On the Meetup Boards Hammith was running a "Playtest before the Playtest" game last saturday to help the players get setup with the rules, and we ran into an rather unusual case with turning that might need to be clarified.
Basically, we did a combat agianst a rather large swarm of wasps, and about half way through, I(who was playing a Cleric of Gozreh) wanted to cast a turning spell on the group. However, the wasps were in a space with one of the party, so I decided agianst it.
The question is, since the wasp cannot be target by single target spells...would they have been healed, even though the entire swarm was not in the area of the turning?
Oh and Smurf
W Canepa wrote:
That is basically the way Improved Feint works, since it makes Feinting a move action.
Sounds like a cool feat that would definitly fit in the combat feat setup...although with how Dodge is, and how Combat Feats work, it would probably be changed to
Well, the feats still have the limiter.
Hmm...Looking at thing, while they are no longer "Chained" at least 3 or 4 of them work well "in combo" (ie Dazzling Display and Stunned Defence(Unless Im understanding it wrong)). They also add some interesting flavor, and variety to classes like fighters(although I may be saying that with Inexperince, and having my current fighter having an Int<13).
Joey Virtue wrote:
Nope...they are just no longer "In Combo", so as long as you have the prereq you can use them. This allows you to "Dodge" for the AC Bonus, or drop the bonus and use Mobility or Spring to move without AoO.
Alright I gotta say this...We need to seriously tread carefully looking into any skill system that will escew the numbers you would get from skill points, as doing so is gonna screw up a large bit of the compatability. A little later, im going to put together some examples of all the ideas for...I dunno two 10th Level Characters on opposite sides of the point spectrum, and see what I come out with for results...
Alright...Ive looked at this a couple more times...in the end, the best choice is #2, but in one of thoes small boxes put "Alternate skill system", and put either #1 or #3(or entigen's or Reckless's solution for that matter). In the end, its a good alternative, but as I am finding it is a tough system to truly simplyfy.
I like that system...But why .5(Level+3)+3 and not .5(level+6)?
Thats incorrect Enttigren...its 2 Ranks at the first, then another rank at 2nd and every level other after.
edit:The other thing, is there may be a need for a 1/2 Rank to allow the splitting of a rank for two lesser skills.
Arne Schmidt wrote:
The trouble with "Mark Ally" as you put it, is that it would completly circumvent its original purpose(that being killing undead) as more undead won't be around long enough to "Mark"
In the end, its going to have to be some sort of "On the Fly" AoE or direct trageting.
I don't see light being a problem since all darkness spells are of a higher level than a 0 level spell. Create Water can be a problem. It would bring back the 2nd ed. ability to create it in your opponent's lungs except the room this time is filling up and all the opponent's need to swim or die.
I think in the end, with the amount of time it takes to fill said room with the current room...unless there are garuntees that the dude won't escape(or break something down to release the water) I don't see it as a problem...and if there are, I would say let them with the amount of work it took to do it.
Although...why do that anyway, when there is another spell that if properly bound, can grant them a slow and painful death(infict minor wounds)
I was looking at the Cleric Spell per day numbers compared in the Alpha to the PHB, and just noticed something. The Clerics in the Alpha is missing a spell per day in certain levels that the PHB have. While I understand the 0 level stuff is due to how Orisons work now, I think that might be an error that needs to be correct...or if it was a change, why?
I'm more worried about people spamming "light" and "create water". The latter completely eliminates deserts while the former could be used to create a large number of light sources and annoy people. Maybe a line about how you can only sustain one copy of the level 0 spell at a time, so when you cast light, any previous casting is automatically dispelled? Doesn't do much for Create Water since that's instantaneous, but it's the spirit of the thing.
Hmm...Probably the best Solution for create water is either a)put a limit on the amount of water you can produce over a certain amount of time or b)require it to come from a natural source.
b opens another pandora's box(think Boogie Power's effects on Alibaster) but it would also functionally work.
Hmm...I have an odd idea...instead of putting a limitation on feats put turn, set them to required actions with the former feats being active.
For example with the Dodge chain(which I think really should be taken out of it.) Make...
That way, you can still control the use of things like the Overhand Chop combo(which actually looks at least somewhat balanced if done that way), but not be too restictive.
ok, seeing at least 3 posts...and seeing so much talk on both sides on the fence, I think the best solution is a compremise between them...I dunno if this post is generate such but I figured I try.
first...I think that Naughty Jester's suggestion in the Skill post works well...and seems to solve most of the major complaint from the skill pointers
Naughty Jester wrote:
There were also some worries about Prestige Classes and Multiclassing.1)for Prestige classes, probably the easiest adjustment(as been suggested) is to change it from "skill at x level" to "trained in X skill" which can be "Mastery at X skill" if something like Naughty's suggestion somehow was added
2)for Multiclass, to me the easiest way for the system to work it would be that the level bonus of the skill is equal to the level of the class that it was trained under.
Looking at it, have to agree the one big problem with Rebuke, and Turning is that is a 30 ft blast radius. This will make party members want to stay FAR away from the Rebuking Clerics, and turning healing will used only outside of battles, or thoes where the enemy is completly undead.
Can't think of a solution at the moment although. Best I can think of is allowing the cleric to make it a cone blast....but I think thant not how te skill works.
Karui Kage wrote:
Probably the easiest solution to the Multi-classing problem is making trained skill level based on class level instead of base level. This would mean that prestige classes would require a new choice of trained skills, but it basically solves that part of it.
Im on both sides of the fence outside of that, as I am one of thoes players that usually "sets it and forgets it", so removal of skill points is cool. However, I do understand the other side, as I have one dude in which part of his background is lived out in his skills. In the end, probably the best way is to find a skill set that either works points in, or sets up "hobby skills"
P.H. Dungeons wrote:
I think PH's idea would make a preety good combat feat, especially if Acro becomes a fighter class skill.