+2 circlet of wisdom 4000
+2 belt of Physical might Strength and Dex 10000
Handy haversack 2000
Longbow str 14 +1 2500
Ring of protection +1 2000
Wand of cure light wounds x50 750
30 arrows and quiver 1.5
10 cold iron arrows 1
Mithril Chain shirt +1 2000
Cloak of resistance +1 500
Bandolier
Cold iron morning star 16
Dagger 2
Inquisitors kit 30
Artisans tools 5
Travellers outfit x2 1
Reversible cloak 1
Scarf 1
Candle rod x3 3
Acid x5 50
Golden bracelet 100
102gp, 5sp (1gp in boot, the rest in pouch)
Background:
Karl has lived in Keoland for most of his life, his father bringing him there when he was young. His father told him when he was old enough that his mother had been a witch, and she had fled another more dangerous witch. His father hid Karl and himself to avoid the clash.
As a boy, Karl was involved in the community and became a follower of Ehlonna, the huntsman of the gods. Protector of woodland communities. At first, he thought to become a cleric, but Ehlonna had a different purpose for the young man. When he discovered a young Arsinoitherium, and hand-raised it, naming the beast Tiny, they became close companions. Ehlonna gifted a bond to Karl. So, he became a Huntsman of Ehlonna, a defender and hunter of monsters. Well eventually. He still has much to go. But with his friend Tiny, he is on his way.