I still have a lot to flesh out, but the core of this one is finished. Diverse spell selection, can load up on utility and spend MP if needed to blast, spontaneous Cure , Fast Healing to the party for 6 rounds, and can give up BP rounds for Channel Energy/more Cure . MT 1: Deep Understanding for free Spellcraft, and will take Flexible Counterspell at MT 2.
Few more questions before I finish the crunch tonight and start on the fluff:
Does it matter when we become Mythic? It doesn't change my crunch, but is pretty crucial for history.
Can I Permanency during creation?
And I took the liberty of naming desert Elves "Sandstrider;" the Snowcasters got a fancy name, and it didn't seem fair if the desert dwellers didn't get one.