Kevoth-Kul

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What are some other items like nets and bolas that serve a purpose such as tripping, entangling, sickening, dazzling, blinding, deafening, shakening basically all the combat maneuvers and in particular dirty tricks.

What are some weapons that have a primary purpose other than doing damage?

What are some items other than alchemist's fire, acid, smoke sticks - basically things that may or may not be in the core books RAW?

Looking for ideas to make each encounter memorable and having a group of monsters / NPCs use unconventional weapons / items / tactics is what I'm looking for.