Thus far in the development process, every advantage seems to be for the forces of Good. Is this a problem?
The developers seem to be laboring under the impression that:
A) There are enough jerky people out there in real life that will play the game simply to enact that jerkiness out on other players,
and
B) This tidal wave of players will be significant enough that, in fact, severe mechanical disadvantages such as limited contracting ability, and inferior settlement building need to be in place to stem it.
I'd like to see some suggestions for benefits for Evil only characters that do not increase the likelihood of griefing. How about:
Undead Creation? Devil/Daemon/Demon Summoning?
Players want to play a concept, but they also want to "win the game." It seems to me that the forces of Evil are set up to fail, and I think that will be a big discouragement to many players, myself included. It's in the best interest of the game to encourage diversity in alignment on all levels of play - from individual interactions, all the way to conflicts between kingdoms.
This seems like a fairly large oversight in what I've considered to be a pretty spot on development process thus far.