Kevan's page

Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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The main reason I didn't purchase S&S is because my group has been playing RotR as an occasional filler when we don't have enough players for our regular weekly Pathfinder RPG game. I bought each adventure deck as it came out, but we're still only halfway through the Fortress of the Stone Giants. The main reason progress has been so slow is that we used to spend a lot of time re-doing past adventures that individual players had missed. We've stopped doing that now, so we should wrap by the time Wrath of the Righteous comes out. My current intention is to buy it on release.

I was tempted to purchase S&S and run organized play sessions, but the delay in organized play and my lack of interest in the pirate theme made it a pass for me. I may run organized WotR this summer for local Pathfinder players if I have enough time.


I eagerly await these weekly reveals, and I'm very impressed by most of the figures revealed already. But I am in agreement that it is a mistake to make the gnome fighter a common, and I hope that the decision will be reconsidered. The same with the Watch Officer, which also is unlikely to be encountered in groups. Generic monsters should be the focus of the commons. Kobolds or gnolls would be great, as mentioned by previous posters. Even a generic townfolk, barbarian, or militia spearman or archer.

I'm curious to know the distribution ratio of common/uncommon/rare/super rare. I expect I'll be chipping in for two or three bricks, and hoping that I get a majority of the set. I don't care if I have the full set, but it would be annoying to know that there were figures that are so rare that I really don't have a hope of getting them, or that I'm likely to end up with a half dozen gnome fighters that I can't even trade away.


I use a system in my game that I inherited from the former DM. If a player doesn't like his roll, they are given the option of re-rolling on the next smaller hid die. So a barbarian that rolled a 1 on his d12 could re-roll on a d10. If he rolled another 1, he could try a d8, then d6, and finally d4.

This tends to ensure that most players level up with at least average hit points, while high rolls are still rather unique occurrences.