A cursed item and it's removal *spoilers*


Reign of Winter


The Snows of Summer sees the introduction of a:

Spoiler!:
Ring of Lifebleed (CL 15).

Per the RAW, removal of a cursed item requires succeeding against a DC of 10 + the caster level of the cursed item. . . how are the rest of you dealing with this?

One of my players has this item, and the DC is nigh impossible for low level characters to make. A 10th level character would have to roll a 15 when casting remove curse. . .

The Shackled Hut mentions that:

Spoiler!:
Sylgja may offer to remove the curse with her scroll. . . How, by rolling a 20?

This just seems like an incredibly powerful cursed item, and the adventure doesn't seem to offer any real method of removing it. It almost seems like the authors forgot that the Pathfinder version of Remove curse doesn't work automatically like the 3.5 version.

Advice?


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Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path Subscriber

My group took the PC to the barber shop and had the dwarf lady (Can't remember her name and don't have my book) perform surgery to cut of his finger. There are not rules for this sort of thing I do not think. It was pretty fun and all the players enjoyed the suspense of him getting his finger cut off.


Keep in mind that said item is really only CL 10, not 15. That makes it a bit easier to remove (and detect).

Edit: Actually, it doesn't make it easier to detect... See additional posts below.


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Remove the limb and cast regenerate.


Ansel Krulwich wrote:
Keep in mind that said item is really only CL 10, not 15. That makes it a bit easier to remove (and detect).

Is it not the same caster level as the item it was intended to be?


Danneth Sky wrote:
Ansel Krulwich wrote:
Keep in mind that said item is really only CL 10, not 15. That makes it a bit easier to remove (and detect).
Is it not the same caster level as the item it was intended to be?

Nope.

Removing Cursed Items wrote:
Removing Cursed Items: While some cursed items can simply be discarded, others force a compulsion upon the user to keep the item, no matter the costs. Others reappear even if discarded or are impossible to throw away. These items can only be discarded after the character or item is targeted by a remove curse spell or similar magic. the dc of the caster level check to undo the curse is equal to 10 + the cursed item's caster level.

Actually, identifying the cursed item is unclear if it uses the cursed item caster level or not... I would guess to prevent metagaming you'd use the intended item's caster level since the cursed item caster level is often completely different. What I said above in my previous post is partially incorrect.

Identifying Cursed Items wrote:
Identifying Cursed Items: Cursed items are identified like any other magic item, with one exception: unless the check made to identify the item exceeds the DC by 10 or more, the curse is not detected. If the check is not made by 10 or more, but still succeeds, all that is revealed is the item crafter's original intent. If the item is known to be cursed, the nature of the curse can be determined using the standard DC to identify the item.

For example: Boots of dancing are CL 16 whereas the boots of elvenkind are only CL 5. It'd be a Spellcraft DC 20 (CL 5 + 15) to identify the boots as their intended item, a Spellcraft DC 30 to identify the boots as being cursed (CL 5 + 15 + 10), and a DC 26 caster level check (CL 16 + 10) to remove them. If you know that the boots are cursed (say, you've put them on and you start dancing in combat) then it's a Spellcraft DC 31 (CL 16 + 15) to identify the nature of the curse.

Spoiler:
The ring of lifebleed is CL 10 and the ring of regeneration is CL 15. A Spellcraft DC 30 (CL 15 + 15) identifies the ring as it's intended item ("This ring appears to be a magic item that restores life to you in combat..."), a Spellcraft DC 40 identifies it as being cursed ("...but it's actually a cursed item so you should probably not put it on..."). Knowing that it's cursed, a Spellcraft DC 25 (CL 10 + 15) identifies the nature of the curse ("...instead of granting life, it sucks it away from you.")

Horizon Hunters

Pathfinder Adventure, Rulebook Subscriber

Sylgja rewarded my group with the scroll. I kind of wondered what the point was in it being there in the first place if the remedy for the curse was so easily reached... Granted, the PC did have to suffer through it for a little while, but it wasn't very long and didn't have a huge impact.


Honestly, I fudged the roll.


Thanks Ansel, I had missed the CL of the item (just assumed it was the same as the intended item).

closetgamer wrote:
Sylgja rewarded my group with the scroll. I kind of wondered what the point was in it being there in the first place if the remedy for the curse was so easily reached... Granted, the PC did have to suffer through it for a little while, but it wasn't very long and didn't have a huge impact.

It's really not as simple as all that, depending on how things play out. Considering that the curse doesn't actually become evident until the character is injured in combat, the player may not even know they're cursed when you meet Sylgja. Even then, if you assume (which I do), that Syljga's scroll is at the minimum caster level for the type of item (CL 5), she needs to roll a 15 or higher to get rid of that particular curse. That's pretty bad odds.

Her scroll still came in handy, though. . . a barbarian in my group was suffering from a feast of ashes curse.

Glutton wrote:
Honestly, I fudged the roll.

That's probably what will happen with me, too, when she finds another remove curse. That, or I'll allow chopping off the finger to work, if she goes that route.


The winter witch in my group made the save to avoid eating the cookie, resealed it, asked Jairess to sign the envelope "From Jairess *kiss*" and sent it through the teleporter to the top floor.

You gotta love that kind of malicious ingenuity.

Sylgja ended up using the scroll to break the jenkins' curse on the cleric. They already threw away their putrified rations and still have to hunt to get by but at least he can now purify food and water again.

Don't forget, Sylgja also has the Manipulate Luck ability. It's probably not too far of a stretch to allow that luck bonus to apply to caster level checks if it'll help break a curse.

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