Monk

Kentalla's page

41 posts. Alias of RelicBlackOUT.


Full Name

Kentalla

Race

Human

Classes/Levels

Guide Ranger 1 I HP 11/13 I AC 14 T 14 FF 10 I CMB 2 CMD 16 I Fort 4 Ref 6 Will 1 I Init +4 I Percep: 5 Stealth: 8 I Speed: 30 ft

Gender

Female

Age

17

Alignment

NG

Languages

Common

Occupation

Hunter/Tracker/Guide

Strength 12
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 13
Charisma 10

About Kentalla

Short Bow +4(5) 1d6(+1) x3
Bone Dagger +2 1d6+1 19-20x2

Fortitude 4 Reflex 6 Will 1

Background:

Kentalla has had to fend for herself from a young age when the blight of Sand Sickness took her parents from her. From that moment she has dedicated her life to find a way out. A way out of the sickness, away out of The Yard.

Each day when she gets up and before she goes to bed, Kentalla visits the only plant she has ever seen. It gives her the hope to push on. She dreams at night of what the world would look like filled with green plants like that. Dreams of what they ground would feel like under her feet, and under her body as she lays on it looking up at the stars.

One day, she will find that place for her people. She will find the place she dreams about.

Description:

Kentalla is a plain looking girl, not ugly not beautiful.
Her dark tanned skin she keeps covered up while out scouting and hunting.
Just over 5 feet, she stands just as tall as the village warriors.
She is proud, determined, and selfless.
Her fear is to die from Sand Sickness and to be left out on the flat for the sun to dry up and mummify her body.

Class Skills:
10=6 + 0 Int + Human +1 trait +1 craft skill +1 favorite class

Climb 5=1 Rank + 1 Str + 3 class
Craft-Bow 4= 1 rank + 3 class
Heal 5=1+1 Wis+3 class
Intimidate 4=1 rank+3 class
K-Dungeoneering 4= 1 Rank+ 3 class
K-Geography 4=1 Rank+3 class
K-Nature 4=1 rank +3 class
Perception 5=1 rank + 1 Wis +3 class
Stealth 8=1 rank +4 dex +3 class
Survival 5(6 track)=1 rank +1 wis+3 class(+1 track)

Equipment::

Bone dagger, waterskin, flint and steel, sinew and needle, one torch, a makeshift bag or pack, and hide bedroll
Short Bow w/7 Arrows 1d6x3
2 retrieved arrows?
2x Bone Dagger 1d6
Short Spear
Shiny Sword w/Jagged Razors Edge.

Feats:

Point Blank Shot (Human)
Precise Shot (1st level)

Trait:

Finding Haleen

Ranger’s Focus (Ex):

At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2.

At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day.

Track (Ex):

A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Wild Empathy (Ex):

A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.