Need Mage for Epic RotRL


Recruitment

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RPG Superstar 2012 Top 32

I'm running a high powered variation of the Rise of the Runelords AP (in a nutshell it started at 11th level, gestalt, with 1 mythic tier). We're still in the first chapter and just lost 2 players to RL issues, both of whom were 9 level arcane casters. Like the title says, we need a Mage (a 9 level arcane caster) to replace them.

Here is the original recruitment post, with all of the character creation rules.

We're working on wrapping up part 2 of book 1 right now, and you can/should increase your starting gold by 6,000 to represent what the current players have earned thus far. (everyone is still level 11)

The current party make-up is:
Druid//uMonk- melee and divine casting
Paladin//uRogue- melee, trapfinding/skills, and secondary heals/status
Bard//(fighter[drill sergeant]/sorc) Dragon Disciple- melee, party buffs, secondary arcane, and skills

and we have a fourth that will be joining shortly:
Slayer[stygian slayer]//Magus[eldritch archer]- ranged combat, secondary arcane, and skills.

If you have any questions please don't hesitate to post them. I'll plan on running recruitment until Monday. If you have an idea that you think might make sense to have some history with one of the current PCs feel free to PM them about it (some of them, like Rimy Jim, gained mythic power as a result of an event that other's were a part of so you could have that in common).


Oh! This is really interesting. I've got a couple ideas. Though I still got Rukzha Shadowsoul from the original recruitment (renamed to Rukzha Kerzuk if that's ok), which would fit the requirements very well. Kinda sad you didn't pm me about this, but I guess I had reused the alias for another purpose. That game has since died so I've put back the stats for this game. I'll also answer the questions you PMed me last time.

I also got an idea for an illusion focused character (using amongst other things the Awesome Display Relevation from Heavens mystery, maybe combine with mesmerist?) as well as an evoker, though both of those require some refinement. Does either of those sound more interesting to you?

RPG Superstar 2012 Top 32

I looked through the original thread a little bit thinking about PMing someone, but some of the aliases had already been reused and one player's entire profile seemed to be removed, so I just decided it'd be easier to do a new recruitment. anyone can feel free to resubmit characters from the original recruitment if they want though now that you can see what's already in the party it might be wise to think about any tweaks that could make a character a better fit.

As per the original recruitment, I'm very nervous about allowing occult classes (due to my lack of familiarity with their rules, and my lack of ability to predict how they'll perform in a game like this). So if you want to apply with one know that you have an uphill battle ahead of you.


Rukzha is pretty much solely focused on arcane casting and hexes. I think that would go very well with the party as given mechanically, though I guess I could check out if I should alter some of her features in order to reduce overlaps and cover for weaknesses with the current lineup, maybe change some spells etc.

As for background, I guess I should look for if anyone else are from the same general vicinity as Rukzha to see if something can be worked out there. Graverattler is Shoanti, so maybe something is possible to work out there.

If either you or any from the party spots anything that I could easily change to do that, please do point it out.


I have some ideas, let me work something up.

Maybe ann arcanist/magus.

RPG Superstar 2012 Top 32

Arcanist/Magus would definitely classify as a primary arcane caster. And Rukzha is clearly built as one too despite his bloodrager levels.


Re-Submitting Turion in that case.

While I did get a spot in another RotRL with Lia in the Birthmark-based Divine-Versions second table, I think this would be quite a different beast of game, and there would be no problem playing in both.(Matter of fact, that could be a boon. While I'll take good care to split player and character knowledge, I could have Lia drop some ominous quotes or have mysterious bad dreams that make sense after the stuff happens, in the other game - would be really fitting for HER character.)

Since I considered Avaria to be more or less a copy of him, I think he'd fit the vacancy left quite well. I can rewrite stuff to be more to your liking, too, including giving him more of a "voice"(as I later explained in PM, I omitted that on purpose).

I had reused the profile(and concept) for another recruitment, but saved the original because I always hoped I'd get another chance to get in here.

Lantern Lodge

I'm interested.


I have been wanting to use a witch/dirge bard who would fulfill a controller roll, or are you more in need of a blaster?


Addendum: I am of course also quite willing to coordinate with the other players regarding how I became mystic, and large parts of the spells known.

But, instead of PM-ing them now to work something out together, I would probably do that IF I am picked.
I think that's easier on the other players, otherwise they may end up coordinating backstories with a dozen applicants ;)
And one day to fine-tune after recruitment ends probably will be acceptable anyway?

Dark Archive

On the Half-Elf racial boon:

Does that mean if I choose to increase levels in both of my favored classes, but do not choose either racial class reward, I can +2HP and +2SP?

RPG Superstar 2012 Top 32

@Mordred- you can change your original submission as much or as little as you want but be advised that I choose Avaria as a ranged combatant and have refilled that position. if i gave specific feedback on things that might have improved your submission the first time it would probably wise to consider it, lol.

@Gravescratches- honestly the biggest need is probably utility but any type of primary arcane caster that leaves some room for that should be fine. A controller would certainly be a possibility as long as you can spare some spells/slots for staples like dispelling, flight, etc.

@Kayrien- yeah, i like the basic idea behind the half-elf bonus but i've had some trouble nailing down the execution... because of the stacking/overlapping rules you couldn't double up on the bonus hit point or skill point... so, basically your options would be to gain both FCBs or either FCB plus both +1 hp and +1 sp.

re: backgrounds
Mordred's right everyone just randomly PMing the players to coorinate backgrounds probably isn't going to work... I need enough background from you to evaluate you writing and your character concept (not the mechanics but the actual character), but leave yourself a little wiggle room for a previous connection if we decide to work that in after you're selected.


Hi Nate!

I proposed Valanthe the first time around, but didn't got selected. I still has her alias and we are ready to go, if you like her.

My original submission is HERE


I'll make a new roleplay sample to improve Rukzha's voice. I answered the other question you had about my background through PM. If you have more points than that one you would like me to change (or you aren't satisfied with that one), please point it out so my submission can be more to your liking. As an archmage Rukzha has access to any spell on her spell list through wild arcana so should be cover most utility uses, though I'll look into expanding her spell selection with the extra gold.

RPG Superstar 2012 Top 32

@Rukzha- I don't have time to hunt for it right now but there was a post in the original recruitment thread where I reduced the cost of learning more spells based on someone pointing out a rule about learning spells from others. If you're planning to pay for more spells it would probably be worth hunting for.


That's for wizards, not for witches. Witches can do a similar thing for free if they meet another witch willing to share (usually they get another spell in return). Of course you could allow me to use the wizard scribe prices instead...

RPG Superstar 2012 Top 32

Witches can use the wizard price, I don't think that's going to unbalance anything.


@Rukzha: AFAIK, Wizards also simply pay for the privilege of copying spells from someone else, but could technically do that "free"(almost) if the other party is willing to share. Same as with witches.
Also, a relevant post in original recruitment(I think...maybe there was another later)...when I asked about the lower wealth and the inability to copy from scrolls/other spellbooks for the past 11 levels. Ruling was to keep scroll prices(since no Big 6), but PrC's get a slight boost.

@Nate: I am very busy this week, with a couple of non-optional social responsibilities - I will review the submission before Monday, but probably on the weekend.
Further, the party has 3 melee and one ranged character. So considering we are Gestalt, it shouldn't hurt to have another ranged in the mix. As his stats(and Archmage) imply, he'll still be mostly a caster, but Imbue spells will add additional flexibilitiy in that regard.
If you prefer a supercharged caster with no martial component, then thats bad luck for me, but I prefer Gestalts built for flexibility rather than single-focused.(I could, however, drop the Rogue Levels you found offensive, continuing straight with Arcanist and adding all the Arcane Archer partial caster levels to Sorcerer...giving even more lower-level spell wiggle room with different buffs outsourced to that list, and full casting progression for Arcanist rather than losing 2 levels from AA)
Also, I did ask for advice via PM, and you gave me a few pointers. Among those, there were some things that I responded to via PM, but never got another answer - understandable because the recruitment was over and I merely wanted to explain myself...(Among those the reasoning for the Sorcerer Level, flavorwise and mechanically, or the backstory that you mistook for Tolkien due to the naming of the artifact.)
Point being that I attempted to explain the reasoning behind those things so you could understand why I was picking things the way I did. And understanding intent often goes a long way towards accepting stuff.
As such, I would request another feedback-round if you still have the second PM(otherwise I can resend it), which in my eyes is easier for both of us than altering significant portions without doing so and re-evaluating from scratch.

RPG Superstar 2012 Top 32

I have no objections to any character having a martial aspect. What I was trying to point out was that I'm kind of hoping for someone who sees themself primarily as a spellcaster... even with the exact same class combinations there can be a big difference between, for example, a slayer/wizard who's focused on 2WF and uses magic to supplement that and one who's focused on casting and uses slayer to cover his weaknesses...

That said, I think the applicants who were around for round 1 can testify that the thing that's most important to me in evaluating these applications is how the character speaks to me. So make the character you're really excited about because if it comes down to a wizard/magus that feels like numbers on the screen and a spear dancing monk/empyreal sorcerer that feels alive I'll take the monk for sure.


Fully understand that, hence why I will adapt as mentioned(drop Rogue for Arcanist, swap AA casting to Sorcerer) to put more focus on the caster aspect. I just felt it necesary to mention that attribute focus was on Int, and primary Mystic Path Archmage with Eldritch Breach. I fully expected to primarily use Imbue Arrow to deliver spell effects.

Regardless, I see that you would prefer someone that is possibly less of a "switch-hitter" between magic and weapons, as I spent most feats on making him capable in that respect.
One reason may be that I'm used to long adventuring days, rather than resting all the time, and no matter what, eventually one will run out of useable spells...Gestalt delivers the tools to not be useless then.

I will remember the things you mentioned when I get to overhaul my submission.


Hi Nate.

I have to say I am very enthusiastic about this character, last time I thought I got it "done" for your campaign, and was very sad when it was not selected.

What was the reason it didn't got selected the last time? Is there something I can do to improve my chances?

Thanks for any pointers you can provide.


nate lange wrote:

I have no objections to any character having a martial aspect. What I was trying to point out was that I'm kind of hoping for someone who sees themself primarily as a spellcaster... even with the exact same class combinations there can be a big difference between, for example, a slayer/wizard who's focused on 2WF and uses magic to supplement that and one who's focused on casting and uses slayer to cover his weaknesses...

That said, I think the applicants who were around for round 1 can testify that the thing that's most important to me in evaluating these applications is how the character speaks to me. So make the character you're really excited about because if it comes down to a wizard/magus that feels like numbers on the screen and a spear dancing monk/empyreal sorcerer that feels alive I'll take the monk for sure.

I'll be focusing on making Rukzha come alive then. Spells or other minor mechanical alterations can always be ironed out afterwards anyway.

RPG Superstar 2012 Top 32

i'm pretty busy this week but i'll try to PM those looking for specific feedback.


I've decided to switch to something more pure caster. The Arcanist/Magus was pretty focused on being good with a bow, so all his feats went there, and that would have been quite to his detriment as a caster. I will probably switch out to a Witch/Wizard or Sorcerer/Oracle instead.

Will work them up and see which one I favor.


OK, I like the witch/wizard build and don't want to go to the trouble of making the other one. Ultimately this is a very nasty build for dropping nasty spells on single targets. He can also do reasonable backup buffing/healing.

stats:

Manfred the Sly
Male human (Varisian) gestalt 11/witch 11/diviner 11/Archmage 1 (Pathfinder RPG Advanced Player's Guide 65)
N Medium humanoid (human)
Init +13; Senses Perception +1
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Defense
--------------------
AC 18, touch 14, flat-footed 16 (+3 armor, +2 deflection, +2 Dex, +1 natural)
hp 93 (11d6+47)
Fort +10, Ref +8, Will +11; +2 vs. death
Defensive Abilities hard to kill
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Offense
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Speed 30 ft.
Melee +2 dagger +7 (1d4+2/19-20)
Special Attacks hexes (cackle[APG], evil eye[APG], flight[APG], fortune[APG], misfortune[APG], retribution[APG]), mythic power (5/day, surge +1d6), wild arcana[MA]
Arcane School Spell-Like Abilities (CL 11th; concentration +19)
. . Constant—detect scrying
. . 11/day—diviner's fortune (+5)
Witch Spell-Like Abilities (CL 11th; concentration +19)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Diviner Spells Prepared (CL 11th; concentration +19)
. . 6th—disintegrate (2, DC 24), true seeing
. . 5th—phantasmal web[APG] (DC 23), telepathic bond, teleport (2)
. . 4th—arcane eye, dimensional anchor (2), phantasmal killer (3, DC 22)
. . 3rd—clairaudience/clairvoyance, haste (5), lightning bolt (DC 21)
. . 2nd—flurry of snowballs (DC 20), glitterdust (2, DC 20), invisibility, see invisibility, see invisibility (2)
. . 1st—comprehend languages, grease, mage armor, magic missile (4)
. . 0 (at will)—acid splash, detect magic, ghost sound (DC 18), prestidigitation
. . Opposition Schools Enchantment, Necromancy
Witch Spells Prepared (CL 11th; concentration +19)
. . 6th—greater heroism (2)
. . 5th—blood boil (2, DC 27), suffocation[APG] (DC 27)
. . 4th—confusion (2, DC 22), death ward (2), restoration
. . 3rd—barrow haze[ACG], bestow curse (2, DC 25), heroism (2), siphon might (DC 25)
. . 2nd—arcane disruption (DC 20), blindness/deafness (2, DC 24), lesser restoration, vomit swarm[APG] (2)
. . 1st—charm person (DC 19), hex vulnerability[ACG] (DC 23), ill omen[APG], ray of enfeeblement (DC 23), snowball (2, DC 19)
. . 0 (at will)—dancing lights, detect magic, read magic, touch of fatigue (DC 22)
. . Patron Healing
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Statistics
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Str 10, Dex 14, Con 18, Int 26, Wis 13, Cha 10
Base Atk +5; CMB +5; CMD 19
Feats Combat Casting, Craft Wondrous Item, Fast Study[UM], Fey Foundling[ISWG], Greater Spell Focus (necromancy), Greater Spell Penetration, Improved Initiative, Scribe Scroll, Spell Focus[M], Spell Penetration
Traits reactionary, sandpoint faithful
Skills Appraise +13, Fly +16, Knowledge (arcana) +22, Knowledge (dungeoneering) +22, Knowledge (engineering) +14, Knowledge (geography) +12, Knowledge (history) +22, Knowledge (local) +22, Knowledge (nature) +22, Knowledge (nobility) +12, Knowledge (planes) +22, Knowledge (religion) +22, Linguistics +13, Spellcraft +22, Swim +4, Use Magic Device +5
Languages Abyssal, Ancient Osiriani, Azlanti, Common, Giant, Infernal, Jistka, Shory, Thassilonian, Varisian
SQ arcane bond (+2 dagger), forewarned, mythic hexes[MA], scrying adept, witch's familiar (scorpion, greensting named Arcane Familiar)
Combat Gear extend metamagic rod, pearl of power (3rd level) (2), wand of cure light wounds, wand of cure moderate wounds; Other Gear +2 silken ceremonial armor[UC], +2 dagger, boots of the cat[UE], handy haversack, ring of sustenance, candle (2), chalk, everburning torch, hammer, piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), 638 gp
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Special Abilities
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Arcane Bond (+2 dagger) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Diviner's Fortune +5 (11/day) (Sp) As a standard action, touch grants ally +5 insight bonus to many checks for 1 round.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Evil Eye -4 (11 rounds, DC 23) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fast Study Normally, a wizard spends 1 hour preparing all of his spells for the day, or proportionately less if he only prepares some spells, with a minimum of 15 minutes of preparation. Thanks to mental discipline and clever mnemonics, you can prepare all of y
Fey Foundling Magical healing works better on you
Forewarned 5 (Su) Can always act in surprise rounds.
Fortune (2 rounds) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Greater Spell Focus (Necromancy) +1 to the Save DC of spells from one school.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Misfortune (2 rounds, DC 23) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Mythic Hexes (Su) Hexes automatically affect non-mythic targets for one round before they can make a save.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Retribution (8 rounds, DC 23) (Su) Foe in 60 ft suffers half the melee damage it deals, ignoring resist, for duration (Will neg).
Scrying Adept (Su) At 8th level, you are always aware when you are being observed via magic, as if you had a permanent detect scrying. In addition, whenever you scry on a subject, treat the subject as one step more familiar to you. Very familiar subjects get a -
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus [Mythic, Necromancy] Use 1 power to force any of the spell's targets to save twice, taking lower roll.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Wild Arcana (Su) Use 1 power, cast an arcane spell from your class list at +2 CL (doesn't need to be known/mem).
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

I'm currently contemplating background. How much is expected?


Is wordcasting acceptable?

Also does anyone know of a spontaneous nature based caster? Something more like the witch example in the 3.5 dmg?

RPG Superstar 2012 Top 32

@Alicorn- sorry, no. There's enough for me to keep track of already without alternate systems like wordcasting. As for spontaneous nature based casting... There's a couple of sorcerer bloodlines (fey and verdant most obviously, but also the weather ones like boreal or stormborn); witch has an archetype (ley line guardian) that's a spontaneous caster; arcanist is only kind of spontaneous but a school savant with the wood elemental school would be pretty nature-ish (and I think you could qualify for the magaambyan/collegiate arcanist PrC to add even more nature flavor).


There is the hunter, though that's obviously only 6th level spells. Closest you get is probably an oracle with wood mystery or something.


Here is my idea and I am chuckling to myself as I write this

Gesalt side 1: Witch 11

Gesalt side 2: Sorcerer 1 Crossblooded (Arcane/Orc bloodline), Arcanist 10 School Savant (Admixture)

Small sized character (probably halfling or gnome)with a Pseudodragon Familiar via Improved Familiar with the Go to Mauler archetype.

The Mauler

Battle Form:
Battle Form (Su)

At 3rd level, a mauler gains the ability to transform into a larger, more ferocious form and back at will. In battle form, the mauler's size becomes Medium and the mauler gains a +2 bonus to Strength (this stacks with the normal Strength adjustments for increasing in size).

This ability replaces deliver touch spells.


This will allow my Psuedodragon to be become Medium size at will. As such I think it will be capable of flying my small sized Cackling Arcane Spell Hurler around.

Ladies and Gentleman I give you Khaleesi the Dragon Rider or at least the pint sized version.

Is this something that would fit in with this campaign? Just wanted to know before writing her up


@wabbithunter
Starting to look like my spheres of power character. :)

@nate,
the ley line guardian is a maybe, dependin on spell list. I don't really like the concept if a patron or a familiar, but the archtype gets rid of one of them. I'm not sure how I feel about hexes yet.

We'll see. If not than it'll be sorc and rog.

Also, this is why I hate classes, never enough yet always too many, and still never fits well with a concept. :)


Well, had some time to start redoing Turion as a more pure caster. But while doing so, I considered that I should probably ask if you will alter Numenous Potency.

Numinous Potency (Su):
When casting spells from other classes or using lantern arcana spell-like abilities, a Lantern Bearer adds her class level on caster level checks for the purpose of overcoming spell resistance.

Since the class does not offer casting progression, it may be powerful in gestalt, but then again, there would be significantly more powerful options. I saw it as a good way to add to Spell Penetration by stacking this feature atop a full-casting class. But if you're ruling that won't work I'll stick with Arcane Archer instead. (Plus I even went with Blood Arcanist instead of a 1-Level Dip+Bloodline Development, as you seemed opposed to that in the PM back then even if it happened on same side of gestalt...)

RPG Superstar 2012 Top 32

@wabbithunter- I think there's a danger of that being silly (which would be out of place in this game), but if you're careful about that and the character/concept is well executed it could work.

@Mordred- I'll have to think more about numinous potency... My gut reaction is to allow it to stack since it clearly stacks with the SLAs from lantern arcana (which are already at character level), but then I think about how crazy it would seem if someone just asked for +10 to caster level checks, and I feel like I need to really think on it some more.


How would you feel about a Wizard/Druidess?


Going to submit Kromlite Nebthorn Wizard/Cleric again. I still need to outfit him in gear but any feedback is appreciated.


nate lange wrote:

@wabbithunter- I think there's a danger of that being silly (which would be out of place in this game), but if you're careful about that and the character/concept is well executed it could work.

@Mordred- I'll have to think more about numinous potency... My gut reaction is to allow it to stack since it clearly stacks with the SLAs from lantern arcana (which are already at character level), but then I think about how crazy it would seem if someone just asked for +10 to caster level checks, and I feel like I need to really think on it some more.

Re: Numinous Potency, you could compare it to Evangelist (Desna) which is +cha to concentration and spell resistance checks or rage prophet which is +con to concentration and DC.


nate lange wrote:

I'm running a high powered variation of the Rise of the Runelords AP (in a nutshell it started at 11th level, gestalt, with 1 mythic tier). We're still in the first chapter and just lost 2 players to RL issues, both of whom were 9 level arcane casters. Like the title says, we need a Mage (a 9 level arcane caster) to replace them.

Here is the original recruitment post, with all of the character creation rules.

We're working on wrapping up part 2 of book 1 right now, and you can/should increase your starting gold by 6,000 to represent what the current players have earned thus far. (everyone is still level 11)

The current party make-up is:
Druid//uMonk- melee and divine casting
Paladin//uRogue- melee, trapfinding/skills, and secondary heals/status
Bard//(fighter[drill sergeant]/sorc) Dragon Disciple- melee, party buffs, secondary arcane, and skills

and we have a fourth that will be joining shortly:
Slayer[stygian slayer]//Magus[eldritch archer]- ranged combat, secondary arcane, and skills.

If you have any questions please don't hesitate to post them. I'll plan on running recruitment until Monday. If you have an idea that you think might make sense to have some history with one of the current PCs feel free to PM them about it (some of them, like Rimy Jim, gained mythic power as a result of an event that other's were a part of so you could have that in common).

Would you allow a 3.5 style Archivist? I'd love to play and Archivist/Wizard.


Have an idea for a Human Wizard/Alchemist ~ the true 'mad scientist' who blends the two greatest sciences, alchemy and the arcane! She will have the inquisitive professor concept down pat, with a touch of madness (think Holmes meets Dr. Jekyll, with only a 5% does of Hyde hidden in the background) with a background as a Varisian Fortune Teller's daughter. Going back and forth between a Transmuter, Enchanter, or Universalist, playing with some spell combinations right now juxtaposed against the alchemist extracts for flexibility.


nate lange wrote:
@Mordred- I'll have to think more about numinous potency... My gut reaction is to allow it to stack since it clearly stacks with the SLAs from lantern arcana (which are already at character level), but then I think about how crazy it would seem if someone just asked for +10 to caster level checks, and I feel like I need to really think on it some more.

Mythic Spell Penetration may be a good comparison point too. The two basic Feats give +4 already, and the Mythic Variant adds up to +10 on top of that.

Honestly, I'm not sure it's all that gamebreaking. As Elf, Turion has a natural +2 from elven Magic, can add +4 with regular Feats, and could instead take Eldritch Breach to Re-Roll...(or pick up Fey Bloodline via Mythic Eldritch Heritage for a Re-Roll, or instead go for Veiled Illusionist for the Re-Roll).

Making sure one has a good chance to bypass SR seems essential for Casters, especially in high-powered games, as there's saves to worry about, too.
Of course, either call is fine, just stating that any self-respecting High-Caster would likely try to not be shut down by SR in this kind of game - in other words, I would pursue SOME option that makes Spell Resistance less of an obstacle if swapping to the bow is not an effective alternative any more ;)

RPG Superstar 2012 Top 32

@Drahliana- my favorite 3.x character was a wizard/druid with the arcane hierophant PrC (basically a mystic theurge tailored for druids). that could be a double edged sword for you (since it makes me immediately fond of your concept but is also likely to draw comparisons), but I'd love to see what you come up with.

@Traweets- welcome. like I said, this is a busy week but I'll try to find time to PM people feedback.

@Rowe- sorry, no 3.X or 3pp stuff. The archivist bard archetype has some similar feel (with using knoweldge to buff/debuff) if you want to try a wizard/bard? or maybe you could get some of what you're going for with a cloistered cleric/wizard?

@Tara- welcome. there's certainly potential with any kind of alchemist but for a wizard the mindchemist might be especially worth looking at...

@Mordred- all of the things you're mentioning are actually the reasons I'm so concerned... I agree that it's wise for a primary caster to think about overcoming SR but allof the things you're mentioning would stack with the bonus from lantern bearer, potentially driving the bonus so high that any amount of SR would be meaningless. That's not a "no"... I just wanted to let you in on my thinking; I'll give you a solid answer as soon as I can. also, I have no objections to you having a bow ready as a worthwhile plan B, I'm just hoping to find someone who often thinks of casting as plan A...


nate lange wrote:

@Drahliana- my favorite 3.x character was a wizard/druid with the arcane hierophant PrC (basically a mystic theurge tailored for druids). that could be a double edged sword for you (since it makes me immediately fond of your concept but is also likely to draw comparisons), but I'd love to see what you come up with.

@Traweets- welcome. like I said, this is a busy week but I'll try to find time to PM people feedback.

@Rowe- sorry, no 3.X or 3pp stuff. The archivist bard archetype has some similar feel (with using knoweldge to buff/debuff) if you want to try a wizard/bard? or maybe you could get some of what you're going for with a cloistered cleric/wizard?

@Tara- welcome. there's certainly potential with any kind of alchemist but for a wizard the mindchemist might be especially worth looking at...

@Mordred- all of the things you're mentioning are actually the reasons I'm so concerned... I agree that it's wise for a primary caster to think about overcoming SR but allof the things you're mentioning would stack with the bonus from lantern bearer, potentially driving the bonus so high that any amount of SR would be meaningless. That's not a "no"... I just wanted to let you in on my thinking; I'll give you a solid answer as soon as I can. also, I have no objections to you having a bow ready as a worthwhile plan B, I'm just hoping to find someone who often thinks of casting as plan A...

Alright, I wasn't getting my hopes up. I'll probably do a Razmiran Priest Sorcerer/something instead.

Dark Archive

I still have a lot to flesh out, but the core of this one is finished. Diverse spell selection, can load up on utility and spend MP if needed to blast, spontaneous Cure , Fast Healing to the party for 6 rounds, and can give up BP rounds for Channel Energy/more Cure . MT 1: Deep Understanding for free Spellcraft, and will take Flexible Counterspell at MT 2.

Few more questions before I finish the crunch tonight and start on the fluff:

Does it matter when we become Mythic? It doesn't change my crunch, but is pretty crucial for history.

Can I Permanency during creation?

And I took the liberty of naming desert Elves "Sandstrider;" the Snowcasters got a fancy name, and it didn't seem fair if the desert dwellers didn't get one.

RPG Superstar 2012 Top 32

@Rowe- you may make a Razmiran Priest of you want but please remember my note on alignment from the original thread (I'm favoring good characters and aiming for a heroic feel; I did choose Rimy Jim despite him not quite conforming to that, but each additional non-conformist is going to be a tougher sell).

@Kayrien- naming things is fine, truthfully they probably have a dozen different names in different languages and dialects so it's no stretch. If there's no mechanical impact you can have become mythic at any point from birth to yesterday; if there is some mechanical benefit (like one wizard in the original thread had the power that saved him from needing a spellbook and could have potential saved him a bunch of gold) PM me and we'll talk about it. For permanency... Let's say you can do one for each level that you've been able to cast the spell: so if you got it at 9th (as a straight class wizard) you could have 3, if you didn't get it until 11th for some reason you can have 1.


Aye, I understand, and I wait. I trust you will provide a ruling in time for me to finish my edited submission before the deadline.

What I meant to point out is exactly what you mentioned in OOC...for a intelligent character to pick spellcasting as Option A, he should be pretty confident that what he's doing will work. Even if that means Spell Resistance is unlikely to stop him, and saves need to be lucky to do so.
Of course, there's always simply buffing the party, but mostly, partial arcane and divine handle that well enough. Full Arcane is where control and debuffing happens in my eyes...if I expect to have only a moderate chance both of bypassing defenses and target failing save, then there's a high chance, in character, that another option would be chosen(as the total chance of success would be low).
*shrug* just dwelling on the point because I think it's an interesting conundrum, which is why I asked about it in the first place...and because I can't really continue before I know - ;) - I could agree to never pick up any other improvements except eldritch breach, so no spell penetration or other fancyness that would further improve it and make it an automatic success-

RPG Superstar 2012 Top 32

@Mordred- I'm willing to give it a shot, but it won't be doubled with spell perfection. If you get selected and it proves unbalancing at all I'll rule that it doesn't stack with any spell penetration.


I have my IRL game today but I'm going to try to PM feedback to those who asked whenever I get a little downtime. The more specific your request the better I'll be able to address it (I can give better feedback to 'what do you think about this class combo, or background element, or core concept' than I can to 'do you see anything I can improve), so if you want to refine your request please feel free.

also, recruitment is definitely still open to additional applicants if you're seeing this for the first time ;)


Thanks a lot. I'm perfectly fine with it not getting doubled, as well as with not stacking with other means of increasing spell penetration(we can add that ruling right away if selected...a +10(at lvl16+...+5 now) with eldritch breach should be all that's ever needed to provide a certain confidence regarding pushing through SR.)
In that case, I would of course replace Elven Magic with another racial trait(as the +2 from there would not stack then, either), but that can be settled IF selected.

RPG Superstar 2012 Top 32

Ok, I think I PMed everyone who asked for feedback. If I missed anyone, or if anyone has any follow up questions please let me know.


We've got about 36 hours left in recruitment. I know 11th level mythic/gestalt characters are a lot to build and I'm willing to evaluate applications that aren't completely finished, but please PM me if you want to apply but won't be finished on time.

Here are the applicants so far that seem to be fully formed ideas (or even finished):

  • Rukzha Kerzuk- 1/2 Orc, Bloodrager/Scarred Witch Doctor
  • Turion Alagostor- Elf, Lantern Bearer/Arcanist
  • Kayrien- 1/2 Elf, White Mage/Healer Bard
  • Valanthe of the Pomarj- Ranger/Wizard
  • Manfred the Sly- Witch/Wizard
  • Kromlite Nebthorn- Gnome, Wizard/Cleric

    Here are the rough ideas that have been posted:

  • GraveScratches- Witch/Dirge Bard
  • AlicornSage- Witch (or Sorcerer)/Rogue?
  • Drahliana Moonrunner- Wizard/Druid
  • Tara Ravenheart- Wizard/Alchemist

    And those who have expressed interest but no solid concept:

  • DarkLightHitomi
  • Rowe- Maybe some kind of Razmiran Priest?
  • WabbitHunter- actually mentioned a couple ideas but nothing solid yet?

    If I missed anything, or anything is inaccurate, please let me know. I'm looking forward to some more details rolling in.


  • darklighthitomi is another alias of mine.

    I should have the core of the character up early tomorrow morning.


    Here is something I hope more clearly define Rukzha's voice:

    ---===Roleplay Sample 2===---:
    One of the stalls at the festival has a large display of different masks. There are masks in all shapes and sizes, depicting a wide variety of animals and other creatures. They are all made with a great amount of detail, looking life-like even as you get closer. Most of them are quite pretty, bringing out the wonders of nature or showing off the otherworldly beauty of angels or similar beings, but a few are creatures out of nightmare, able to put a real fright into an unsuspecting watcher.

    The owner of the stall is wearing a beautiful butterfly mask. It’s a black and yellow swallowtail, quite fitting for the wonderful day of the festival. The mask is so detailed and lifelike as it’s hard to spot that it’s not actually alive as it flutters about as she moves, even if it is much bigger than that of a normal butterfly. The wonders of her mask draws some of the attention away from the rest of her body. It’s covered in tattoos and scarring, forming a complex and intriguing pattern, they are beautiful and exotic and made with as much attention to detail as the masks. She doesn’t wear much clothes, made possible by the warm weather, allowing her to show off a lot of the markings as well as her shapely body, her arms, legs and midriff are all only covered by sheer see-through silk. The motives are drawn on a canvas of green skin, marking her as a half orc.

    Rukzha is quite pleased to participate in the festival. It’s a nice break from the otherwise intense lifestyle as an adventurer. Not that she dislikes adventuring, oh no, she loves it, she burns for it, but being able to do something different once in a while is nice too. There is so much evil in the world and so many things that needs to be fixed that she is never going to run out of things to do and she would never want to just let things be. Just thinking about all the bad things in the world makes her cheeks heat up. A sliver of anger runs through her at the thought of all the heinous things that are done by evil people. She feels an impulse to go out and do something about it. The impulse is quickly quashed though, she doesn’t have any particular mission at the moment and looking for one can wait until the festival is over.

    A young couple is currently at her stall, looking at couple cute masks, one of a kitten and another of a rabbit. “While they are not as cute as you, it would be fitting to get a cute mask for an even cuter girl.” The man says and turns towards Rukzha. Just as the half-orc is about to answer something catches her eye. A man all but covered under a huge brown cloak walks close by the stall, seemingly not paying attention to it all. However as he does so, he sticks out a quick hand and grabs one of the masks, hiding it under his cloak with a couple rapid gestures. Rukzha spots the theft however and spins towards the thief. All of a sudden her blood is boiling, she can feel her muscles tense up as her face heats up and her temples start throbbing. She instantly raises a quivering hand to point at the man and shouts in anger. “You there! What the hell do you think you are doing! You can’t just take things as you please.” The man breaks into a sprint as he obviously doesn’t want to stick around after being noticed.

    He has trifled with the wrong person however. Rukzha draws on her anger, feels it fills her. As it does so, she feels something right outside her peripheral vision. A raging river of power, fighting to break free. As she has done countless times before, she somehow manages to reach out to that power. For a moment it feels as if it is about to consume her, shatter her mind and tear her apart, but right before she loses herself, she grabs control of it. The witch channels the power she has grabbed. Her vision seem to go black, but only for a split second. When it clears the thief slumps to the ground fast asleep.

    Rukzha quickly makes her way over to the man, running around her stall. “A thief! He tried to steal from me!” As she moves she draws her hammer, a large instrument of war with a spike and a hammerhead at one end. When she gets to the man she draws back as if to strike she feels a hand on her arm. “He’s just a thief. He deserves punishment, but not death.” An blonde, bare-headed armored man by her side says in a calm voice. Rukzha hesitates for a moment before letting her arms slump down. The fire disappears from her eyes and all of a sudden her arms feels heavy. Panting from the brief exertion she responds. “You are right. While what he did was bad, there are greater evils out there. I should save my anger for them. Thank you for reminding me to spare his life. When anger grips me it’s hard to stop, but sometimes things can be accomplished just as well by less forceful methods. At least I didn’t kill him outright.” She smiles a relieved smile at the last comment.


    I'll also add in a bit text to her backstory to clarify the things you found jarring in her backstory (even if I answered those through PM already). I changed her alignment to CG, much more in tune with the theme of righteous anger.

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