Meslin Mordecai

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Organized Play Member. 18 posts. 2 reviews. No lists. No wishlists. 11 Organized Play characters.


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Aaron Shanks wrote:
The Crown of the Kobold King hardcover, Special Edition and Flip-Mat will all release October 26!

Will there be a foundry release of this content like with some of the adventure paths?

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Is anyone else having issues with the tracking information sent out? (I realize that this is a US-centric issue). This is the message I'm getting from the UPS link in the shipping email:

"Tracking information for this piece is unavailable at this time. Tracking may take 24-48 hours after your mail piece has shipped. Please check back at a later time for additional information.

If tracking is unavailable after 3 days, please contact your shipper."

Is that just me?

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keftiu wrote:

It's a good thing you don't have to play as undead in Blood Lords, then :p

The only requirement for PCs is non-Good.

Nice. That makes it significantly more interesting. I won't lie that I haven't read/heard much on it only because I don't check out many of the announcements until items get closer to purchase.

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keftiu wrote:
Blood Lords seems like it’ll have this in spades.

. Yeah, but the idea of being undead doesn't thrill me as much as I'd like. That's been my experience with a bunch of the 2nd edition APs. I want to be an adventurer. Not an adventurer with a gimmick. Because if the gimmick doesn't do it for me and my players, we aren't going to do much with it. And that seems to be the difference between the APs in the different systems. In first, you were going to do/become something. (Pirates! Explorers/Rulers! Revolutionaries!) but in the second, you start out as something and then go on an adventure. It is telling that the 2nd edition AP that seems to be regarded as the best one so far (Abomination Vaults) has no gimmick.

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I really would love to see more intrigue-based APs. I wanted to play in something like War for the Crown, but in 2nd edition. I think it would be great to set that in the 5 kings mountains (which never seems to get much love) or Belkzen. Tell me it wouldn't be fun to try to unite the Orc tribes against the threat of the Whispering Tyrant. You can't. That would be awesome. Just my 2 cents.

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As a Union member and representative in another economic sector, I think this is great. I hope that Paizo management will see this as an opportunity to provide a framework to work together and not a time to quash the power of their workers. Given that they voluntarily recognized the union, I have some hope of the former.

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James Jacobs wrote:

As for Rahadoum... it gets overlooked because its core concept makes it one of the most difficult places to set extended adventures in. Since so many characters (starting with but not limited to clerics) in Pathfinder have religious elements to them, it's tough to do adventures there that also allow for characters like clerics, champions, and other deity-worshiping builds to play. To me, Rahadoum feels closer to somewhere like Razmiran or Tanglebriar or the Worldwound—a region that lends itself to a specific adventure but not so much one where typical adventures take place.

I get what you are saying, but I also think it is a way of having an underground “crime” like setting for good characters. I could see it being a Thieves Guild-like sandbox, but without all the requirements of doing evil.

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James,

I love what you've done and I really appreciate all of your hard work. The stuff you (and by extension the rest of the team) create is consistently amazing. Thank you!

Two quick questions.

One of the coolest places in the Lore IMO is the Pit of Gormuz. I've been wanting to integrate the pit into a campaign for a long time. However, the rest of Casmaron doesn't seem to be fleshed out too much, (specifically Ninshabur and Kasskari), which makes that challenging. Is this an area that there is any interest in expanding upon or if not, what are some real-world analogues to help my world building?

Second question: Rahadoum is another one of my favorite conceptual nations in the inner sea, and I was wondering why it seems to get overlooked. Is this just one of those things where you can only do so much? Or is that a conscious choice?

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I'm currently GMing Hell's Rebels and my party is in book 6. While the locations don't intersect the opening of book 1 of HV gives some idea of how things are playing out in both places. The major issue is that HR is set in one corner of Cheliax pretty exclusively, where as HV is in the other side of Cheliax and jumps around a bit. In short, the events in Hell's Rebels are a pretext for why you don't need to worry about that region in HV.

I can't speak to how Council of Thieves intersects as I have not read through that module, but if I recall there is a portion of Hell's Vengeance that goes through Westcrown, which is the setting of Council of Thieves.

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My initial thinking is a Gebbite invasion of Alkenstar. One thing I can't think I've ever heard of Paizo doing (although I could totally be wrong about this) is doing a siege type campaign. This need not be the entire AP, but for a book? That would be pretty awesome, and would fit amazingly with the gun splatbook coming out. Imagine trying to survive a siege where you are fighting off the undead with guns, and you have to figure out how to do that while still producing ammo.

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Charles Scholz wrote:

This was explained a couple of years ago to me by customer service.

When subscriptions are in the shopping cart, the physical item and the PDF are considered 2 separate items for total items.
So 1 AP will always show up as 2 items in your cart totals.

Can't help you with why a subscription suddenly appeared, unless you added something on purpose or by mistake and it just looks odd to you.

That's not the problem. With am empty cart. I will try navigating to adventure path. I get a Paizo website error, and then something is in my cart. I'm not even trying to buy anything yet. It is added to the cart when I get the error.

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Thebazilly wrote:
SheepishEidolon wrote:
Today I found the module and the AP subscription in my cart, though I never ordered them. It becomes more odd as the cart displays there are four items in, despite only two subscriptions.
This is happening to me as well. I have not added the subscriptions to my cart and they keep re-appearing after I remove them.

Same. I also can't look at the new adventure path information.

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So, I’ve got a GM who just started running this with a group of us online due to the pandemic. However, I can’t find which books he / we need access to in order to run this. I’d buy the actual AP, but I’d rather avoid spoilers. (And yes, I realize I could just get the info from the Nethys site, but I like supporting Paizo when I can.). So, aside from the core rule book, what other books are used in this AP?

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Somewhat noobish (this is my second AP, and the first time I've DM'd anything this high level) question. For the forbiddance spell in the Inner/Outer Sanctum and surrounding areas, is it one spell or a series of spells, one in each room?

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Mine started going relatively fast within the last 10 minutes. 30 seconds tops for most small files.

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I ended up picking up Reign of Winter after doing some more research on it. I'm really liking the story so far and it seems to be very workable.

I've got about a month before I would have to start running things, so I've had time to really "unpack" it and get it ready. Having Realm Works is helping a lot with that. I'm about 1/2 way through the first book and the sense I get is that gives me a 2-3 session buffer, which I think will be enough. I'm hoping to get all the way through the unpacking of the first book before I have to start running it, which seems likely given my group's time table.

Thanks for the help everyone!

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I hadn't really looked much at Jade Regent only because I'm not really big on an Eastern setting. How is Reign of Winter to run?

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So our usual GM is running us through RoTRL and we are really enjoying it. However, he is due to have a kid in the next month and half and has basically said that he would be able to play but not run a game. So, I'm looking at running my first AP. I initially was looking at Wrath of the Righteous, but am a bit intimidated by having to work with the mythic and campaign rules, which I am not at all familiar with. I have run some modules and small scale campaigns of my own making before, so I'm not brand new, but this would be my first major campaign. That said, any recommendations as far as easy to run AP's (or easier to run than others)?