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Karl Darkhunter's page
38 posts. Alias of chillblame.
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Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
As the party ascends, Kari breaks out his cold weather gear against the temperature drop from altitude.
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Let's keep going. We have a kingdom to save, and giants to kill
Karl leads off, Cutie at his side.
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Is this in giantish or common?
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Karl pats the big beasts head. Good girl
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Ha! Dinner
Necro, would you set up a loot sheet, or should one of us?
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Karl won't cast the spell
Karl follows in Cuties path, and shoots in support of her charge
AOO attack: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 1d8 + 4 ⇒ (3) + 4 = 7
And then shoots on his round
AOO attack: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Karl looks at Dolgrym, and then his legs.
Okay, if you can keep up
Casts deadeyes lore on himself and sets off.
On the second round of pursuit, if in range, Karl will shoot
longbow: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 1d8 + 3 ⇒ (2) + 3 = 5
otherwise double move
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Karl looks at the fleeing giants
So do we chase them?
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Pointing at a giant in the clear, Karls yells a command.
AOO due to teamwork feat
longbow: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 1d8 + 4 ⇒ (2) + 4 = 6
swift action, activate bane, giant
rapid shot and deadly aim
longbow: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 1d8 + 8 + 2d6 ⇒ (1) + 8 + (2, 6) = 17
longbow: 1d20 + 11 ⇒ (5) + 11 = 16
damage: 1d8 + 8 + 2d6 ⇒ (7) + 8 + (4, 4) = 23
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Karl yells , then he speeds around the rock he is near, then shooting
longbow: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 1d8 + 5 ⇒ (3) + 5 = 8
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Karl keeps position his bow notched.
delay action
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
initiative: 1d20 + 6 ⇒ (6) + 6 = 12
do you want a separate initiative for cutie?
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Be careful Fitz. Something is wrong here. Karl whispers to fitz, carefully watching.
perception: 1d20 + 12 ⇒ (18) + 12 = 30
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Karl moves next to her, one hand on her shoulder
The Arsinoitherium senses something. Maybe trouble
Karl pulls out his bow, and notches an arrow. He takes a careful look
Take ten perception, 22 result
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
yes.
perception: 1d20 + 12 ⇒ (4) + 12 = 16
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
More like a rhino. Doesn't like water much
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Karl continues to pathfind
survival: 1d20 + 12 + 3 + 2 ⇒ (4) + 12 + 3 + 2 = 21
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Karl watches the giants go, then settles back down, patting Cutie, who was still sleeping.
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Karl stays quiet. These giants are big.
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Hey guys. Back and ready to go.
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
I'll take the first.
Funny thing. I have realised that I forgot to take any knowledge local skill ranks. In a game with giants. Oops.
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
I have ducked into roll20.
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Hmm. Bigger than human is the best I can say. Giants are not my usual prey.
He looks forward.
We should follow the tracks
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
That's probably an idea. They would likely be a hindrance if we encounter giants.
Karl scratches his chin
This could be a benefit, in a way. I could track the giants back to their lair. Even if it is not their stronghold, we could find information leading to it. Cutie and I will find it.
Karl casts a spell, (bloodhound) and examines the ground with cutie. Carefully examining and sniffing.
survival tracking: 1d20 + 15 + 4 + 2 ⇒ (12) + 15 + 4 + 2 = 33 (bloodhound and cutie's aid)
That way, he points
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Karl will take a climbing kit and a couple of days rations
Karl looks at the mountains with a practised eye
survival: 1d20 + 12 ⇒ (14) + 12 = 26 looking for the best path. Also the most travelled path.
I think we can take the horses with us for a while, but we should walk them. We should find a place we can leave them, and if we cannot, turn them loose.
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Can we get some rations and supplies before we head out? Game will be hard to find with giants and such about.
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Karl grins.
Tracking giants? I have a bit of utility in that. Cutie and I are able to do that.
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Very well. I accept those terms. Do you know what types of giants we face? And do you have any information on these leaders?
Karl says matter of factly.
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Outside, Karl looks at Cutie.
stay here girl. Cause no problem.
The large creature snorts, as Karl looks at the guards
fear not. Cutie here will not be a problem as long as she is undisturbed. And fed. Would it be possible for a bale of hay to be provided?
After entering
well met. I am Karl Darkhunter, huntsman of Ehlonna, here in answer to the kings proclamation
Karl scratches his chin as he looks at the abrupt man.
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Karl grins
Ehlonna shields me, and empowers me, Naji bin Caedmon. I am her huntsman. I have accepted that this life I have chosen may be short. Be certain of your own choices.
He finishes his tea, tipping the dregs into the fire, with a slight hiss.
He yawns.
to sleep. Tomorrow is an important day.
He settles down to sleep next to cutie.
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Karl thought a second
The savage folks in the mountains, orcs, gnolls, ogres, hill giants and the like have never united before. So if something did unite them, it has to be strong.
He stretches
if it lives, it can be destroyed
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Perhaps a drizzle near morning. I'll take the last watch if no one minds
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Karl considers the sky
survival weather check: 1d20 + 12 ⇒ (3) + 12 = 15
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Initiative +6 Perception +12 Human, Male, Inquisitor (sacred hunter) 7 HP49/49 AC 20 TAC 17 FFAC 16 Fort +7 Ref +8 Will +9
Yes
Karl relaxes near the fire.
I have fought many orcs and ogres before, but this is different. They are too dim to coordinate, indeed they fight each other as much as not.
He sips the hot tea he has. Behind him snuffles his companion, are large beast resembling a two-horned Rhino. It looks intimidating, but thus far it has been fairly peaceful. Karl leans back and gives it a pat.
Good girl, Tiny. Soon we hunt.
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