About Kataro
Kataro
Male Goblin Ranger 9
NG Small Humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception +14
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Defense
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AC 25, touch 17, flat-footed 19 (+5 armor, +3 shield, +6 Dex, +1 size)
hp 85 (9d10+27)
Fort +12 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +15, Will +8
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee Masterwork Scimitar +13/+8 (1d4+2/18-20/x2)
Ranged +2 Bane (Undead) Composite longbow (Str +1) +19/+14 (1d6+3+2d6 vs. Undead/x3)
Special Attacks favored enemies (evil outsiders +2, undead +4)
Ranger Spells Prepared (CL 6):
2 (2/day) Barkskin, Barkskin
1 (3/day) Resist Energy, Resist Energy, Gravity Bow
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Statistics
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Str 14, Dex 22, Con 14, Int 10, Wis 14, Cha 8
Base Atk +9; CMB +10; CMD 26
Feats Clustered Shots, Deadly Aim -3/+6, Endurance, Point Blank Master (Longbow), Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (Longbow)
Traits Resilient, Undead Slayer
Skills Acrobatics +15, Bluff -1 (+1 vs. evil outsiders, +3 vs. undead), Climb +7, Craft (bows) +3, Fly +8, Heal +9, Knowledge (geography) +5 (+7 vs. evil outsiders, +9 vs. undead, +7 while in mountainous terrain, +9 while in underground terrain), Knowledge (nature) +5 (+7 vs. evil outsiders, +9 vs. undead), Linguistics (1 rank), Perception +14 (+16 vs. evil outsiders, +18 vs. undead, +16 while in mountainous terrain, +18 while in underground terrain), Ride +10, Sense Motive +2 (+4 vs. evil outsiders, +6 vs. undead), Spellcraft +7, Stealth +26 (+28 while in mountainous terrain, +30 while in underground terrain), Survival +14 (+16 vs. evil outsiders, +18 vs. undead, +16 while in mountainous terrain, +18 while in underground terrain, +18 to track), Swim +6 (+10 to resist nonlethal damage from exhaustion)
Languages Common, Goblin
SQ bane (undead), combat styles (archery), favored terrains (mountainous +2, underground +4), hunter's bonds (companions), swift tracker, track, wild empathy, woodland stride
Combat Gear Potion of invisibility (x3), Potion of protection from evil (x2), Wand of cure light wounds; Other Gear +3 Leather armor, +2 Buckler, +2 Bane (Undead) Composite longbow (Str +1), Arrows (140), Masterwork Scimitar, Belt of incredible dexterity +2, Cloak of resistance +2, Efficient quiver (140 @ 21 lbs), Ring of feather falling, Backpack (6 @ 18.5 lbs), Bedroll, Flint and steel, Grappling hook, Piton, Silk rope, Waterskin, 98 GP, 3 SP
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Special Abilities
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Bane (Undead) +2 & +2d6 damage vs chosen type
Clustered Shots Total damage from full-round ranged attacks before applying DR
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs Favored Enemy (Evil Outsiders).
Favored Enemy (Undead +4) (Ex) +4 to rolls vs Favored Enemy (Undead).
Favored Terrain (Mountain +2) (Ex) +2 to rolls vs Favored Terrain (Mountain).
Favored Terrain (Underground +4) (Ex) +4 to rolls vs Favored Terrain (Underground).
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +4 Add the listed bonus to survival checks made to track.
Undead Slayer +1 weapon damage vs. undead.
Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.