Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"That's the thing, Seoli. Everything weird about Numeria? No magic, casters have tested it. Due to the f$$&ing League we can't investigate too much into the workings lest we get murdered, but it's fairly well recorded that this shit isn't magic. That's why no one understands it all." Karina says, a bit crasser than normal as she bashes the League, quite agitated at them clearly.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
Karina repeats two words in Androffan, which Alpha recognizes as "flare guns", then resorts to Taldane since her knowledge is imperfect. "They are operated like firearms, but they aren't reusable, they illuminate a wide area, but... they won't work that well as a weapon. Best not to fire these unless we need to light an area or signal someone, since they aren't reusable."
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
Karina tries her best to identify them, using the specialized skills she's gained. Lore (Engineering): 1d20 + 8 ⇒ (19) + 8 = 27 "They seem to be operated like firearms regardless of their function, which I'm trying to identify. I'm not skilled in their operation, but I could get used to them if you need me to. Firearms are essentially crossbows with a ton of recoil. As for Bahir's comment... this entire place oozes as if it were some kind of ruin, yet-- firearms. I suppose that befits the throughline that nothing weird in Numeria is ever magical. It's like Alkenstar City itself crashed here." I do have it planned for her to take proficiency in ONE firearm. If this were dual-class I'd let her use her crossbow more that way the firearms can get some USE damn it. She also has the technologist feat that you made up, so she should be able to identify this?
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
Karina goes and grabs her viol and starts looking at the rocks, entirely having dropped most of the act by this point, as you hear the lute itself start to idly play some tune, all while Karina looks over the rocks.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
Karina has her viol swing stab the creature, testing its weaknesses while she zaps them from afar, all while the lute stops causing the air around it to go cold upon realizing dazzling this creature would do literally nothing. Viol Attack: 1d20 + 8 ⇒ (10) + 8 = 18
DC 16 Reflex.
Spirit Object. Electric Arc.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
Will: 1d20 + 6 ⇒ (4) + 6 = 10
Flat Check I: Hex (DC 5+2=7): 1d20 ⇒ 7
Damage (Reflex DC 18-2=16): 2d4 ⇒ (3, 2) = 5 Karina, though slow to start due to being yelled at in the middle of her "performance," starts up her usual routine as ice clings to the metal ground around the lute and the viol walks its way over to the fungus, ready to strike. "I'm sorry to say, these objects aren't animated via blood. No red food for you." As usual, blue square is dazzled.
She pauses, then facepalms after casting her spell, still stinging a bit with borrowed electricity. "Luther! This thing doesn't have eyes!"
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"It literally said 'not a machine,' you missed a word gap!" Karina coughs. "That means it's likely a biological life form, perhaps? Or trying to parade as one."
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"With what little scraps of Androffan I know... I can semi-confidently say this is just a garbled mess. Like someone erased chunks of a text down the middle of the characters, and then rearranged the order." Also same with Karina, since I'm pretty sure I burned the cackle at some point.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
Karina's luther plucks a few notes on its own, and the chords and intervals make it sound rather displeased. "I believe we should continue onto where we were last, yes.... I should also tell you, before it comes back to bite us in case we ever run into the superstitious sort while working together, that I'm not a bard -- at least by the source of my magic -- I'm a witch. A witch working for the Queen of Witches herself, so uh... I might land you in hot water at times," Karina says with a sly grin. "Anyways, we should get moving." Karina says as she starts walking towards the middle of the pack.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"There's no home environment here," Karina says with a grimace. "Clearly. You'd know if these things were supposed to be here. But, now that the druid is gone, mind if I try f*&!ing with the temperature and wind? Maybe we can come close enough to trick the spirits."
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"Oh right. You move, you think. Let's make some noise, shall we?" Karina groans, as she casts a spell and cackles as snow and ice erupt from her familiar, the viol dancing to be right next to Huetath, and an utter explosion of music from her instruments, and from nowhere hits Huetath. "Stay still, so the poor viol can actually do its job, okay?" Sonic Damage (Fort DC 18): 2d4 ⇒ (3, 4) = 7 Independent Luther Action: Fly (1A)
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
Karina gets into position to do her usual routine of casting spells while her instruments, whether permanently given life or temporarily given life, assault her enemies. Move. Raise Shield. Spirit Object.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"There will always be need for smashing doors down, but at least for these metallic ones it's best to try picking them first so you don't tire out and get ambushed."
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"It would seem... counter-intuitive to need to carry so many of these cards, so I think it's some sort of hierarchy. Try to look around for any color we haven't seen before, if we can't open them with the ones we have."
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
Karina sighs, giving up the instrumental pretense as she dismisses Spirit Object, only to cast it on Bahir's dropped spear, causing it to brace itself against the wall an prepare to attack with the butt end. Stride. Spirit Object. followed by an Interact. "Hopefully you don't mind, the viol is far away!"
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
Karina smiles as she points her baton at the skeleton and cackles, "And now, to remake you as the pile of bones you should be,", as she points at the skeleton(s) and pellets made of pure force are shot out of her baton. Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Targeting order is blue, then red if blue goes down. Luther will also move if blue goes down. Cackle to Sustain Spirit Object, 3-action Force Barrage.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
Hopefully these guys stay in one place. As good as the damage buff is, the lack of action compression on the remaster version of Baba Yaga witch is a pain in the ass.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"Why in the Gods' names are there MORE of these undead things?" Karina shouts as she gets her lute ready to smack one of them, and causes the bow of her viol, once walked, to hit orange from behind. Telekinetic projectile @ Green: 1d20 + 8 ⇒ (7) + 8 = 15
Meanwhile, snow and ice continue to form around her familiar as it causes the skeletons to be unable to see, and the viol sneaks in from behind as Karina begins "conducting" her instruments to fight for her. Blue square is dazzling snow.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"... I think this is the same kind of equipment, at least, but it's in a different room. Perhaps this version is functional? If these structures were indeed meant to house people, I doubt everything would be rigged to kill." Lore: Engineering: 1d20 + 8 ⇒ (1) + 8 = 9 Guess she blanks.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"We've been through here before. You have to go through after it activates. Let me..." Karina says as she tries first letting a spirit-object animated viol go through to see if there's any life signs that trip the sensors. Not hurting you, Luther.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
Alright, sorry, rough weekend! Anyways, Karina is going to keep spamming it with electricity and viol smashes now that it's cornered. The lute moved so as to block any chance of escape with the snow.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"I need something to do other than cast spells!" Karina, finally, gets to attack with all her might, seeing as the Kasatha earlier never got cornered. First, she sends more electricity out at the creature.
Then, though she doubts it will do anything, she commands her viol to attack as well, the instrument smashing opposite the electricity. Attack, Guidance: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
Karina commands her instruments to move with a conductors baton as the lute maneuvers towards the robot to cover the area in dazzling snow (Independent, blue square), the viol in her other hand stands upright and scissor-walks with its bow toward the robot (Spirit Object, Red Inverted Triangle), and electricity arcs from her baton to the robot (Electric Arc) Electric Arc (DC 18): 2d4 ⇒ (2, 3) = 5
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"All I caught was drone, intruders, and ship. As in. In the air. The word is used for vehicles in the air. What did we do different than last time? Perhaps the investigation tipped it off? Don't touch anything else, and let's see if it gets mad." Karina says.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
Karina stretches, preparing for the inevitable while her lute just casually floats midair before she grabs it hastily. If we aren't going to end up having the Skulks attack us for bringing new people down, yeah I agree just skip the detailed exploration until we get to new stuff.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
Fort: 1d20 + 5 ⇒ (16) + 5 = 21 "Unless we can successfully convince them... prepare for a fight with skulks. I figure I should warn you of what is to come." Karina says.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
Karina... is in precisely the same situation as Seoli, having "purpsoefully" wasted her credits to scout out the place while waiting on her friends. What form is Seoli in right now?
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
Karina is also going to bet the whole 20gp, mostly to get back to saving Khonnir Baine. Per: 1d20 + 4 ⇒ (18) + 4 = 22 Karina notices the knives, but doesn't say anything since someone already had aat that point, and decides to gradually gamble away the 20gp credits unless she somehow comes up net positive, in which case she's keeping her earnings.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"If it is a game of chance, then failing is not a failing, but continuing to fail is. That is to say. Losing more of your money than you wish. I'm in, but mostly because money has been provided to us. Were it not for that... If these were actual silverdisks I might try to uncover their secrets but. This is just credit. It won't have much use outside." Karina's in.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"Games of 'chance' can be easily games of skill in disguise. Well, that is unless it's at a place whose business is your money. Then you're kind of desitned to lose," Karina offers. "i'd be fine with going, but we really should help retrieve Khonnir first and foremost."
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"Eventually, I plan to be able to do so myself," Karina says as her sing-song voice fades into a yawn. "But I admittedly have been neglecting magical studies in favor of... literally anything else in Numeria."
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"Big family, huh?" Karina asks. "Big compared to mine at least... my mom only ever gave birth to one daughter. Thought she was cursed to never have children or something."
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"Six seems just enough, any more and we run into problems with the size of the group itself," Karina adds. "So that leaves... what, one more person to ask around for, Alpha?" ... That's multiple people in the wild who know I serve Baba Yaga, and an entirely new group that will get those living down there to attack us. I suppose this is better than typical stories of serving the Witch Queen, at least.
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"We're waiting a day to refresh spells, as we don't want to only rely on cantrips and end up like your father did," Karina says to Val, as she then goes on to describe glaucite to Bahir. "At least I'm pretty sure it was glaucite, also known as Numerian Steel. In addition to being a bard, I also try to research the non-magical technology of Numeria to better help those who live there, like Khonnir Baine has done." Engineering Lore: 1d20 + 8 ⇒ (8) + 8 = 16
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇
"That's a good idea. Back to the inn!" Karina comes in just as alloys are being discussed. "I've seen a few alloys. Greetings, I'm Karina the bard, in case you haven't heard me playing here or in the Foundry Tavern. We were the group that recently went down, but given a fair few of us are casters... it's a bad idea to try to go down their with nothing but cantrips and a dream. Glaucite ring a bell," Karina says as her eyes twinkle.
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