Kevoth-Kul

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Thanks for all the amazing ideas guys! I'm going to take all your suggestions and work from there!

I really appreciate everyone's input. Something I found in my quest for unique or odd tactics is the weapon creation rules:

https://www.d20pfsrd.com/equipment/weapons/#TOC-Creating-New-Weapons

Thanks again guys you all rock!


I'm using Roll20, I have a Pro subscription, and I have an encounter with 12 kobolds that always move in packs of 3. They have the following attack macros made on their sheets already:

Throw Net (Entangled)
Throw Flask of Acid (Damage)
Throw Alchemist's Fire (Damage, potentially on fire)
Throw Sand in Eyes (Blinded)
Poke Eyes with Two Fingers (Blinded)
Boxing the Ears (Deafened)
Groin Kick (Sickened)
Screech (Shakened)
Bag of Rotting Offal (Sickened)
Trip
Disarm

I'm looking for more dirty tricks or offensive combat maneuvers I can use in other encounters. In one encounter I have duergar that throw bolas then move into melee to attack. I've been thinking up some kind of swordbreaker / parry knife weapon for sundering and disarming.

Any other ideas like this anyone has would be greatly appreciated.


What are some other items like nets and bolas that serve a purpose such as tripping, entangling, sickening, dazzling, blinding, deafening, shakening basically all the combat maneuvers and in particular dirty tricks.

What are some weapons that have a primary purpose other than doing damage?

What are some items other than alchemist's fire, acid, smoke sticks - basically things that may or may not be in the core books RAW?

Looking for ideas to make each encounter memorable and having a group of monsters / NPCs use unconventional weapons / items / tactics is what I'm looking for.