand if it can make opportunity attacks)
Possible reactions
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
You are right, Myrsa will only auto-shield block for an ally. And my understanding is that you are not your own ally. Hefting Myrsa up into place Khaul scowls at the yellow hand before him. He slams his hammer into it, once and then adds another blow for good effect. strike,sickened: 1d20 + 16 - 1 ⇒ (9) + 16 - 1 = 24
strike,sickened,MAP: 1d20 + 16 - 1 - 5 ⇒ (10) + 16 - 1 - 5 = 20
◆ raise shield
Possible reactions
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Khaul does his best to duck the spray from the hand.
"Yuck."
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
"Tactics? And Pathfinders? They be never in th' same sentence." sighs Khaul as the others rush past him. "But I be guessen bein invisible wouldn't be helpin this time." He strikes up next to Shen and hammers the hand in front of him. strike vs OG: 1d20 + 16 ⇒ (17) + 16 = 33
◆ stride
↺ Glimpse of redemption if an ally within 15' is hit. Grants resistance 9 to the damage and makes the attacker emfeedbled-2 (or it can choose to forego the attack and do no damage)
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Khaul strides forward, readying an attack against the first hostile to get within range of his hammer readied attack (creatures going down the western wall won't be inside his range): strike probably vs offguard as he is invisible: 1d20 + 16 ⇒ (13) + 16 = 29 damage(b,magic): 2d8 + 4 + 2 ⇒ (4, 5) + 4 + 2 = 15
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
khaul nods to the oracle. "I be hearin of them too. But never a dwarven one before." he sighs. He readies Myrsa, expecting some kind of confrontation with the creature. Or at the very least, a monologue.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Khaul eyes up the mummy with suspicion.
"That be a sore fate for any creature, but for a dwarf as well. Tis wrong." he mutters. Is she hacking flesh off herself with the cleaver or off something else. And she is looking at how her own body reacts to the music, or other undead bodies.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
"Well, that at least be a good sign. Someone alive be livin here, and with compassion within them ta be lookin after the cats." notes Khaul. "There be good to be found in all folk if we ken be lookin hard enough fer it."
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Khaul eyes up the gemstones embedded into the hand. "Anyone else find the missing hands... unsettling? I be hopin we not be meetin them later on." Taking careful note of the colour of the stones in order on the hand, Khaul tries to press the colour buttons in the rainbow in the same order.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
"I be hopin that music is the only thing that the storm be creatin. I'd hate to be walkin inta a lightnin storm." mutters Khaul. He looks at the area with concern. "Give me a hand here and we ken be fixin this up quick and easy too." assurance crafting, master: 10 + 14 = 24 Will need some assists, or can presumably auto assist another.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
"Good spotting Laohu!" compliments Khaul. He then stops for a moment, is the haunting music still playing? And if so, can we tell what direction it is coming from?
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Khaul nods to Lioness. "I agree. Maybe it be coming up behind th' door that is not." He slowly advances down the passage. "Any of yer be good at spottin traps?" he asks, caution in his mind after the warning from the door.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Hey, Khaul likes it when other people give her some stick. That shield has a tongue and a half.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
"Well, if it be fused to th' wall, I be doubting many folk be goin through it. Ken any of yer read tracks? Surely whoever made that monster on the pyramid must hav been leavin some." He eyes up the bloody pool, but sees little point in supping from something so foul. "If none of yer ken be reading the tracks, then I'm goin ta suggest we head west."
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Khaul just hoists her higher on his arm. "Come Myrsa. We're taking the lead this time. Don't yer be worrin yer pretty face about it. Master Laohu is just pullen yer... ahh... shield straps." He has a quick look around the altar to see if it is obvious what the creature was defending... apart from the room itself, as he heads toward the northern door. "I dunnie know if it ever had a soul. It looked alive but.."
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
"That would seem to be the one best guarded." agrees Khaul. "Let us head that way." He turns to Narkru. "Please be lettin me go first. I cannie protect that which is in front of me."
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
In general, Khaul will happily and rapidly repair shields. He has a portable anvil and quick repair feat. He also has lay on hands, battle medicine and medical assurance available to help out with hp. Priority is generally healing others, repairing Myrsa and then refocusing.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
"Then you'd be gettin yer pretty front dented, yes, I know." snarls back Khaul. "Me legs be only so long." He continues to try and beat on the back of the creature.
Then hefts Mysa higher. ◆ strike
Good call on Glimpse. my normal use of reactions is either Glimpse or Shield block, depending on whether it is someone else or myself who gets the first blow on them. Myrsa has her own shield block she can use with ajacent allies.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
BTW, as different GMs have different preferences on this... While I will call out in my strike that it is against an OG opponent. I'll not add anything to the attack roll for that, leaving it up to the GM to decrease AC. If you want me to add the +2, please let me know and I'll try to remember.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Khaul hoists Myrsa up to give her a better view of the creature before him. "Though why you would want to get a better view is beyond me." he mutters. Still, he swigs his hammer at the golems back, once and then a second time, trying to build up a rhythm. "Like belting metal at the forge." strike vs OG: 1d20 + 16 ⇒ (15) + 16 = 31
* raise shield
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Khaul hurries up the back stairs, puffing as he forces his slightly-too-short legs into an unaccustomed husstle. Once there however he gives a mighty swing of his hammer into the back of the creature. strike vs OG: 1d20 + 12 ⇒ (20) + 12 = 32
◆ Stride
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Khaul, finding himself behind the massive form of Nakru sighs and starts to work his way around the outside of the large pyramid. "We gonna need to talk about tactics, Big Guy." he mutters as he short legs work overtime to find an alternate route up. I'm assuming we cannot go up the sides where there are not stairs? ◆◆◆ Stride x3
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
"Direct approach gets us out of the rain faster." notes the champion. "And fits our over-achieving colleague.." here he gestures toward Narkru. "Though you are all kind of on the tall side from my perspective."
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
"We be invited here by th' owners." states Khaul. "We should be takin the main gate not skulking through the servants entrances."
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
"Ahh" starts Khaul. "Have been meanin to boster me offences against the ghosts since an unfortunate encounter in an old inn." He looks around. "Do yah think I'd be havin time to etch a rune onto me hammer?" Buy and etch a ghost touch rune for 75gp
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
"So" says Khaul. "Is there somewhere here we could lay in a healthy supply of holy water and garlic?" He thinks a bit longer. "I seem to recall silver be-in sovereign against were-wolves rather than vampires. Any stories of them in the area?"
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Khaul nods to his fellow dwarf. "Secure the keep, find the library. Evict wrong-doers, and convince right-doers that they are better off elsewhere." he says in summary. "I too am curious about undead in the area, and the history of the keep."
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
No Glyphs sorry.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Checking in.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Walking down the road, his short legs slowly not for the miles they have travelled strides a dwarf. His beard is long, but tidy and well braided, his armor polished, and upon his back is slung a shield. Coming *from* the shield can be heard the sound of a woman's voice.
NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Yes thanks very much for the game everyone, and riffing with the Myrsa conversations.
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