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Kent H. Trustrup's page

5 posts. Organized Play character for Kent Trustrup.


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Hi

Am I the only one have problems printing the .pdf's from Paizo?

If you print them, it takes about 30 sec. to 1 minute per page, because it needs to flatten the pages first.

Anyone have any suggestions as to how to eliminate this problem? (And no, can't buy the printed versions, live in europe, way tot expensive to send here)


Karui Kage wrote:


Ever since the first one, the group has always made sure Tristan and Storn had potions of see invisibility handy. At only 300 GP a pop (although down to 150 GP now that Bokken is a cohort, but that's later) it's not too shabby, and worth the whole not dying.

See Invisibility is a personal spell, and personal spells can't be put into potions :-)

My group just hated Bokken, they've been tormenting him for 5 scenarios now.


James Jacobs wrote:
princeimrahil wrote:
This may have been answered elsewhere (apologies in advance), but I need clarification on how to apply the strategy bonuses to damage. If a strategy applies a penalty to damage, does that penalty apply to damage received, or damage dealt? That is, if my strategy says "-4 damage," does that mean that I TAKE 4 less damage from each attack, or does it mean that I DEAL 4 less damage from each attack? Or, I suppose, option three: do BOTH things apply?
The damage penalty is inflicted only to the damage you deal. Your tactics can't directly affect damage done by other units; the only way a strategy can affect an enemy's damage is indirectly by raising your own DV modifier. Basically; your army is avoiding attacks in order to protect itself if you use a Defensive or Cautious strategy; you're not making as many attacks, so you aren't doing as much damage.

It's doesn't make that much sense the actual effects you get from strategies er skewed.

Defense gives you -10 OM and +4DV, since -6 damage converts directly to -6 OM, since the first 6 you beat the opponents DV with is canceled by the -6 dmg.
That is a difference of -6

Whiles Reckless gives you +4(+10) OM and -4 DV, all depending on wheter you hit or not.
That is a difference of +0(+6)

That means from reckless to total defense, there is a difference of 6-12 skewed towards aggression.

It get worse if you include tactics in this calculation, since Hold the line -4 OM +4 DV cancels out Reckless and give a net +0 OM +0 DV +6 damage.
While Relentless brutality +4 OM and - 4 DV cancels Defense, and gives +0 OM +0 DV -6 damage.
A total difference of 12 damage.

My suggestion to fix this, is either let the damage occur to both sides, that is -6 to both, or +6 to both. Or simply drop the damage totally, it doesn't sit well within the otherwise simple system.

Another thing, Tactics and strategy should be reversed. Strategy is the overall strategy for a battle, while tactics what happens from moment to moment.


I'm running it now with my group, and they are really psyked about the whole kingdom part :)

It's a really great idea, and with slight modifications you could actually run it set anywhere more or less.

There are some Stat errors on the mobs in the AP though, and the CR for some of the encounters are way off.

Without giving spoilers.

The to-hit for mobs in F. and G. are just wrong, with up to +10 in difference to the real to-hit.

And the CR for E and K are way to high, compared to what they actually face. I trippled the amount of mobs in E, and they still cut through it like butter, and I only have 3 players. While the P, which is only +1 CR, almost killed them, and they where actually lucky there. Thinking that one is actually a higher CR than anticipated.

Would be real nice if someone at Paizo looked through the AP, and used an hour or so calculating the mobs, to see if the stats are true, and then update the .pdf.

But besides that, keep making things like this :)


What is the policy about shipping to Europe?

The problem is WAT, which will often be applied if the package is picked up by Tax control, with an additional fee for handling which is about 30$.