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The Snows of Summer sees the introduction of a: Spoiler!:
Ring of Lifebleed (CL 15). Per the RAW, removal of a cursed item requires succeeding against a DC of 10 + the caster level of the cursed item. . . how are the rest of you dealing with this? One of my players has this item, and the DC is nigh impossible for low level characters to make. A 10th level character would have to roll a 15 when casting remove curse. . . The Shackled Hut mentions that: Spoiler!:
Sylgja may offer to remove the curse with her scroll. . . How, by rolling a 20? This just seems like an incredibly powerful cursed item, and the adventure doesn't seem to offer any real method of removing it. It almost seems like the authors forgot that the Pathfinder version of Remove curse doesn't work automatically like the 3.5 version. Advice?
Thus far in the development process, every advantage seems to be for the forces of Good. Is this a problem? The developers seem to be laboring under the impression that: A) There are enough jerky people out there in real life that will play the game simply to enact that jerkiness out on other players, and B) This tidal wave of players will be significant enough that, in fact, severe mechanical disadvantages such as limited contracting ability, and inferior settlement building need to be in place to stem it. I'd like to see some suggestions for benefits for Evil only characters that do not increase the likelihood of griefing. How about: Undead Creation? Devil/Daemon/Demon Summoning? Players want to play a concept, but they also want to "win the game." It seems to me that the forces of Evil are set up to fail, and I think that will be a big discouragement to many players, myself included. It's in the best interest of the game to encourage diversity in alignment on all levels of play - from individual interactions, all the way to conflicts between kingdoms. This seems like a fairly large oversight in what I've considered to be a pretty spot on development process thus far.
I'm currently in a Kingmaker game, trying to decide what class/build to play. Here's what we've got so far: Gunslinger (Musket Master)
The obvious choice would be a battle cleric - someone to flank with the magus, and provide some divine spells. In fact, that's what I'm playing now, a dwarven battle cleric of Cayden Cailean. But, I'm not entirely satisfied with this, and am looking for alternatives in case my character dies (or I just decide to switch him out). I would point out that we have no characters with developed social skills (or even decent charisma), something I think will be a real detriment in Kingmaker. I'm thinking Bard, but having trouble finding a build that I really like. I think combat wise the Archer Bard stands out the most, but we already have two ranged. . . A battle oracle would be more of a charisma based version of what I'm currently playing, but I'm just not really feeling it. Suggestions?
Obakararuir brought up a great point in another thread. There exists a loose set of "laws" (more an understanding, really) between the people of the River Kingdoms. These are known as the River Freedoms. Given that this is our sandbox, and we can do as we wish with it, are these rules that you'd like to see stand?
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