Algon the Ever-Seeking

Karn the Virtuous's page

68 posts. Alias of Draconis963.


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Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

I agree with Bishnu on this. I need a chance to react and continue to heal when needed.

Also, the threat level of this is overpowered for our level. Karn is retreating and decides that outside has a better chance of survival than this madhouse.

I'm bowing out at this point.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Karn moves to Bishnu casting Cure Light Wounds on the way.

Healing: 1d8 + 3 ⇒ (8) + 3 = 11

Aklo:
"Kill it quickly!"


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Hit: 1d20 + 4 ⇒ (8) + 4 = 12

"You can have it. These things are a pain to use."


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

"I'll use a bow for that."


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

"Electricity doesn't scare me much, but traps are definitely beyond my abilities..."

Karn backs to the other side of the room.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

I'm taking the Ghost Touch Silver Scythe +2 and the Merciful Scythe +2.

I vote for resting too.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Ok, thanks. I updated my sheet.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

I would like the Silver Scythe +2. I would put Ghost Touch on it.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

I can only come up with 6 weapons to post:

Scythe
Great Club
Scimitar
Kukri
Composite Longbow
Chakrams


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Sure, check it out for me.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

"With his gritty nature, I figured he drinks sand."


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

"Friend, this might speed things up for you."

Cure Light Wounds on Avizzi: 1d8 + 2 ⇒ (2) + 2 = 4

Lay on Hands on Avizzi: 1d6 ⇒ 2


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Karn says a quick prayer and heals himself further.

Lay on Hands: 1d6 ⇒ 2

And he adds in a second for good measure.

Lay on Hands: 1d6 ⇒ 2

What is up with all the 2's?


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

I'm back.

Reflex: 1d20 + 6 ⇒ (11) + 6 = 17

Karn adds in Smite Evil to the mix for his next strike.

Attack: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10
By-passing DR


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Due to a family emergency, bot me for now.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Karn tries to slice one in half.

Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 2d4 + 5 ⇒ (4, 1) + 5 = 10


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Karn stuffs the orb in his pouch and advances on the remaining skeleton.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Karn attempts to grab the dropping object.

Dex: 1d20 + 2 ⇒ (10) + 2 = 12


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Thank you, Avizzi. I figured the same thing. It's at least 2 rounds before I can attack.

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

...and I'm probably the slowest thing in the room right now...


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

If 4 skeletons can take us down, then something is wrong.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Before everything begins, Karn says "Vildeis bless us and give us your favor in this endeavor."

He casts Bless on everyone and Divine Favor on himself. Then he decapitates the first skeleton.

Confirm: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 8d4 + 20 ⇒ (3, 2, 4, 2, 1, 2, 4, 4) + 20 = 42


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

"Well, Claptrap, I'm Karn. What type of golem are you?"


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

"I like Bishnu's idea. Kill 'em first."


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Karn ties off the rope and jumps down.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Karn will wait for everyone else, then trust the magic as he jumps in to float down.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

As Jellena heads down the hole, "I was thinking of heading down in case he needs healing... I know this room is painful."


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

That was my aim, although I didn't want to get hurt. :)


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Karn heads in right behind Bishnu.

"Velden are you ok down there?!"

Reflex: 1d20 + 6 ⇒ (11) + 6 = 17

At the lack of response, he pulls out rope to go down in to the pit.

"Here, hold on to this so I can get down there and check for Velden."


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Perception to hear Velden fall: 1d20 + 2 ⇒ (8) + 2 = 10

Sorry, Velden. I tried to see if I noticed you falling...


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Perception: 1d20 + 2 ⇒ (8) + 2 = 10

"Are you some sort of automaton? Where is your wizard?"


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

"These traps are trying to kill us."

"Over here Velden. Safety lies out of the room."


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Karn moves just around the corner to avoid the arrows.

Aklo:
"Stupid arrows... Behind the wall until the arrows are done."


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

I'm on the same page as Bishnu. I would have thought that getting out of the room would have been enough so I would be in the hall until I get hit.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Karn will follow Bishnu.

"Are you hurt?"


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Reflex 1: 1d20 + 6 ⇒ (20) + 6 = 26
Reflex 2: 1d20 + 6 ⇒ (10) + 6 = 16

Karn makes a valiant effort to run for the south door with Bishnu to force it open.

Strength: 1d20 + 3 ⇒ (16) + 3 = 19


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Karn will stay towards the middle front to help with healing, but he will be ready to stride forward if he is needed for melee.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

*flex*
*flex*
*pirouette*

Karn gets ready to continue.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

"I have no idea about most of what you speak, but if it is to feed it to the designer of the door, I'm all for it."

Strength: 1d20 + 3 ⇒ (4) + 3 = 7

Normally I would have changed the d20 if I was playing tabletop...


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Strength: 1d20 + 3 ⇒ (5) + 3 = 8

"Stubborn door!"

He tries again.

Strength: 1d20 + 3 ⇒ (7) + 3 = 10

"We may want more help..."


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Strength Assist: 1d20 + 3 ⇒ (13) + 3 = 16

"That's a start."

He keeps pushing: Strength: 1d20 + 3 ⇒ (18) + 3 = 21

"There. It's staying now."


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

*laughing* and the 2 big brawny men can't handle a door... We need a scrawny person up here...

"If we try together, it may work better"


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

"I bet it will be easier with both of us opening it."

Karn gets ready to help with the door.

Strength: 1d20 + 3 ⇒ (1) + 3 = 4

"My strength seems to be failing me, or my footing is not secure enough."


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Karn is standing guard.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Acrobatics: 1d20 - 3 ⇒ (13) - 3 = 10

Even Karn's armor doesn't slow him down.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Perception: 1d20 + 2 ⇒ (5) + 2 = 7

I have seen the map, but I wasn't sure if that was current.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Karn calms down, looks at the others, and says:

"The fighting has stopped and the things are no longer moving."


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Karn goes to check on the battle outside.


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

Karn is pacing, swinging his scythe.

In Aklo:
"We sit and chat while the golems approach. Can we get the door open? Or should we look for another way?"


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

"That makes sense. I'm not as worried about them then."


Male Aasimar (Angelkin) HP 16/18, AC 19 (TAC 12, FFAC 17), Fort +8, Ref +6, Will +7, CMD 17, Init +2, Perc +2 Paladin/Oracle Gestalt 2

"So you don't think we can turn the tide and win the battle out there?"

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