| Kataro |
Here is Kataro's (the goblin archer ranger) missing background.
Background:
Kataro was born into the Darkskull goblin tribe, an up and coming tribe of about 30 goblins. He always felt different from the other goblins, more intelligent, as if he was meant for more than the raiding of farms and livestock that he and his fellow tribe members regularly engaged in. He also felt an empathy toward animals and always strived to defend the tribe's pets, especially the dogs from the goblins' wrath. This brought him disfavor from Chief Grobble who thought Kataro too soft. As the tribe's pursuits of conquering Sandpoint were not finding success, the Chief entered into an alliance with a local human mage. Together they would pool their resources and take over the town. Unfortunately for the tribe, the mage was a necromancer in hiding and just looking for new corpses to animate and he decided to run an undead goblin tribe as his new hobby. Upon seeing his fellow brothers die, their flesh melted off, only to rise seconds later as undead, Kataro fled the caverns of the tribe and sought refuge/asylum in Sandpoint. Thankfully, his intelligence saved him and he convinced the town sheriff of the imminent danger that the town was in due to the necromancer. Swearing vengeance on him, Kataro served as a guide and led a newly formed band of adventurers to the goblin caverns to deal with the necromancer. During the incursion, Kataro saved the life of the human hunter by the name of Dixon and eventually the band killed the mage and Kataro's quest for vengeance was complete. However, with no home or tribe remaining, Kataro was lost as to what to do. Thankfully, Dixon saw the good in his heart and took Kataro under his tutelage, further enhancing his the skill with the bow. Kataro followed his mentor's path and became a ranger and defender of the wilds and the weak. Kataro gained some notoriety over being a goblin ranger and hero to the people of Sandpoint and surrounding areas, so much so that the fellow goblin tribes put a bounty on his life. Kataro survived the attempts and eventually grew in power and experience, his agility, darkvision, and stealth proving quite useful. In his last adventure, he along with his fellow band mates, commissioned by a human noble, stopped a hill giant and his fellow ogres' pact to storm a nearby human keep. Unfortunately, though the threat was ended, only Kataro and Dixon survived the ordeal. After paying respects to his 3 dead comrades, Dixon bid Kataro farewell, disillusioned with the death of the cleric, Agatha, his love interest. Kataro knew Dixon needed time to grieve so he left the ranger alone. When Kataro went to collect payment for the dismissal of the threat, the leader of the Keep could not afford to pay Kataro for his services but offered him his most prized possession instead: a treasure map to a tomb of riches. Kataro took it and followed it, eventually leading to...