Keegan Btutters
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Ok so I have been DMing a fast paced game, for a Neutral/Evil party. In this campaign so far they started off doing the dirty work of a local lord. After some initial success, they eventually failed the lord at a critical time and were imprisoned by their enemies. The party soon escapes the dungeon and begin fleeing the area to regroup. Fearing what the party knows and what they may have divulged, said lord hired a mercenary company to kill the PCs. Currently the PCs are trying to fight against the mercs while trying to find out who wants them dead.
The problem I am running into currently is that the party cleric want to change deities from Gorrum to Norgorber. Which in and of itself is fine, the player has even gone so far as to change his characters mannerisms, becoming very secretive, and no longer engages in fair fights preferring to ambush ememies. Where I am getting stuck is how to I weave a side quest in to this fast paced adventure without interrupting the pacing of the game, while still giving the cleric his due. As stated before, I want to give him a side adventure that could be wraped up in a seseor two that would explain his loss of power and his transition to Norgorber. I appreciate any help, thank you guys.
