UPP 7B8865
Primary Skills: Computers 4, Deception 3, Stealth 3, Streetwise 3, Gun Combat (Slug Pistol) 3, Investigate 2, Persuasion 2, Gun Combat (Slug Rifles) 1, Mechanic-1, Survival-1 Secondary Skills:
Remote Sensors 0, Sensors 0, Comms 0, Vacc Suit 0, Athletics 0, Gunnery 0 GM:
He will start with the Regina Intergrated Genetic Information Service, then go to the Roup Planetary Criminal Information Centre, then to the Imperial Navy Service Corsair's Registry and finally the TAS membership directory. RIGIS: 2d6 + 4 + 1 + 1 - 1 ⇒ (6, 1) + 4 + 1 + 1 - 1 = 12
He will scout out an area that is not very busy to access the Downport terminal. He will see if anyone is free to act as a lookout, perfecting to take someone with a recon skill!
Kenneth sends out a message to all his crew mates. "Greetings all. I am doing some research into our possible passengers and need some assistance. Who is free to give me a hand? Would prefer someone with keen eyes and ability to spot trouble before it happens (Recon skill). Call me back when you are free, I will be awhile looking over these databases."
UPP 7B8865
Primary Skills: Computers 4, Deception 3, Stealth 3, Streetwise 3, Gun Combat (Slug Pistol) 3, Investigate 2, Persuasion 2, Gun Combat (Slug Rifles) 1, Mechanic-1, Survival-1 Secondary Skills:
Remote Sensors 0, Sensors 0, Comms 0, Vacc Suit 0, Athletics 0, Gunnery 0 Kenneth will search all the databases he can, paying the access fee for those that need it. As for the Roup Downport database...he might take a peek inside to see how hard it would be to hack the information. Also, can I make a computer check to try and speed the process up? Computers (speed search): 2d6 + 4 + 1 + 1 ⇒ (1, 6) + 4 + 1 + 1 = 13 Computer (Looking around Roup Downport system): 2d6 + 4 + 1 + 1 ⇒ (2, 3) + 4 + 1 + 1 = 11 +1 for expert system, +1 INT
UPP 7B8865
Primary Skills: Computers 4, Deception 3, Stealth 3, Streetwise 3, Gun Combat (Slug Pistol) 3, Investigate 2, Persuasion 2, Gun Combat (Slug Rifles) 1, Mechanic-1, Survival-1 Secondary Skills:
Remote Sensors 0, Sensors 0, Comms 0, Vacc Suit 0, Athletics 0, Gunnery 0 I suppose with his computer skill, Ken could do background checks on the passengers, otherwise he can accompany anyone as a extra. His persuasion might help some in negations. I think we should try to take as many of the offered passengers/cargo as we can!
UPP 7B8865
Primary Skills: Computers 4, Deception 3, Stealth 3, Streetwise 3, Gun Combat (Slug Pistol) 3, Investigate 2, Persuasion 2, Gun Combat (Slug Rifles) 1, Mechanic-1, Survival-1 Secondary Skills:
Remote Sensors 0, Sensors 0, Comms 0, Vacc Suit 0, Athletics 0, Gunnery 0 Updated, Linked to Varkha and Lodic (for skills), and The Doc just for background.
UPP 7B8865
Primary Skills: Computers 4, Deception 3, Stealth 3, Streetwise 3, Gun Combat (Slug Pistol) 3, Investigate 2, Persuasion 2, Gun Combat (Slug Rifles) 1, Mechanic-1, Survival-1 Secondary Skills:
Remote Sensors 0, Sensors 0, Comms 0, Vacc Suit 0, Athletics 0, Gunnery 0 Difficult Computer: 2d6 + 4 + 1 - 2 ⇒ (5, 4) + 4 + 1 - 2 = 12
UPP 7B8865
Primary Skills: Computers 4, Deception 3, Stealth 3, Streetwise 3, Gun Combat (Slug Pistol) 3, Investigate 2, Persuasion 2, Gun Combat (Slug Rifles) 1, Mechanic-1, Survival-1 Secondary Skills:
Remote Sensors 0, Sensors 0, Comms 0, Vacc Suit 0, Athletics 0, Gunnery 0 Kenneth will attempt to increase the security on the computers and comm of the crew, specifically against this kind of intrusion (and others as well). He will also continue to try and discover who it is tapping their communications.
"So the long and the short of it is, your friend (he looks to Lysander) is being traced, and now so are we. Who is he? Who would be interested in his communications?" He turns to Lodic and asks, "Do you have any assets in the area who might be able to shed some light on this? I am going to check mine...I do not like being bugged!"
UPP 7B8865
Primary Skills: Computers 4, Deception 3, Stealth 3, Streetwise 3, Gun Combat (Slug Pistol) 3, Investigate 2, Persuasion 2, Gun Combat (Slug Rifles) 1, Mechanic-1, Survival-1 Secondary Skills:
Remote Sensors 0, Sensors 0, Comms 0, Vacc Suit 0, Athletics 0, Gunnery 0 Kenneth gets the message and set about tagging and tracing the hacker. Computer: 2d6 + 4 + 1 ⇒ (2, 4) + 4 + 1 = 11 to verify Using my computer to assist, for the +1 (I think that is correct) Computer: 2d6 + 4 + 1 - 4 ⇒ (2, 6) + 4 + 1 - 4 = 9 to trace hacker
UPP 7B8865
Primary Skills: Computers 4, Deception 3, Stealth 3, Streetwise 3, Gun Combat (Slug Pistol) 3, Investigate 2, Persuasion 2, Gun Combat (Slug Rifles) 1, Mechanic-1, Survival-1 Secondary Skills:
Remote Sensors 0, Sensors 0, Comms 0, Vacc Suit 0, Athletics 0, Gunnery 0 Kenneth sends a short message to Lysander agreeing to take the contract...good money left on the table does no one any good! GM: Kenneth will also contact his Agent ally and let him know that he now has access to a trader and is willing to take contracts...if the money is good. He will also ask for some information on the Dekalb and Zeta-2 systems. BTW his name is Maxwell Thorn, code name Blackbird
UPP 7B8865
Primary Skills: Computers 4, Deception 3, Stealth 3, Streetwise 3, Gun Combat (Slug Pistol) 3, Investigate 2, Persuasion 2, Gun Combat (Slug Rifles) 1, Mechanic-1, Survival-1 Secondary Skills:
Remote Sensors 0, Sensors 0, Comms 0, Vacc Suit 0, Athletics 0, Gunnery 0 Kenneth can throw in 12,000cr as well....
I came across a wonderful character generator for Traveler called TCG by a company called RPGsuite I bought it and have been having a blast playing around with it. The basic system is free, but it only supports drifters, but you can get the character package for the rest. Have asked about expanding to black book information, but no reply yet. Check it out!
UPP 7B8865
Primary Skills: Computers 4, Deception 3, Stealth 3, Streetwise 3, Gun Combat (Slug Pistol) 3, Investigate 2, Persuasion 2, Gun Combat (Slug Rifles) 1, Mechanic-1, Survival-1 Secondary Skills:
Remote Sensors 0, Sensors 0, Comms 0, Vacc Suit 0, Athletics 0, Gunnery 0 Waiting for the transit to take him to the DownPort, Kenneth checks his comm to see he has received messages. He takes a moment to back trace the signal to ensure it has not been spoofed. Once satisfied, he runs his security software over the packet, and then deciders the message. He types a quick note to the others, basically saying he will be at the port shortly, but he will go along with whatever the group decides. Not being a merchant at heart, many of these decisions he will leave to those who know better. In fact, hi position withing the ship had never really been clarified, not that he cared. He hoped that travelling would help erase some of the bad memories of the last few years. He hopped on the tram and replaced his comm, but the dark thoughts had been stirred up, and his mood had turned black.
UPP 7B8865
Primary Skills: Computers 4, Deception 3, Stealth 3, Streetwise 3, Gun Combat (Slug Pistol) 3, Investigate 2, Persuasion 2, Gun Combat (Slug Rifles) 1, Mechanic-1, Survival-1 Secondary Skills:
Remote Sensors 0, Sensors 0, Comms 0, Vacc Suit 0, Athletics 0, Gunnery 0 I do not care one way or the other...I will take mechanic if he want medic....no worries..just let me know!
I have no drive skill, so it's 'shanks mare' for me...lol My equipment selection is going to look a lot like yours mdt. Lots of fun spy-gear to play with...will miss the wafer jack, but will get a hand-held computer to compensate..and save up for one in the future!! on another note, I received a "secret" as a benefit when mustering...will I get to know what that is, or does it come into play later during the game??
Can we get a ruling on this GM? Are we able to purchase an item (or items) over 5,000cr? If not, then most of what I was is going to be beyond my price range unfortunately. (My main purchase would be a TL-13 wafer jack. This way I will always have a computer/4 concealed on my person. It seems to fit his character, with his very high computer skill and covert background - fingers crossed)
Well I want to spend on some items before the start of game...perhaps that I have had for awhile...top of the list is a wafer jack and some expert programs. In my line of work, one would be almost indispensable. Also a decent, small computer for clandestine work, and a neural comm would be nice, along with a weapon, armor and some other random equipment.
As a possible 3rd connection, getting the ship I have already met Lysander, as has Varkha. Lysander could have approached us sometime during the final year of our last term and told us about the possibility of his getting a ship and him asking if we wanted in. I could then speak to Dr. McBride and Lodic, bringing them into the group (with their shares in the ship). Anyone else who is connected with Max and Allrianne could use their connection to "let them in on a good deal"...shares in the ship.
I think for my 2 connections they will be these: Connection One 8-12 Years Ago: (This will bring Kenneth, Varkha and Lysander together)
Connection Two 1-4 Years Ago: (This will have Kenneth, Lodic and Dr. McBride)
Ok...these are just ideas, so change, opt out or offer other suggestions...this gives us connections with the majority of the players, I think (The only 2 I am not connected with are Max and Allrianne.)
I think that maybe Lysander is saying that because he was actually a merchant, his shares are already invested into a ship and we are "buying" into it. Which makes sense to me because of his background. Our connection to him would be the ship, as he would be actively searching for investors. Maybe I am wrong, but that is what I thought he was meaning...sorry if I am mistaken...
Psionic Talents: Awareness: 2d6 + 1 ⇒ (1, 1) + 1 = 3 Telepathy: 2d6 + 4 - 1 ⇒ (4, 1) + 4 - 1 = 8 Clairvoyance: 2d6 + 3 - 1 ⇒ (4, 3) + 3 - 1 = 9 Telekinesis: 2d6 + 2 - 1 ⇒ (4, 3) + 2 - 1 = 8 Teleportation: 2d6 - 1 ⇒ (6, 5) - 1 = 10 Darn...really wanted Awareness. I wonder if I can forgo the other talents and maybe just get awareness at level 1?? :-)
Unfortunately my agent was gained before you were even enrolled in the special branch.
Also updated the Character Events Table and I hope you can edit it this time (I gave permission)
Ok..think I did my psionics roll wrong. Looking at mdt's example for his character, it should be done at the time of the event (so for me, term 2). Therefore instead of -6 (all terms served) I should have subtracted -2 (actual terms served), giving him a 7, not a 3. Is that correct?? Also I will add Medic-1 and Survival-1 to my character for ship skills. Still need connections and the associated skills. My last term was not a good one and probably the reason I left the scouts....I also made a contact with an agent...who could possibly be mdt, if the times lineup....
Ok, just a few questions and I should be done. I updated my character alias with skills and such. I had 2 events during character generation that need to be resolved. One was during Mustering out, I received a SECRET. Not sure what this might be, but I guess it is up to the GM. The second was psionic training. Will roll that now. 2d6 - 6 ⇒ (6, 3) - 6 = 3 So he has some potential. Will need to read up on this.... As for skills, if they are not already spoken for, I would like to take Medic-1 and Survival-1, if that is ok.
UPP 7B8865
Primary Skills: Computers 4, Deception 3, Stealth 3, Streetwise 3, Gun Combat (Slug Pistol) 3, Investigate 2, Persuasion 2, Gun Combat (Slug Rifles) 1, Mechanic-1, Survival-1 Secondary Skills:
Remote Sensors 0, Sensors 0, Comms 0, Vacc Suit 0, Athletics 0, Gunnery 0 Just dotting, still working on skills and such..
UPP 7B8865
Primary Skills: Computers 4, Deception 3, Stealth 3, Streetwise 3, Gun Combat (Slug Pistol) 3, Investigate 2, Persuasion 2, Gun Combat (Slug Rifles) 1, Mechanic-1, Survival-1 Secondary Skills:
Remote Sensors 0, Sensors 0, Comms 0, Vacc Suit 0, Athletics 0, Gunnery 0 Xundus glances at his companion and shrugs. "Well then are you going to tell me your plan?", he asks smiling at the odd "dark" elf.
UPP 7B8865
Primary Skills: Computers 4, Deception 3, Stealth 3, Streetwise 3, Gun Combat (Slug Pistol) 3, Investigate 2, Persuasion 2, Gun Combat (Slug Rifles) 1, Mechanic-1, Survival-1 Secondary Skills:
Remote Sensors 0, Sensors 0, Comms 0, Vacc Suit 0, Athletics 0, Gunnery 0 "Hold up, you..ummm...snake girl! Sorry, I do not remember your name. Your safe, for the time being anyway. You remember me, the drow commander who pulled those orc's off you in the slum a few years ago? I'm Xundus, and this is Archae-Nym. We do not mean you any harm." He lets the sword drop to a defensive position, just in case she did not remember him, and attempted to attack.
UPP 7B8865
Primary Skills: Computers 4, Deception 3, Stealth 3, Streetwise 3, Gun Combat (Slug Pistol) 3, Investigate 2, Persuasion 2, Gun Combat (Slug Rifles) 1, Mechanic-1, Survival-1 Secondary Skills:
Remote Sensors 0, Sensors 0, Comms 0, Vacc Suit 0, Athletics 0, Gunnery 0 I am in the city of Erelhei-Cinlu, but I could hand wave my escape from the Matron who holds me and be wherever you want me to be. I would have stolen by "Black Blade" from the armory of my old house, however. |