Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Ignoring parts of Anator's story, Kestra looks over to Aizu and explains, when I spent time in Geb, I saw some of the kinds of restless dead that Anator speaks of: hands that move without bodies, eyes that float of their own accord... even the pieces of the undead can be dangerous. She grabs on to the rope to help Aizu lower down Anator, staring off into the distance as she remembers her old life.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Aye, the water can be unforgiving if not give the proper respect. As much as I'd love to get across quickly, I'd rather ford the river somewhere else than attempt to cross the ice. Kestra says as she begins searching around for a shallow place in the river.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Perhaps that spur is out entrance into the old fort? Kestra says, her voice echoing off the snow and her breath freezing even before it leaves her lips, I don't particularly see any other interesting landmark around here.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
A good night's rest sounds great to me, especially near a fire in some very thick blankets, Kestra says, feeling the burn of the flame on her face, making it feel stretched over her skull. Slightly uncomfortable, but she knows turning away will only return her face to the frozen cold.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Interesting. My family was part of a long dead clan, so I never knew such stories. Appears the bastard humans got what they deserved. She pauses for a moment before adding Uh, no offense to the humans in present company. How long ago was this ill-fated ransom supposed to have happened? she asks the other dwarves while she huddles close to the fire, furs nearly smoking with the proximity.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Interesting. In my family, a broken hammer was an ill omen, for a broken hammer is one that cannot create, Kestra responds, stroking her chin before continuing, and I agree, we should speak to these Clefthammers if there are any still around.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Kestra will nod at Anator's suggestion and accompany the Aizu and Raznarr into the money changer's shop. I will accompany you, but I don't see myself being useful in directly talking with him. Though I do have a knack for telling when people are lying and know a little about some legends.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
I was just about to suggest that same thing. No doubt he doesn't have the kind of clients that'd need to exchange gold for platinum, at least not this far out. Kestra pipes up, praying to Pharasma that she is correct.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
I agree, though I do not think lycanthropy is of specific interest to The Lady of Graves. We should definitely follow up on the coins first thing in the morning. Kestra will say, taking a moment to noisily slurp her broth before continuing, do you know where exactly these adventurers collected these coins?
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Kestra shifts uncomfortably at hearing she has to leave her bow outside. Is there perhaps someone who will hold on to my bow and arrows for me? someone who will keep them out of the cold? I don't relish the thought of leaving them exposed to the elements...
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Kestra will chuckle at Camas's observation, her breath freezing as it passes her teeth. I was not born in this cold, I don't understand how one can prefer it... she sighs, huddling up into her outfit even more against the biting cold.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Agreed, trying to cross a half-frozen river in the dead of winter is ill advised, as is wandering in the biting cold. Kestra grumbles out, absentmindedly huddling into her clothes against the cold. Buying a cold weather outfit and 5 potions of Endure Elements
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
After hearing the group decision to travel to the Linnorm Kingdoms, she will wander over to Aldsworth's shop and inquire So Mr. Aldsworth, do you happen to have six sets of cold weather gear we can borrow? We're going on a mission to The Land of the Linnorm Kings and I for one would rather not freeze she says with a hearty chuckle. If you wish for us to actually purchase them I'm sure that will be no trouble either.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
The bow will look good in your hands, Ealianne. Kestra will say with a bow. After Aldsworth produces the shurikens for Ealianne to peruse, Kestra will rest against an open spot on the wall, asking, How about some arrows made with special heads? Preferably the durable type, if you have them. She will then check her purse, and curse as she says well, maybe put a hold on that. I only have around 190 gold pieces to give you and I'm not sure that will cover anything.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
We should find a way to train more. Those gnolls gave us more trouble than they should have, perhaps death dulled out skills. Is there a place in the ship we can hone our skills? Hone our team tactics? I get a bonus teamwork feat this level, but I traded away solo tactics for other fun things. Any ideas? Anyone want to pick up a teamwork feat along with me? I'm also picking up Cure Light Wounds, cause obviously we need it :-P
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
What manner of monstrosity... Kestra will whisper, trailing off at the end. She looks about, trying to assess the progress of the rescue. She will then move away from the evacuation and fire, trying to draw the horror's attention away from the innocents. Attack: 1d20 + 6 ⇒ (3) + 6 = 9 +1 if within 30ft
These. Dice. Hate. Us.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
What manner of mostrosity... Kestra will whisper, trailing off at the end. She looks about, trying to assess the progress of the rescue. She will then move away from the evacuation and fire, trying to draw the horror's attention away from the innocents. Attack: 1d20 + 6 ⇒ (18) + 6 = 24 +1 if within 30ft
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Kestra prays to Pharasma for her favor, and requests that she be protected from the machinations of evil while moving in to position to attack the thing coming from the tunnel Divine Favor, Protection from Evil
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Anator, I actually have a trait that gives me +1 damage whenever I am benefitting from morale bonuses to attack :-) look up Zest for Battle We... We must go. We should get the captives and quickly retreat. Kestra will pant out, wondering how things went south so quickly.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Still in a panic, Kestra will yell out Where are the captives?!? We have to get them out before we are overrun! and will take a shot at the gnoll trading blows with Anator Attack: 1d20 + 5 ⇒ (17) + 5 = 22 Plus Point Blank
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Damn! We need healing NOW! we either need to gather fallen and fall back or bring up some healing real damn quick! Kestra shouts, loading another arrow and firing it at the priest GAAAAAAHHHHHH THESE DICE! Attack: 1d20 + 5 ⇒ (8) + 5 = 13 +1 if within 30ft
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Cursing the flames and the dark powers that brought down their new comrade, Kestra will move towards Camas to be ready to bring him back if he bleeds too much and try once again to take out the evil priest, but trips on the uneven surface of the cave floor some dwarf, huh? Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
At Anator's behest, Kestra will move further into the cave until she can see the high priest well enough to take a shot And will do so if she has an action left, calling upon Pharasma to make her attacks strike true Judgement of Destruction Attack: 1d20 + 5 ⇒ (7) + 5 = 12 +1 if within 30ft
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Kestra will quickly load a second arrow and let loose at the gnoll with the prisoner again assuming he's still standing Attack: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Stealth: 1d20 + 4 ⇒ (5) + 4 = 9 Kestra will move forward slowly, her armor making more of a racket than she'd like, and will take up position to where she can see and fire upon the gnolls, and once again draw an arrow to her cheek, waiting for her team to move in before firing.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Pleased to meet you, Camas. As far as I understand, we are within the River Kingdoms. As to specific areas, I'm unsure. Kestra will focus on the message spell and whisper to Ealianne Can you at least see what they are? See what kind of ritual they may be performing and where best to strike? Can I see the figures around the fire well enough to take aim at one?
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
They're on ya, lad, Kestra will whisper with slight amusement, but again, be quiet. I'll stay here with you momentarily so my comrades can move forward, but once battle starts I'm moving closer to get better shots. If you want, that is.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Kestra will huff at Aizu's response, replying shortly If that's what you really think, though perhaps we could be less callous... ans trailing off when she realizes the callousness of her own previous statement
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Kestra will keep her bow in hand as she moves up towards the cave. If they have captives, they are more than likely the ones that attacked that homestead. Do we give them a chance to lay down arms or do we slay them like the animals they are?
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Not wanting to give away their position, Kestra will hold off on casting spells, instead probing her mind for any knowledge she may have on the creatures before her. Knowledge (Arcana, Dungeoneering, or Nature): 1d20 + 4 ⇒ (10) + 4 = 14
She will raise her bow at the ready, and will slowly draw an arrow in it, resting it at her cheek as she slowly inhales and exhales, awaiting the first strike of her allies and silently praying to Pharasma strength and for her allies weapons to strike true.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
I don't trust my ability to sneak as much as the rest of you, I will hang back with Raznar and strike when the rest of you heat the iron, Kestra will inform the others, and when the iron is ready to hammer into shape, I shall move quickly to the rest of you to grant the blessings of Pharasma for strength in combat. With this, Kestra will move up with Raznar to get within range. Stealth: 1d20 + 4 ⇒ (5) + 4 = 9 But will apparently stub her toe and curse slightly too loud at the pain.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
It would be odd for the thieves to stay the night, I would think... Though the missing metal is definitely odd. Perhaps they are building some sort of effigy? Kestra will ask to no one in particular. After thinking it over a moment, she will shake her head and say this information matters little at the moment, other than giving us inspiration to make haste in finding these cultists.
Female Dwarf Inquisitor/3 l Init +6 | Per +9 | AC 19/16fl/13t | HP 30/30 | Fort +4 | Ref +3 | Will +6
Kestra will also bend down and take a look at the Hyena's tracks and will look about for signs of their travel. Survival to Track: 1d20 + 8 ⇒ (7) + 8 = 15 I think between the two of us we can find their masters with little trouble. Onward, then.
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