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Liberty's Edge

Ok so I have been DMing a fast paced game, for a Neutral/Evil party. In this campaign so far they started off doing the dirty work of a local lord. After some initial success, they eventually failed the lord at a critical time and were imprisoned by their enemies. The party soon escapes the dungeon and begin fleeing the area to regroup. Fearing what the party knows and what they may have divulged, said lord hired a mercenary company to kill the PCs. Currently the PCs are trying to fight against the mercs while trying to find out who wants them dead.

The problem I am running into currently is that the party cleric want to change deities from Gorrum to Norgorber. Which in and of itself is fine, the player has even gone so far as to change his characters mannerisms, becoming very secretive, and no longer engages in fair fights preferring to ambush ememies. Where I am getting stuck is how to I weave a side quest in to this fast paced adventure without interrupting the pacing of the game, while still giving the cleric his due. As stated before, I want to give him a side adventure that could be wraped up in a seseor two that would explain his loss of power and his transition to Norgorber. I appreciate any help, thank you guys.

Liberty's Edge

My question is basically: how do you handle resurrection/reincarnation in your games? Up to this point in my games I have never had to consider how to utilize this mechanic, but given the circumstances my players are clamoring for a chance to bring back their fallen comrade.

Ok in our last session we were wrapping up the last remnants of group of assassins. After killing most of the group and its leader the party turned its attention to mopping up a couple nameless henchmen who had wandered into the room mid fight. Our cleric was closest and moved to engage, which honestly seemed like a valid course of action (the clerics rolls were off the charts, he out melees our pally and rivals our fighter). So the cleric kills one and has almost finished off the other, so I roll the last attack for this henchman and like a dice possessed I rolled 20, 20, and a thrid 20. Which amounts to an insta-kill, the group was stunned. And so I resolved to give them a chance to bring him back. However i need help coming up with some rules for bring back the dead.

Liberty's Edge

So my group and I have played 3.5 for a long time and about a year ago we made the switch to pathfinde. Since then we stuck with core classes so we could get an understanding of the changes. I am currently looking at building our groups first Oricl .The issue I am haveing is that I cant choose a mystery, battle and time inparticular have caught my eye. However, as intresting as battles abilities are I feel like it will have the same feel as a melee cleric. As for Time, again I love the abilities, but with Time I am having trouble understanding what role hey fill. Without a multiclass I dont understand where I would fall in the party dynamic.I am open to any other suggestions are welcome. There are other mysteries I would be open to and would also welcome any advice on feat, archetypes, and spells.

Liberty's Edge

Greetings all, recently a few friens and I started to roll up some characters for a game. Due being late to the party I was last to pick race and class. The party needed a cleric and some additional meele support so I decided on a CN half orc cleric of gorum speced for meele combat. The irony is that despite "getting stuck" with this character this guy may have the best stats I have ever rolled: str 20, dex 16, con 16, int 15, wis 18, cha 16. I like and want to play the character but due to the way the my choices were more or less made for me I am having trouble coming up with a backstory except what the DM has told me which is the reason he is adventuring in the first place because he was asked to leave his temple ( not kicked out of his churchvor anything...just that temple) for unknown reasons.

In addition I need ideas for his ambitions beyond his current mission. Some sort of ultimate foal to work toward. Currently the group is trying to hijack the payment of an imperial trade caravan on route to a neighboring nation with the aim of brokering good will between nations. My cleric see this as an oppertunity to foment war between the two countries and by inciting conflict he is better serving Gorum. My third and final question is if my cleric is successful in bringing the two nations to war, how would Gorum reward that behavior if at all.

Liberty's Edge

Greetings all, recently a few friens and I started to roll up some characters for a game. Due being late to the party I was last to pick race and class. The party needed a cleric and some additional meele support so I decided on a CN half orc cleric of gorum speced for meele combat. The irony is that despite "getting stuck" with this character this guy may have the best stats I have ever rolled: str 20, dex 16, con 16, int 15, wis 18, cha 16. I like and want to play the character but due to the way the my choices were more or less made for me I am having trouble coming up with a backstory except what the DM has told me which is the reason he is adventuring in the first place because he was asked to leave his temple ( not kicked out of his churchvor anything...just that temple) for unknown reasons.

In addition I need ideas for his ambitions beyond his current mission. Some sort of ultimate foal to work toward. Currently the group is trying to hijack the payment of an imperial trade caravan on route to a neighboring nation with the aim of brokering good will between nations. My cleric see this as an oppertunity to foment war between the two countries and by inciting conflict he is better serving Gorum. My third and final question is if my cleric is successful in bringing the two nations to war, how would Gorum reward that behavior if at all.