Jalros

Kastarr Emris's page

162 posts. Organized Play character for Waterhammer.


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Liberty's Edge

Hello. I've got this character. Never have played the Crypt of the Everflame. This character is 2nd level, and is core. I have a 1st level wizard if that would be better. The wizard is not core only.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Yeah, it looks good. Thanks for running it GM Paladin. Fun times.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

"In the meantime, let's get these young ladies back home, safe." Kastarr gives the girls a rakish smile.

Then he adds: "I hope those slaves we set free are still close. I want to set them on their way with a grubstake."

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

"Here's the contract we needed!" Kastarr waves the document excitedly before stowing it in his pack.

Taking twenty takes a while so I guess the rest you can work on the stones. Gemstones. Sure would be a shame to smash them if we didn't have to. :)

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

day job: 1d20 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Intelligence check: 1d20 + 1 ⇒ (10) + 1 = 11

"Perhaps..." Kastarr absently agrees with Bertha. "I was expecting this fellow to have the key to those prisoner's chains." Kastarr rubs a hand through his hair. "We must be missing something here."
The ranger begins a closer examination of the chamber, starting with the pyramid and moving outward.

Perception: Take 20 for a 28.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr moves, then looses n arrow at the fetchling. Apparently he is not a spell caster as Kastarr had guessed.

Darkwood bow: 1d20 + 5 ⇒ (11) + 5 = 16

Assuming a miss, since Bertha missed with a 17.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

"As the situation warrants." Kastarr growls in response to Uthil Mak's protest.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr moves quickly into the room. The ranger looks around for other threats as he goes.
Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Just before he gets to where he wants to be, Kastarr lets the torch fall to the floor. He draws his bow partway with an arrow knocked.
"Give us the twins, and no one gets hurt."

Readied action: Shoot the thin grey humanoid if it starts to cast a spell.

If readied action triggers: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr quickly digs a torch out of his pack, then lights it. "OK, now I'm ready."
Oddly, the ranger still holds his bow in his shooting hand.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

"Curses! It's not the right key." Kastarr straightens up, stepping away from the prisoners.
"I think I know where the key is though." Kastarr gives the unfortunate prisoners an apologetic look. "I'll be back soon as we get the key."

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

"We've come to set you free, and rescue you all from the Shadow realm."

Kastarr looks around to make sure no guards are lurking about, before he begins to unlock the prisoners from their manacles.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28

Assuming that there's a key for the manacles on the ring as well.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Stormy still has her light spell active though, right?

"Maybe the key will work..." Kastarr tries the key ring he collected from the fetchling earlier. Once Fatham has desisted with his bouncing off the door, that is.

Kastarr has a couple of torches, but he needs both hands for his bow.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

If Fatham moves away to cower, it should give Kastarr a clean shot...

Kastarr moves in to get a better angle with his bow. Taking a deep breath, the ranger pulls back and releases an arrow.

Darkwood bow: 1d20 + 5 ⇒ (1) + 5 = 6

Nerp. That won't get it.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Will save: 1d20 + 3 ⇒ (10) + 3 = 13

Shivers of fear run down Kastarr's spine, but he is able to resist the terror.

The frightful beast is clearly an enemy so Kastarr looses an arrow at it.

Darkwood bow: 1d20 + 5 ⇒ (5) + 5 = 10

I assume that misses.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

The healing magic from Stormy's wand infuse Kastarr's body. His wounds begin to close, while his tiredness fades away.

1 charge takes care of it. Thanks Stormy.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

I don't have any healing left.

Kastarr fastens the fetchlings hands behind their backs with their own manacles. He liberates the key from it's place on the fetchlings' belt.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Satisfied for the moment, Kastarr steps back to tend his own injuries.

Treat deadly wounds: 1d20 + 7 ⇒ (1) + 7 = 8 Uses 2 doses of the healer's kit. (To no effect.)

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr moves close to Tim and in a low voice says: "Might want to double check her knots."

I'm assuming that Two Tall Tim has the highest CMB and would be best to make the die roll for that.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Quickly, Kastarr moves into the room, and along the wall.

When he gets where wants, he looses an arrow at the nearest wrangler. Kastarr recognizes killing slavers as a legitimate way of stamping the institution out. targets blue

Darkwood bow: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d8 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

"Wait for us just outside then." Kastarr calls out as the man hurries away.
"Best we put the 'pain tests' to and end next." That didn't sound like something that could wait, to Kastarr's way of thinking.
The ranger opens the door and peers within.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

"We can take you to where you can see the front doors, at least." Kastarr gives the fellow a reassuring arm clasp. "We have to go back at least that far. Go out the front, and you should find yourself in Absalom."

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr wakes from darkness to a world of pain from the wicked wounds he had received. Bertha casts her healing magic, and most of the pain subsides, but Kastarr still feels weak.

He drinks the healing potion. Potion, CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Then the one he had brought along. Potion, CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Thanks for the healing, everyone. Kastarr is @ 17/20 should be OK for now.

Kastarr moves over to the man on the table and begins check him over and try to undo the harm brought by the mad alchemist's experiment.

Heal(with healer's kit.): 1d20 + 7 ⇒ (14) + 7 = 21

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Was at -8. That puts him to -4 and stable.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Ouch! That's gonna leave a mark.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Reflex save: 1d20 + 5 ⇒ (20) + 5 = 25

Kastarr's breath draws in sharply from the burning pain. Luckily only a few drops landed on his skin.

The ranger moves closer to get a clear line of sight, then looses an arrow from his bow.

Darkwood bow: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr sighs in relief when Beronûsh and his lights enter the room. Human eyes just don't see in the dark that well.

"Whoever, or whatever did that to him must be nearby." Warns Kastarr.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr steps through the door as Tim opens it, bow at the ready. The Ranger's eyes dart around searching for danger.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

"Good question." Kastarr answers Bertha. He starts to hunt around as well.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

"Let me try it." Kastarr extends a half-gloved hand to Tim.

I just realized clw is a class spell for rangers, so Kastarr can cast it. I'll have to buy one, next chance I get.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr looses an arrow through the gap between Bertha and Splittooth.

Darkwood bow: 1d20 + 5 ⇒ (20) + 5 = 25
Crit???: 1d20 + 5 ⇒ (14) + 5 = 19 Oh, well.

Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr moves cautiously into the room, then hurriedly lets an arrow fly in the general direction of the cobra.

Darkwood bow: 1d20 + 5 ⇒ (7) + 5 = 12

Assuming a miss here. The dice machine hates me. A 20 where it doesn't matter, a 1 where it does, then 20 more rolls, all below 10. :)

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr moves over to the door and peers into the room, his bow at the ready.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr sees an opening on the other, side where he can get close enough to make a melee attack. He hurriedly skirts behind his fellow Pathfinders, then takes another shot through the gap.

darkwood bow: 1d20 + 5 ⇒ (9) + 5 = 14

But the shot is too tricky, Kastarr has to pull his aim at the last second to miss Bertha. His arrow flies high, clashing against the wall.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Hearing the commotion, Kastarr quickly moves back to see what is going on. Seeing the skeletal dinosaur, the ranger quickly draws his bow and looses past Two Tall, trying to score a hit.

darkwood bow: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Skeleton gains +4 AC(soft cover). Kastarr has Precise Shot now. I checked back, I never stated that Kastarr had drawn a weapon. Lucky, because otherwise he would have had to drop his axe, probably.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr moves up to the door on the left(north) checks it, then opens it, while muttering something about deja vu.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr had been hoping the museum had some dim lighting. It does not, but Stormy's light spell solves the issue.
Kastarr reads part of the inscription aloud, but in soft tones. " The Shifting Lady of Ebony Scales.' Sounds ominous."

The ranger moves deeper into antechamber, keeping alert for danger.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Kastarr has his wayfinder to provide illumination. He does not trigger it's light, though. There seems to be enough light for now.

The ranger fails to notice the strangeness with the doors until it is pointed out.
"It has already begun, we'd best be moving."

Kastarr fits the key to the door and when he hears the click of the lock mechanism he swings the door open, just enough to slip inside.

Stealth: 1d20 + 7 ⇒ (4) + 7 = 11

He looks around the interior, while listening and even sniffing the air.
Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Keeping in mind that Kastarr doesn't have his light on, so if it's dark he may not see much.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Hi, Beronûsh. Glad you could join us.

Also, thought I'd mention: You can make untrained knowledge checks if the DC is not greater than 10.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

"I had no idea the Blakroses had such skeletons in their closet." Mutters Kastarr after Hamaria leaves. "If she wants to lead her family to a kinder path, then I am happy to help."
Kastarr stands up, stretches, and shoulders his pack. He uses his foot to flip his darkwood bow up to his hand. "Well, I'm ready."

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Player: Ben Graves.
Character: Kastarr Emris
PFS# 150456-2
Faction: Liberty's Edge.
Normal advancement.
Day job: Craft, bows.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

K, History(untrained): 1d20 + 1 ⇒ (12) + 1 = 13

Kastarr frowns. "You didn't have to give them both your daughters, you know. Even with twins, one is born first."
Kastarr straightens his back. "I will help, if only to put a stop to your continued trade in slaves."

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr takes the time to pull his chainshirt on and collect his gear. The ranger is staying in a loft over a bowyer's shop while he learns the trade. It's a somewhat dingy little room, Kastarr doesn't care if he comes back.

As Kastarr hurries across town, he marvels at how much activity goes on, even at this late hour.

He accepts a cup of coffee, and takes a sip. He frowns at the mention of the mists. That had not been his finest hour. Rubbing absently at his stubbled chin, Kastarr waits for Drang to outline the mission.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

The PFS scenarios I've played with this group are the only ones I've done, so anything is fine by me.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Yeah, I'd like to continue to another scenario. This last one puts Kastarr at 2nd level, btw.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

"The Venture Captains like to collect these sorts of things, though. I say we start our trial. It'll keep the lawyers out, so he won't get off on a technicality, or something."

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

"We all know his guilt. It would not be such an injustice to kill him..." Kastarr's mood brightens as he has a thought. 'Perhaps the barrier is held by his will. If so, then merely knocking him out might work. I like him better when he's sleeping anyway."

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

"I really don't want to be trapped in here." Kastarr tells Hustavan. "Let's put our efforts into finding a way out."

Kastarr is clueless when it comes to matters of magic.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

"Yeah, he has many crimes to answer for." Kastarr keeps a close watch on the evil cleric, axe at the ready to brain the vile fellow, should he try something funny. The ranger has a frown for Bertha. Precious healing magic should always go to injured allies before any enemies receive healing. Kastarr keeps these thoughts to himself, however.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

"I'll see what I can do." Kastarr tells Thergrom. "There's no need to take justice into our own hands, here in the city."

Kastarr tries to stabilize the wounded death cleric. Heal: 1d20 + 5 ⇒ (17) + 5 = 22

Just in case Bustrani was going to bleed out before Two Tall rolled his nat 20. ;)

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Darkwood bow: 1d20 + 4 ⇒ (10) + 4 = 14
Arrow: 1d8 + 3 ⇒ (5) + 3 = 8 Though I very much doubt it's a hit with the soft cover and firing into melee mods.

Acrobatics: 1d20 + 1 ⇒ (6) + 1 = 7
Reflex: 1d20 + 4 ⇒ (10) + 4 = 14

Kastarr looses an arrow at the death cleric, trying to time it so as not to hit his friends. Then he tries to advance. Unfortunately he can make no progress on the slippery floor.

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