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Luthorne wrote:
Yorick Sofer wrote:
Wouldn't it be a form of Nephalem? It's a breed of humanoid that comes from the mixing of a celestial source and a demonic source. You could come up with some fancy name for it, but I like the idea of it looking fairly human.
Nephilim already exist, though. Also, traditionally, nephilim were not the offspring of a celestial source and a demonic source, but usually the results of angels reproducing with men, possibly fallen angels, though some have argued the 'Sons of God' referred to Cain's offspring, biblically. Still, this hasn't reflected itself in popular culture, which prefers angel-human hybrids, though there are a few video games that have them as angel-demon hybrids; most notably, the Diablo series, Devil May Cry, Darksiders, and, I believe, Champions Online. But it's still a pretty new and niche interpretation...

Right, NephILIM. But there is also a completely different creature of the same pronunciation but different spelling of NephALEM. I know most just consider them the same thing, but I've always considered the two of very different nature.

Though I see where you are coming from, it is a very pop culture created thing. I just thought I'd offer it up as a suggestion.


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Wouldn't it be a form of Nephalem? It's a breed of humanoid that comes from the mixing of a celestial source and a demonic source. You could come up with some fancy name for it, but I like the idea of it looking fairly human.


Reply to 1.
In my opinion I don't believe it would work.
While Alignment is a matter of perception, and they were wrong in the situation, smite evil wouldn't work unless they truly were evil in alignment.
Now I would shift them one step towards evil, or shift whoever had initiated the action one step. Unless that put them at evil, it would not work.
Alignment normally appears as a sort of aura to a person, and just doing one evil act doesn't make you an instant evil aura. Unless of course your somehow NG person enjoyed doing that evil act and therefore shifting them to True Neutral.
Just my Opinion, though.


RedDogMT wrote:
Undone wrote:
The more I attempt to make a dwarf character the more I keep saying "It could be human" or "It could be aasimar". Dwarves lost EWP with dwarven weapons, the value of con went down substantially with the altered stat cost system and favored class bonus, and their other effects weren't often that important leaving them with a +2 to saves and little else.

Sounds like you are roll-playing instead of role-playing. Hey, if that is what you like, go for it.

When I play a dwarf character, it's because I want to play a dwarf character.

I'll agree, it sounds like you aren't looking at playing a dwarf merely for the experience of playing a dwarf character.

I always tell my characters when they go to pick a race "If you want to play something that isn't human, I want you to read on it and understand what it means to be that race."
I don't want a party of people playing humans in a different races skin.
If you want something that you aren't going to have to know about how that race reacts to things, just go human.
Everyone knows how to be a human.


What we ended up using the Bandolier for was for such players as an Alchemist who could not Quick Draw his bombs due having to use a move action to retrieve them from a bag, but instead could place potions and bomb vials on his bandolier and use Quick Draw to draw them as weapons.


I think you just made my day with this post.