HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16
I'm going for the Unchained Rogue, to begin with. I am wedded to the idea of playing a young man who is secretly a devotee of Irori, who is committed to recording the accurate history of Cheliax, despite the official line. He's not much for combat, but he is full of skills and hope and most likely, doomed to die young.
HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16
DM, I'm a little confused. Is it the class feature names that bother you or is the class itself? I have no problem rebranding class features, but if you dislike the class so much that you won't allow any portion of it then would you allow the Brawler class from ACG as an alternative?
HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16
Yeah, the swashbuckler looked perfect for this... then I remembered the ACG ban.
I keep waffling between an Occultist noble who can feel the powers of ancient objects, an oracle of the dark tapestry who has seen far too much and a monk archivist who secretly works for the Irori group.
HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16
Council of Thieves strikes me as a heavy-roleplaying game, since you're locked into a certain location. CoCT is, of a sort, but once it takes the PCs out of Korvosa, it flits into quest/dungeon territory a lot.
HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16
I'm game for whichever, I suppose. It does seem that heavy dungeon crawling is not PBP-conducive. Would it make any difference if we skipped ahead to Book 2?
HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16
Kascio takes a five foot step to the SE and flanks with Tanjvats! He stabs at the remaining ant! ANT SLAYING!:1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 for 1d4 + 1 + 1d8 ⇒ (4) + 1 + (8) = 13 damage!
Esme holds backs, still scanning the room for more ant holes!
HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16
Esmerelda
Esme steps back five feet and attacks the ant between her and Dareon! Attack with longspear:1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6 for 1d8 ⇒ 5 damage!
Kascio
Kascio slashes at the ant between him and Fade, trying to end the ant-y menace! Knife!:1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 for 1d4 + 1 + 1d8 ⇒ (3) + 1 + (7) = 11 damage!
HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16
Kascio steps five feet to the south to flank the ant with Fade. He once again slashes, hoping he can land an attack at some point. Attack:1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 for 1d4 + 1 + 1d8 ⇒ (2) + 1 + (4) = 7 damage!
Edit: Holy crap! A two digit number!Confirm:1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 for 1d4 + 1 ⇒ (1) + 1 = 2 damage!
HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16
Kascio spots the second ant and flings his dagger, the action so reflexive it might as well be second nature. Dagger!:1d20 + 6 ⇒ (3) + 6 = 9 for 1d4 + 1 ⇒ (2) + 1 = 3 plus SA if needed 1d8 ⇒ 4!
HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16
Kascio whispers back. "There's more mounds here. Many more to the south. I'll be right back." He slips further into the room, peering closely at the mounds, his daggers held loose and ready in his hands.
HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16
Kascio stares at the dirt, expecting a sudden explosion at any moment. Seeing none initially, he creeps closer to the dirt to examine them, dagger in hand. Stealth:1d20 + 9 ⇒ (11) + 9 = 20
HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16
Kascio shudders. "I hate spiders. Especially spiders the size of dogs! Should I see if there's anything worth while down the crack, now that these are dead?"
HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16
Kascio shrugs. "Too much magic, not enough sense? Rich people do odd things to make other rich people jealous." Kascio will go searching for any turns not taken.
HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16
Kascio will retrieve the bracelet, using a dagger blade to pick it up. He'll take it over to the pool and clean it off before looking at it more closely.
HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16
Will:1d20 ⇒ 4
Kascio waits until the confused bats have fled, then pops out of the water, shaking himself off silently. He begins to talk, then realizes he can't hear himself and mimes a bat flying through a wall, then confusion.
HP 21/21; AC 18, T 15, FF 13; F+2, R+7, W+0; Perc +10 low-light; CMD 16
Kascio laughs. "Yep, we're much better than petty thieves, Esme, we're pretty thieves and that makes the difference!"Perception:1d20 + 10 ⇒ (9) + 10 = 19