Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Finally free to unleash a full attack Kayluss lashes out at the remaining kyton.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Kayluss will take a deep breath, remembering back to his training on how to avoid getting caught up in rigging when fighting aboard a ship. With that in mind he takes another stab at the Kyton in front of him.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Kayluss pushed forward and again attempts to slash at the Kyton. As the blade bounces off the chains again he curses and calls back to the others. Any Chance one of you would want to use my freedom of movement scroll on me?
Kayluss took 1 point of damage from the Kyton's attacks.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Pushing through the chains Kayluss reaches the first Kyton and slashes at the monster with Ixthalos.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Your not going to get to have all the fun this time Grim! Kayluss calls as he pushes through the chains towards the dwarf.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Fly: 1d20 + 4 - 3 + 5 ⇒ (9) + 4 - 3 + 5 = 15 Son of a...!
Kayluss continues to awkwardly flail in the air for a couple seconds before he finally grasps a hold of one of the chains and pulls himself up to landing.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Kayluss and Grim didn't take any damage. The attack didn't hit Grim's AC and Kayluss shrugged off the damage due to his DR. Thanks for thinking of us though!
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Kayluss spends the surprises round trying to close the gap between him and the combatants. But manages to just flail clumsily in the air, mouthing curses in the silence.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Kayluss will try and circle around the edge of the pit and use the wall as support.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 I worked very hard for my +8 will save, thanks you very much!
Kayluss clumsily takes to the air and starts to fly slowly up the shaft trying to avoid the chains.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Grimnir Foehammer wrote: "I'll go first.. My defenses are likely better than most and I can take a hit.. " Like hell you are! My defenses are just as good as yours! Better even! Kayluss argues, half in jest, as he uses another change of his lead blades wand and drinks his potion of fly. If someone wouldn't mind using my scroll of cat's grace on me I'd appreciate it :)
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Assuming that Bart mentions he's feeling weaker Kalyuss will take out his healer's kit and inspect the wound.
Everyone OK? Seems we got a little cared away there. Grim, and I will keep an eye out for traps in the future. Does anyone need a hand climbing? The fighter asks after he secures his rope.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Kayluss will aid the checking for traps if that is allowed.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Yike!
Well that wasn't very pleasant. Kayluss mutters as he straightens himself out and heals himself with his wand.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Kayluss will renew his lead blades in necessary, down a potion of Protection from evil and start up the stairs towards the top of the shaft.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 It would seem that this man's master is in fact the evil god Zon-Kuthon. I can not tell if he serves him willingly or if his mind is so far gone that he believes Zon-Kuthon is his new master. While I would like to reap some justice that scrawny little worm I have a feeling he's a bit out of our league.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 I am Captain Kayluss Baradin, Eagle Knight of Andoran. My companions and I are Pathfinders; explorers and bringers of light. What darkness has taken hold of you and this place? History tells us that Telendrak was a great Horselord, the last chieftain to defy Zon-Kuthon, more than 9,000 years ago. It would see that dark twisted god has taken hold of you. Please let me free you from your chains.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 On the trip Kayluss offers up two scroll cases to anyone who can and is willing to use the scrolls within.
Divine:
Scroll of Breath of Life Scroll of Cure Serious Wounds Scroll of Lesser Restoration Scroll of Freedom of Movement Arcane:
Scroll of Heroism Scroll of Haste Scroll of Cat's Grace With the door down Kayluss will use a charge off his Lead blades wand and one off his Longstider wand, before using his wayfinder to cast light on his shield.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Sorry busy day again. 20 gold and I'll cover your drinks tonight. Its a dam good deal and you have the chance to turn this in to a double payday. What do you say?
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Na, we knew about the group already. Leaning in a bit more he whispers, How about this, you and I head upstairs to your room and I ask this guy some quick questions, find out out if he's our mark. I'll give you 20 gold for your time whether; he's our man or not. If he is then you can get your cut.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 With a hushed voice Kayluss leans in, Well you see, we happen to be on the hunt for a Desna cultist too. Now our employers are not with the local government but if the guys dead he's dead and our job is done. If you let us in on what you know about the guy you caught, and he happens to be our guy, I'll make sure you get a "finders fee". Say 5%
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Kayluss leaves his medals and insignia on the ship and wears his cloak inside out showing its warm brown lining. He keeps his cloak pulled close to hide is fancy armor and weapons. Grim, we already have a job, or are you getting bored? Kayluss asks harshly as he joins the two at the bar and orders a drink. He gives the woman a critical look before nodding, seeming impressed. So you're a bounty hunter, and a decent one too from the sounds of it. You might be able to help us out with our job. Who was this Deana cultist you captured?
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 A dwarf, on the maiden voyage of my new ship. This should be interesting. Comments Kayluss with a smile.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Sorry, slammed at work. Well what the in the Nine Hells are all you lot waiting for! Comes a booming voice from the doorway. I've been ready to set sail for over an hour now and here you all are, sitting down and having a cup of tea! A handsome man, in his mid 20’s, stands in the doorway, though his face has distinctly cheliaxian features he is much fairer that most from that dark nation. His dirty blond hair is cut short in military style, and his light, steel blue, eyes seem to be lit from behinds by some inner fire. His smile is genuine and warm but he has a proud bearing, which hints at a noble heritage. Dressed in immaculate full plate armor, that has a strange coloration similar to the Thorgrim's hammer, trimmed in gold and covered in medals and insignia. His brilliant blue cloak is emblazoned with a golden Eagle making him as a member of the the Andoran Eagle Knights. At his side is a beautiful sword, accented in blue and gold. Though the blade is of a very old Azlanti style it is in such good conditions as to look brand new. Moving forward he salutes the VC. Captain Kayluss Baradin. My ship, The Star Blade, is ready to sail for Nisroch sir.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Fine with me.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Bizzle has already played this scenario.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Hey Fizz, we should see if Bizz wants to join as well. GM do we have room to invite another? (Sorry I keep changing my mind). WerePox, Would this be dwarven inquisitor be Grim Foehammer? Nevaeh, my sarcastic & grumpy Paladin played along side Grim in BoldStrider's Lyrics of Extinction. If I remeber correctly he did hit hard, as long as we weren't fighting flying ghosts.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Will do! I'll be starting up some games too sign up is already up in the Flaxseed Lodge. Monday I'll open them up to non GMs. DM Derek,
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Thanks for taking me up on my offer and thanks for running a fun game. Chronicle looks good Kayluss is now up to 9th level!
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Flag
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 - PFS# 5331-1
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Lance Corporal
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Craft Alchemy usually. Kayluss Holds his breath and follows Adaxis towards the northeast.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Kayluss moves forward Ixthalos glinting in the light.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 If the Succubus is still standing (which I highly doubt)
I can't see the map at the moment so I don't know how far I get with 60ft.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Planes: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Kayluss has a wayfinder and will use it to cast light on his shield.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Well what does it say? Kayluss asks as he takes out a wand and spends a charge to enhance his striking power.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Knowledge planes: 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Don't know why the fingers are off but it looks like this man was strangled. He died from a crushed windpipe. I don't know of any demon's that do that. They are more the claw and teeth type. So can anyone use my scrolls?
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 After waking, sore and with a massive head ache Kayluss is only able to mutter a weak Thank you to the rest of the part. Though his dreams are troubled the nights rest does his good and in the morning he is ready to head into the fray.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Will: 1d20 + 8 ⇒ (10) + 8 = 18 son of a ...! 8hp left!
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 And I spent all that money on making my swork keen :(
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 GM:
I'm guessing the creature has DR 10/somthing. If so shouldn't 15 points of damage gone through? 23 +2 (inspire courage) -10 (DR) =15 That is assuming you used the attack from the "If I have to walk to the beast" spoiler above. Will: 1d20 + 8 ⇒ (10) + 8 = 18
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 OK can I attack the tendrils? Or do I have to move to attack the creature's body? Is gravity set or is it per person? Can I Walk down towards the body or do I have to walk in 45 degree zig-zags to get down there? Can I just Jump down with an acrobatics check or do I have to use Air walk? Kayluss cuts vigorously at the creature attempting to sever its connection to the priest.
If I can attack the tendrils:
Full attack +1 Keen Bastard Sword w/ Power Attack, Lead Blades, and Siege-Hardened Attack 1: 1d20 + 14 - 3 ⇒ (1) + 14 - 3 = 12 Damage 1: 2d8 + 7 + 6 + 1 ⇒ (6, 2) + 7 + 6 + 1 = 22 Attack 2: 1d20 + 9 - 3 ⇒ (8) + 9 - 3 = 14 Damage 2: 2d8 + 7 + 6 + 1 ⇒ (8, 1) + 7 + 6 + 1 = 23 Those rolls sucked. If I have to walk to the beast:
+1 Keen Bastard Sword w/ Power Attack, Lead Blades, and Siege-Hardened Attack: 1d20 + 14 - 3 ⇒ (15) + 14 - 3 = 26 Damage: 2d8 + 7 + 6 + 1 ⇒ (3, 6) + 7 + 6 + 1 = 23 If I can jump down: Acrobatics: 1d20 - 1 ⇒ (2) - 1 = 1 Damage: 3d6 ⇒ (2, 5, 6) = 13 +1 Keen Bastard Sword w/ Power Attack, Charge, Lead Blades, and Siege-Hardened Attack: 1d20 + 14 - 3 + 2 ⇒ (19) + 14 - 3 + 2 = 32 Damage: 2d8 + 7 + 6 + 1 ⇒ (6, 1) + 7 + 6 + 1 = 21 Ha! The one possible crit and I probably just land on my face! Confirm? Attack: 1d20 + 14 - 3 + 2 ⇒ (16) + 14 - 3 + 2 = 29 Damage: 2d8 + 7 + 6 + 1 ⇒ (8, 6) + 7 + 6 + 1 = 28
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 will: 1d20 + 8 ⇒ (15) + 8 = 23 woot!
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Aye, I'm ready when you are. What the GM meant is that We used some minute long buffs when we found the priest expecting a fight but nothing happen for a while so in the time it took help to arrive our buffs ran out. We can re-buff before leaving if we still have uses left.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Send for the Osprey, at the Grand Lodge, he will be able aid this man. We will hunt the demon.
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Heal: 1d20 + 8 ⇒ (19) + 8 = 27 Kayluss kneels over the man and looks him over carefully. It would seem this man's mind has been tampered with. Obviously we are dealing with a demon with some sort of mind control. I attended a party recently that was interrupted by a succubus. I was able to put the b*$@# down but it was a tough fight. If anyone one has magic to guard the mind I suggest you get them ready. Also the monster can fly so we'll need to worry about that. Unless anyone offeres to help with any of the those issues Kayluss with use some consumables to buff up.
He then readies his shield and sword, Lets go hunting. Relevent Scenario: Hellknight's Feast
Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense: AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8 Offense: Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft) Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6 Adaxis, that gem or yours, can it be used to kind of home in on a demon's position? Or give us a general direction to head in?
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