Valeros

Kenz Orinar's page

47 posts. Alias of Toodles or summat.


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male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

some apologies are in order. this past week has been bizarre. I stopped counting the varieties of hell I've suffered somewhere around 25 (ironically, that was the hell of hyperbole) and simply have had neither time nor energy for pbp. between my job in retail management and a bunch of personal stuff, I don't see things getting any easier until the new year and am bowing out of just about everything. I am sorry for any inconvenience this causes.

I hope everyone continues to enjoy themselves on here, and with luck I can rejoin you come January.


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

typical...
init: 1d20 + 4 ⇒ (5) + 4 = 9


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

Kenz sweeps along with the group


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

oh good! a deep, dark, mysterious well with little room to maneuver an virtually no option for retreat... I'll go first. he positions his ioun torch and leads the way down


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40
Garm Stoutsole wrote:


Kenz wrote:
maybe green is for water and brown for earth while white is for air?
And Orange is for Cleaning!

(rimshot followed by the sound of crickets chirping)

yes, I suppose we are being a bit speculative


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

maybe green is for water and brown for earth while white is for air?


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

belonging to acolytes of different elements, perhaps?


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

I suppose that means no sitting in it... a pity, it looks comfortable

Kenz continues on his way, wary but determined he approaches the stairs and looks for signs of recent passage
survival: 1d20 + 8 ⇒ (2) + 8 = 10


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

crouches among the glittering shattered crystal in area 3, picking through the debris
perception: 1d20 + 1 ⇒ (12) + 1 = 13

if he finds nothing of interest, he'll move into area 7 beyond the altar, gazing at everything
perception: 1d20 + 1 ⇒ (2) + 1 = 3


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

Kenz is ready to move on


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

Kenz, having allowed himself to fall dramatically behind as he was engrossed by the appearance of the complex at large, notices Uldar running full tilt away and attempts to snatch him up as their paths cross
grapple CM: 1d20 + 7 ⇒ (11) + 7 = 18

where ya headed? I thought we were all going inside


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

Ken begins to pace back and forth as his eyes climb the edifice, perhaps there's a way in on an upper story...

perception: 1d20 + 1 ⇒ (19) + 1 = 20

engineering: 1d20 + 8 ⇒ (8) + 8 = 16


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

at the great risk of leaving a stone unturned, I thinks it's time we went back


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

makes his own sweep for tracks survival: 1d20 + 8 ⇒ (5) + 8 = 13

and looks to see if there's anything odd about the structure engineering: 1d20 + 8 ⇒ (3) + 8 = 11

unless anyone has found something significantly more interesting than I have, I suggest we be on our way


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

watches her head off for a beat before saying to the others, so, does she always get her way around here or... nevermind. Don't answer. he reaches into his belt pouch, pulls out an ioun torch and places it in the air over his head where it stays, moving with him, and hurries off down the tunnel to take the lead, since part of his job is taking surprise arrows in the dark so no one else has to.


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

as I thought, and I'd be pleased to take the haste. Incidentally, I agree resting may be for the best. I think we all expected that battle with the brigands to be much more difficult than it was and we may have used too many valuable resources dealing with them, like that fiery orb spell. Well done, that, by the way.

he gives Kalizama a conspicuous wink


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

trane, I'm not sure potions work that way. Kalizima, you would know; can a single potion bespell multiple people?


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

Searches for the most recent signs of passage

Survival: 1d20 + 8 ⇒ (13) + 8 = 21


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

comes at Kalizama's summons, intrigued.


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

Kenz considers the room and building and tries to calculate the most likely place for a hidden door or alcove.

engineering: 1d20 + 8 ⇒ (5) + 8 = 13


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

glares at his captive,... scans the list of names,... glares at his captive

you don't know anything about demons or evil, elemental cults at all do you?... no, don't answer; it was rhetorical

he cuts the man free from his bonds, stands him up, brushes him off and escorts him to the door.

if we ever hear about you preying on merchants, traveling, stationary or otherwise or anyone else for that matter, we'll find you.

he sends him on his way but calls after him, sorry about killing all your friends, but you know the old saying, "You can't have slaughter without laughter!" bye now


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

ah.


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

Kenz gathers anything useful from the fallen foes, before returning to the bound, and presumably awake, captive. He almost casually lifts him up and gives him a silent tour of the room, showing him what happened while he slept so peacefully. He gently sets him down next to the main doors and begins whispering in his ear. The content of his message is probably best left to the imagination, but it can be understood that Kenz is questioning the man about his employers, their plans, the layout of the tower, if he had an attractive babysitter as a child, etc...

intimidate: 1d20 + 8 ⇒ (20) + 8 = 28


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

ties up and gags sleeping beauty after removing his weapons
so, where to next?


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

takes a five foot step and attacks F
1d20 + 9 ⇒ (10) + 9 = 19
dam: 1d10 + 1 + 4 ⇒ (9) + 1 + 4 = 14


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

AoO: 1d20 + 9 ⇒ (12) + 9 = 21
dam: 1d10 + 4 + 1 ⇒ (9) + 4 + 1 = 14

assuming that kills him Kenz steps over the body and attacks the next guy
attack: 1d20 + 9 ⇒ (20) + 9 = 29
confirm: 1d20 + 9 ⇒ (18) + 9 = 27
dam: 3d10 + 12 + 3 ⇒ (8, 4, 10) + 12 + 3 = 37


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

Kenz vaults the ellipsoid table I'm assuming difficult terrain as opposed to needing an acrobatics check, you'll please correct me if I'm wrong in order to trip attack E from square e12

trip attack: 1d20 + 11 ⇒ (10) + 11 = 21


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

wafts the smoke from the burning corpse towards his face and sniffs theatrically hmmm, any of you boys want some bacon? we've got plenty to share he raises an eyebrow in question but leers threateningly at their opponents.


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

advances past Trane and ninja to G15 and attempts a trip maneuver on 8

trip attack: 1d20 + 11 ⇒ (5) + 11 = 16


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

whirls his flail over head to develop enough momentum for the attack

cleave @ 4: 1d20 + 9 ⇒ (12) + 9 = 21
dam: 1d10 + 4 + 1 ⇒ (7) + 4 + 1 = 12

cleave @ 5: 1d20 + 9 ⇒ (12) + 9 = 21
dam: 1d10 + 4 + 1 ⇒ (1) + 4 + 1 = 6

AC's been adjusted


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

init: 1d20 + 4 ⇒ (3) + 4 = 7

I'll second Ulder's suggestion to allow the GM to make our passive rolls, or at least mine


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

Readies his flail, and opens the door for Ulder to inspect the entrance, as he does himself. Once given the all clear he leads the way in.

perc: 1d20 + 1 ⇒ (4) + 1 = 5


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

he answers Ulder's whisper we should continue to be wary. someone has indeed been using the tower, is using it now.


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

searches the ground to see if there have been any recent comings or goings survival: 1d20 + 8 ⇒ (12) + 8 = 20


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

Lowers his hand holding the bottle and looks about petulantly, having been shot down and since no one's accepting his toast or drinking vividly green, mild hallucinogens with him. He returns Trane's gaze with a cool but nonplussed one of his own.


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

Hruda has directly stated that Y'day, at least, is and angel. If she didn't mean that literally, then Kenz hasn't figured it out yet, nor, for that matter, have I.


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

stands, not at all discouraged
@ Y'day well m'lady, if you won't accept on behalf of your goddes, won,t you accept on your own behalf, one warrior to another?
A toast… to victory over the darkness!

he salutes all present with the bottle and its chartreuse contents before swilling it for the second time and offering it immediately and meaningfully to Y'day


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

HAHAHAHAHAHA!
shocked...
rolls with it...
he takes his goods and looks at Brandor, then cocks his head toward Hruda, well, pay the nice lady He pulls the the cork from the bottle and takes a healthy swig then re-stoppers it as he purposely walks toward really? the angel, kneels in front of her and without ever breaking eye contact offers up the absinthe to her a libation for the Dawnflower, they say wisdom and truth can be found in this bottle, if it's true then it is as the reflection of a spark on still water when compared to that of your Mistress, the blinding and ever burning sun and I should be ashamed to offer it but here it is. I give it to you, Y'dey, as beautiful a blaze as I shall ever likely be blessed to see in this life or after, to give to her. I ask for nothing in return, being in your presence is bargain enough for any man, should he live a thousand lifetimes...

Before the end of the herb shop encounter, whatever else happens, he'll buy another bottle of absinthe with his own money, assuming, of course, that he doesn't offend the proprietresses so much that they chase him out with a broom


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

Kenz tears his hungry gaze away from the (cleric?... paladin?...) and offers up his most dapper bow to Hruda m'lady, while my companions have much more pressing questions to ask you, my heart's desires are simple, a pound of the darkest coffee, a bottle of emerald absinthe and the name of yon steel bound angel that I might scream it as a victory cry as I ride into battle and take comfort in it on that black day which plagues every mortal life

diplomacy: 1d20 - 2 ⇒ (19) - 2 = 17

wow, I don't know if that worked, but sure went better than expected


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

raises an eyebrow at Trane I would generally agree, but I'm afraid we're a large, heavily armed party including a particularly conspicuous gnome whose hat jingles when he walks in a backwater town... someone's likely to notice no matter what we do.


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

@ hostler yes, I know accepts keys with what is rapidly becoming his trademark predacious grin before doling them out to the rest of the party


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

You can thank me by buying me a drink, Mr Brandor, but not yet. Let's stow our gear and find Screng and Hruda. If we're lucky they'll have absynthe at this herb shop of theirs and you can repay your debt that way and have an interesting experience besides... he offers a smile that from anyone else would surely be friendly; on Kenz it seems predatory.


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

turns away but has an afterthought oh, and if any one of us wakes up to a single flea, louse or rat, be they vermin or otherwise, you won't be pleased to find out intimidate: 1d20 + 8 ⇒ (20) + 8 = 28


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

six rooms... with locks... looks askance at the servers fresh linens... he puts six gold pieces in the man's hand and we'll take our meals in a private room he adds a seventh


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

A tall young man, heavily armored, ducks under the door frame and saunters in from rear of the shop, his shoulders the breadth of an axe handle, his face hashed and pocked with scars. Accompanying him are the strong scents of forge smoke and coffee, the later coming from a large, chipped and steaming earthenware mug in his left hand. Criss-crossed across his back are strapped a two handed sword and a heavy flail.

I see I'm late... I should say, Mr Otis, that if you wish to keep out eaves droppers you may wish to lock both the front AND the back doors. I've heard enough while making me hot beverage, here, to know two things: that you've asked me to swim in potentially shark infested waters and that Mr Elmo here has brought you a fine and fitting company who seem to appreciate your particular sense of melodrama... he looks at said company, flashing a wide smile full of clean but crooked teeth Kenz is my name, and I'm pleased to join your little crusade, just please don't call it a crusade; upholding virtue and protecting the innocent I do on my days off. This sounds like hard work and hard work I do for my cut of the spoils. He sips his coffee with surprising delicacy, obviously relishing the taste. A bit more quietly he addresses the smith Oh, one more thing, Mr Otis, that goat's gonna dry up soon if you don't get her with a kid and tend her properly his smile this time is a bit more modest hinting at embarrassment.


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

hi all, I'll be your new tank and trip maneuver/multi target specialist, eventually moving into group intimidation. I look forward to llaying with you.


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

Kenz here, checking in. Shall I find an organic point to introduce my character, or do we prefer that I just fall out of the sky, in which case I strongly urge you to get out of the way as I'm riding a barded heavy horse