Witch

Kascio's page

119 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


RSS

1 to 50 of 119 << first < prev | 1 | 2 | 3 | next > last >>

HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

4d6 ⇒ (1, 6, 2, 4) = 13 = 12 (+1)
4d6 ⇒ (3, 4, 3, 6) = 16 = 13 (+1)
4d6 ⇒ (5, 1, 1, 4) = 11 = 10
4d6 ⇒ (3, 4, 1, 4) = 12 = 11
4d6 ⇒ (2, 6, 6, 2) = 16 = 14 (+2)
4d6 ⇒ (2, 4, 6, 3) = 15 = 13 (+1)
4d6 ⇒ (6, 4, 4, 6) = 20 = 16 (+3)

Okay, so I have 16, 14, 13, 13, 12, 11.

Wealth 4d6 ⇒ (1, 2, 4, 2) = 9 x 10 = 90 gold

Crunchy Bits for Ganner Viir, Rogue and Archivist:

Ganner Viir
NG Human Male Rogue (unchained) 1
Init +3; Senses Perception +5 (6 for traps)
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 dex)
hp 10 (1d8+1+1FC)
Fort +1, Ref +5, Will +1 (+2 to Will saves vs attempts to scry or read my mind)
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 30'
Melee unarmed +3 (1d3+1)
Ranged dagger +3 (1d4+1)
Space 5'; Reach 5'
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 12, Dex 16, Con 13, Int 16, Wis 13, Cha 11
BAB +0; CMB +1/3; CMD 13
Feats (2) weapon finesse*, improved unarmed strike, careful speaker
Skills (12 skills) Bluff +4 (+6 to fool someone or to pass secret messages), Disable Device +8, Disguise +4, Escape Artist +7, Knowledge (history) +8, Knowledge (local) +7, Linguistics +7, Perception +5, Profession (scribe) +5, Sleight of Hand +7, Stealth +8
Special Abilities: finesse training, sneak attack +1d6, trapfinding
Traits: historian, historian of the rebellion
Languages: Common, Infernal, Read Lips, Azlanti, Kelish
Possessions (90 gp) leather armor (10 gp), rogue's kit (50 gp), scrivener's kit (2 gp), 2 daggers (4 gp), scholar's outfit (free), explorer's outfit (10 gp), scroll box (5 gp), 9 gp
------------------------------------------------------------------------

Stat Math:
Str 12
Dex 16
Con 13
Int 14 (+2 racial) = 16
Wis 13
Cha 11


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

So, are we going to start this soon?


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

I'm going for the Unchained Rogue, to begin with. I am wedded to the idea of playing a young man who is secretly a devotee of Irori, who is committed to recording the accurate history of Cheliax, despite the official line. He's not much for combat, but he is full of skills and hope and most likely, doomed to die young.


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

After thinking about it, I'm going with an Unchained Rogue for my first level for my Irorian archivist/spy historian. Human, because, well, reasons...

I think I've hammered down the concept and stats. Now I just need to come up with a good name.


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

DM, I'm a little confused. Is it the class feature names that bother you or is the class itself? I have no problem rebranding class features, but if you dislike the class so much that you won't allow any portion of it then would you allow the Brawler class from ACG as an alternative?


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

That would be the goal!


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Yeah, the swashbuckler looked perfect for this... then I remembered the ACG ban.

I keep waffling between an Occultist noble who can feel the powers of ancient objects, an oracle of the dark tapestry who has seen far too much and a monk archivist who secretly works for the Irori group.


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

And as always, if you're not comfortable with the classes, I can find something else to play.


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Rules question: would you allow one of the new Occult Adventures classes, specifically the Occultist?


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

I'd love to keep playing if you'll have me! I definitely need to think about what sort of character I'd like to play.


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

That sounds like a decent plan to me!


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Council of Thieves strikes me as a heavy-roleplaying game, since you're locked into a certain location. CoCT is, of a sort, but once it takes the PCs out of Korvosa, it flits into quest/dungeon territory a lot.


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

I'm game for whichever, I suppose. It does seem that heavy dungeon crawling is not PBP-conducive. Would it make any difference if we skipped ahead to Book 2?


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

I'll give it a go.

Kascio rolls up his sleeves and breaks out a few of the ant mounds to see if anything sparkly or valuable lurks within.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio helps coup the ants to make certain nothing crawly will rise again.


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio takes a five foot step to the SE and flanks with Tanjvats! He stabs at the remaining ant! ANT SLAYING!: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 for 1d4 + 1 + 1d8 ⇒ (4) + 1 + (8) = 13 damage!

Esme holds backs, still scanning the room for more ant holes!


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Esmerelda

Esme steps back five feet and attacks the ant between her and Dareon! Attack with longspear: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6 for 1d8 ⇒ 5 damage!

Kascio

Kascio slashes at the ant between him and Fade, trying to end the ant-y menace! Knife!: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 for 1d4 + 1 + 1d8 ⇒ (3) + 1 + (7) = 11 damage!


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio steps five feet to the south to flank the ant with Fade. He once again slashes, hoping he can land an attack at some point. Attack: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 for 1d4 + 1 + 1d8 ⇒ (2) + 1 + (4) = 7 damage!

Edit: Holy crap! A two digit number! Confirm: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 for 1d4 + 1 ⇒ (1) + 1 = 2 damage!


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio attacks any ant he can flank! Attack: 1d20 + 6 ⇒ (6) + 6 = 12 +2 if flanking for 1d4 + 1 ⇒ (1) + 1 = 2 plus 1d8 ⇒ 2 SA!


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio tries once again to hit something! 1d20 + 6 ⇒ (2) + 6 = 8 +2 if flanking for 1d4 + 1 ⇒ (3) + 1 = 4 plus 1d8 ⇒ 6 if flanking!


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

I remember a time, when I could roll above a seven. Before the Dark Times, before the dicebot...


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Sorry, didn't realize it was me at bat!

Kascio snarls as he keeps missing the ant. Flanking with Fade, he slashes again! Dagger dagger Go!: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 for 1d4 + 1 + 1d8 ⇒ (4) + 1 + (7) = 12 damage!


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio steps cautiously until he is flanking with Fade and slashes at the ant! KNIFE!: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 for 1d4 + 1 + 1d8 ⇒ (3) + 1 + (5) = 9 damage!


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio spots the second ant and flings his dagger, the action so reflexive it might as well be second nature. Dagger!: 1d20 + 6 ⇒ (3) + 6 = 9 for 1d4 + 1 ⇒ (2) + 1 = 3 plus SA if needed 1d8 ⇒ 4!


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio nods tensely at Dareon and cracks his neck. "Got your back."


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio whispers back. "There's more mounds here. Many more to the south. I'll be right back." He slips further into the room, peering closely at the mounds, his daggers held loose and ready in his hands.


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

I live, o' GMicious one!


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio stares at the dirt, expecting a sudden explosion at any moment. Seeing none initially, he creeps closer to the dirt to examine them, dagger in hand. Stealth: 1d20 + 9 ⇒ (11) + 9 = 20


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio moves after Tanjvats, keeping his eyes peeled for traps! Perception: 1d20 + 10 ⇒ (2) + 10 = 12


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

"Do you have any way to find the other shard? Any magic that Captain Heidmarch neglected to mention?"


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio moves slowly into the room, watching the spiderwebs and keeping his daggers out.

Perception: 1d20 + 10 ⇒ (6) + 10 = 16


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio shrugs. "Little web boats?" He prods the webs with a dagger, just to make sure they're not infested with anything...


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio shudders. "I hate spiders. Especially spiders the size of dogs! Should I see if there's anything worth while down the crack, now that these are dead?"


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Not sure, but I'll post and if not, you can use it for the next round's action!

Kascio slashes at the spider with a held dagger! Attack!: 1d20 + 6 ⇒ (15) + 6 = 21 for 1d4 + 1 ⇒ (3) + 1 = 4 damage!


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio turns and flings a dagger at the lead spider! Attack: 1d20 + 6 ⇒ (20) + 6 = 26, Possible Crit!: 1d20 + 6 ⇒ (1) + 6 = 7, dealing 1d4 + 1 + 1d8 + 1 ⇒ (3) + 1 + (6) + 1 = 11 damage!


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

"Perhaps your Thassilonians all changed into spiders?" Kascio jokes, then looks pensive. "They were quite wizardly, after all..."


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Feeling the webs, Kascio freezes and moves slowly back out to the others. "Webs. Spiderwebs. Bring fire."


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio will draw a dagger and squeeze into the crevice, moving slowly and deliberately. Perception: 1d20 + 10 ⇒ (20) + 10 = 30


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio shrugs. "Too much magic, not enough sense? Rich people do odd things to make other rich people jealous." Kascio will go searching for any turns not taken.


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio will retrieve the bracelet, using a dagger blade to pick it up. He'll take it over to the pool and clean it off before looking at it more closely.


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio begins to poke around the guano-covered room, looking for anything worth taking. Perception: 1d20 + 10 ⇒ (12) + 10 = 22


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio nods. "Lets see what the bats were hiding..." He moves into the formerly bat-filled room.


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

"I like things that are big enough to be properly stabbed. These swarms of tiny beasts? Not my favorite part of the job."


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Will: 1d20 ⇒ 4

Kascio waits until the confused bats have fled, then pops out of the water, shaking himself off silently. He begins to talk, then realizes he can't hear himself and mimes a bat flying through a wall, then confusion.


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio, seeing Fade covered, grabs him and pulls him under the water, making sure his nose and mouth are above water!


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

I'm in the water!


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

"I don't know. Even shallow water might protect us." Kascio splashes in the pool, clearly unnerved by things that don't die properly when stabbed.


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio looks down at his knives, then at Faedrin. "When in Magnimar..." he mutters and jumps in!


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio holds up a hand to signal quiet, then gestures toward the east and creeps in that direction. Stealth: 1d20 + 9 ⇒ (5) + 9 = 14


HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16

Kascio laughs. "Yep, we're much better than petty thieves, Esme, we're pretty thieves and that makes the difference!" Perception: 1d20 + 10 ⇒ (9) + 10 = 19

1 to 50 of 119 << first < prev | 1 | 2 | 3 | next > last >>